{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.ClaimGameServer
(
ClaimGameServer (..),
newClaimGameServer,
claimGameServer_gameServerData,
claimGameServer_gameServerId,
claimGameServer_gameServerGroupName,
ClaimGameServerResponse (..),
newClaimGameServerResponse,
claimGameServerResponse_gameServer,
claimGameServerResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data ClaimGameServer = ClaimGameServer'
{
ClaimGameServer -> Maybe Text
gameServerData :: Prelude.Maybe Prelude.Text,
ClaimGameServer -> Maybe Text
gameServerId :: Prelude.Maybe Prelude.Text,
ClaimGameServer -> Text
gameServerGroupName :: Prelude.Text
}
deriving (ClaimGameServer -> ClaimGameServer -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ClaimGameServer -> ClaimGameServer -> Bool
$c/= :: ClaimGameServer -> ClaimGameServer -> Bool
== :: ClaimGameServer -> ClaimGameServer -> Bool
$c== :: ClaimGameServer -> ClaimGameServer -> Bool
Prelude.Eq, ReadPrec [ClaimGameServer]
ReadPrec ClaimGameServer
Int -> ReadS ClaimGameServer
ReadS [ClaimGameServer]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ClaimGameServer]
$creadListPrec :: ReadPrec [ClaimGameServer]
readPrec :: ReadPrec ClaimGameServer
$creadPrec :: ReadPrec ClaimGameServer
readList :: ReadS [ClaimGameServer]
$creadList :: ReadS [ClaimGameServer]
readsPrec :: Int -> ReadS ClaimGameServer
$creadsPrec :: Int -> ReadS ClaimGameServer
Prelude.Read, Int -> ClaimGameServer -> ShowS
[ClaimGameServer] -> ShowS
ClaimGameServer -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ClaimGameServer] -> ShowS
$cshowList :: [ClaimGameServer] -> ShowS
show :: ClaimGameServer -> String
$cshow :: ClaimGameServer -> String
showsPrec :: Int -> ClaimGameServer -> ShowS
$cshowsPrec :: Int -> ClaimGameServer -> ShowS
Prelude.Show, forall x. Rep ClaimGameServer x -> ClaimGameServer
forall x. ClaimGameServer -> Rep ClaimGameServer x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ClaimGameServer x -> ClaimGameServer
$cfrom :: forall x. ClaimGameServer -> Rep ClaimGameServer x
Prelude.Generic)
newClaimGameServer ::
Prelude.Text ->
ClaimGameServer
newClaimGameServer :: Text -> ClaimGameServer
newClaimGameServer Text
pGameServerGroupName_ =
ClaimGameServer'
{ $sel:gameServerData:ClaimGameServer' :: Maybe Text
gameServerData = forall a. Maybe a
Prelude.Nothing,
$sel:gameServerId:ClaimGameServer' :: Maybe Text
gameServerId = forall a. Maybe a
Prelude.Nothing,
$sel:gameServerGroupName:ClaimGameServer' :: Text
gameServerGroupName = Text
pGameServerGroupName_
}
claimGameServer_gameServerData :: Lens.Lens' ClaimGameServer (Prelude.Maybe Prelude.Text)
claimGameServer_gameServerData :: Lens' ClaimGameServer (Maybe Text)
claimGameServer_gameServerData = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ClaimGameServer' {Maybe Text
gameServerData :: Maybe Text
$sel:gameServerData:ClaimGameServer' :: ClaimGameServer -> Maybe Text
gameServerData} -> Maybe Text
gameServerData) (\s :: ClaimGameServer
s@ClaimGameServer' {} Maybe Text
a -> ClaimGameServer
s {$sel:gameServerData:ClaimGameServer' :: Maybe Text
gameServerData = Maybe Text
a} :: ClaimGameServer)
claimGameServer_gameServerId :: Lens.Lens' ClaimGameServer (Prelude.Maybe Prelude.Text)
claimGameServer_gameServerId :: Lens' ClaimGameServer (Maybe Text)
claimGameServer_gameServerId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ClaimGameServer' {Maybe Text
gameServerId :: Maybe Text
$sel:gameServerId:ClaimGameServer' :: ClaimGameServer -> Maybe Text
gameServerId} -> Maybe Text
gameServerId) (\s :: ClaimGameServer
s@ClaimGameServer' {} Maybe Text
a -> ClaimGameServer
s {$sel:gameServerId:ClaimGameServer' :: Maybe Text
gameServerId = Maybe Text
a} :: ClaimGameServer)
claimGameServer_gameServerGroupName :: Lens.Lens' ClaimGameServer Prelude.Text
claimGameServer_gameServerGroupName :: Lens' ClaimGameServer Text
claimGameServer_gameServerGroupName = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ClaimGameServer' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:ClaimGameServer' :: ClaimGameServer -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: ClaimGameServer
s@ClaimGameServer' {} Text
a -> ClaimGameServer
s {$sel:gameServerGroupName:ClaimGameServer' :: Text
gameServerGroupName = Text
a} :: ClaimGameServer)
instance Core.AWSRequest ClaimGameServer where
type
AWSResponse ClaimGameServer =
ClaimGameServerResponse
request :: (Service -> Service) -> ClaimGameServer -> Request ClaimGameServer
request Service -> Service
overrides =
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy ClaimGameServer
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse ClaimGameServer)))
response =
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe GameServer -> Int -> ClaimGameServerResponse
