/* Copyright 2021, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
#include
#include
namespace ableton
{
namespace platforms
{
namespace windows
{
struct ThreadFactory
{
template
static std::thread makeThread(std::string name, Callable&& f, Args&&... args)
{
return std::thread(
[](std::string name, Callable&& f, Args&&... args) {
assert(name.length() < 20);
wchar_t nativeName[20];
mbstowcs(nativeName, name.c_str(), name.length() + 1);
SetThreadDescription(GetCurrentThread(), nativeName);
f(args...);
},
std::move(name), std::forward(f), std::forward(args)...);
}
};
} // namespace windows
} // namespace platforms
} // namespace ableton