/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
#include
#include
namespace ableton
{
namespace platforms
{
namespace LINK_ASIO_NAMESPACE
{
// Utility to signal invocation of a callback on another thread in a lock free manner.
// The callback is evoked on a thread owned by the instance of this class.
//
// A condition variable is used to notify a waiting thread, but only if the required
// lock can be acquired immediately. If that fails, we fall back on signaling
// after a timeout. This gives us a guaranteed minimum signaling rate which is defined
// by the fallbackPeriod parameter.
template
class LockFreeCallbackDispatcher
{
public:
LockFreeCallbackDispatcher(Callback callback, Duration fallbackPeriod)
: mCallback(std::move(callback))
, mFallbackPeriod(std::move(fallbackPeriod))
, mRunning(true)
, mThread(ThreadFactory::makeThread("Link Dispatcher", [this] { run(); }))
{
}
~LockFreeCallbackDispatcher()
{
mRunning = false;
mCondition.notify_one();
mThread.join();
}
void invoke()
{
mCondition.notify_one();
}
private:
void run()
{
while (mRunning.load())
{
{
std::unique_lock lock(mMutex);
mCondition.wait_for(lock, mFallbackPeriod);
}
mCallback();
}
}
Callback mCallback;
Duration mFallbackPeriod;
std::atomic mRunning;
std::mutex mMutex;
std::condition_variable mCondition;
std::thread mThread;
};
} // namespace LINK_ASIO_NAMESPACE
} // namespace platforms
} // namespace ableton