ClaimGameServerResponse'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServer")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable ClaimGameServer where
hashWithSalt :: Int -> ClaimGameServer -> Int
hashWithSalt Int
_salt ClaimGameServer' {Maybe Text
Text
gameServerGroupName :: Text
gameServerId :: Maybe Text
gameServerData :: Maybe Text
$sel:gameServerGroupName:ClaimGameServer' :: ClaimGameServer -> Text
$sel:gameServerId:ClaimGameServer' :: ClaimGameServer -> Maybe Text
$sel:gameServerData:ClaimGameServer' :: ClaimGameServer -> Maybe Text
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
gameServerData
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
gameServerId
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerGroupName
instance Prelude.NFData ClaimGameServer where
rnf :: ClaimGameServer -> ()
rnf ClaimGameServer' {Maybe Text
Text
gameServerGroupName :: Text
gameServerId :: Maybe Text
gameServerData :: Maybe Text
$sel:gameServerGroupName:ClaimGameServer' :: ClaimGameServer -> Text
$sel:gameServerId:ClaimGameServer' :: ClaimGameServer -> Maybe Text
$sel:gameServerData:ClaimGameServer' :: ClaimGameServer -> Maybe Text
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
gameServerData
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
gameServerId
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerGroupName
instance Data.ToHeaders ClaimGameServer where
toHeaders :: ClaimGameServer -> ResponseHeaders
toHeaders =
forall a b. a -> b -> a
Prelude.const
( forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# (ByteString
"GameLift.ClaimGameServer" :: Prelude.ByteString),
HeaderName
"Content-Type"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON ClaimGameServer where
toJSON :: ClaimGameServer -> Value
toJSON ClaimGameServer' {Maybe Text
Text
gameServerGroupName :: Text
gameServerId :: Maybe Text
gameServerData :: Maybe Text
$sel:gameServerGroupName:ClaimGameServer' :: ClaimGameServer -> Text
$sel:gameServerId:ClaimGameServer' :: ClaimGameServer -> Maybe Text
$sel:gameServerData:ClaimGameServer' :: ClaimGameServer -> Maybe Text
..} =
[Pair] -> Value
Data.object
( forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Key
"GameServerData" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
gameServerData,
(Key
"GameServerId" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
gameServerId,
forall a. a -> Maybe a
Prelude.Just
(Key
"GameServerGroupName" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerGroupName)
]
)
instance Data.ToPath ClaimGameServer where
toPath :: ClaimGameServer -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Data.ToQuery ClaimGameServer where
toQuery :: ClaimGameServer -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty
data ClaimGameServerResponse = ClaimGameServerResponse'
{
ClaimGameServerResponse -> Maybe GameServer
gameServer :: Prelude.Maybe GameServer,
ClaimGameServerResponse -> Int
httpStatus :: Prelude.Int
}
deriving (ClaimGameServerResponse -> ClaimGameServerResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ClaimGameServerResponse -> ClaimGameServerResponse -> Bool
$c/= :: ClaimGameServerResponse -> ClaimGameServerResponse -> Bool
== :: ClaimGameServerResponse -> ClaimGameServerResponse -> Bool
$c== :: ClaimGameServerResponse -> ClaimGameServerResponse -> Bool
Prelude.Eq, ReadPrec [ClaimGameServerResponse]
ReadPrec ClaimGameServerResponse
Int -> ReadS ClaimGameServerResponse
ReadS [ClaimGameServerResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ClaimGameServerResponse]
$creadListPrec :: ReadPrec [ClaimGameServerResponse]
readPrec :: ReadPrec ClaimGameServerResponse
$creadPrec :: ReadPrec ClaimGameServerResponse
readList :: ReadS [ClaimGameServerResponse]
$creadList :: ReadS [ClaimGameServerResponse]
readsPrec :: Int -> ReadS ClaimGameServerResponse
$creadsPrec :: Int -> ReadS ClaimGameServerResponse
Prelude.Read, Int -> ClaimGameServerResponse -> ShowS
[ClaimGameServerResponse] -> ShowS
ClaimGameServerResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ClaimGameServerResponse] -> ShowS
$cshowList :: [ClaimGameServerResponse] -> ShowS
show :: ClaimGameServerResponse -> String
$cshow :: ClaimGameServerResponse -> String
showsPrec :: Int -> ClaimGameServerResponse -> ShowS
$cshowsPrec :: Int -> ClaimGameServerResponse -> ShowS
Prelude.Show, forall x. Rep ClaimGameServerResponse x -> ClaimGameServerResponse
forall x. ClaimGameServerResponse -> Rep ClaimGameServerResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ClaimGameServerResponse x -> ClaimGameServerResponse
$cfrom :: forall x. ClaimGameServerResponse -> Rep ClaimGameServerResponse x
Prelude.Generic)
newClaimGameServerResponse ::
Prelude.Int ->
ClaimGameServerResponse
newClaimGameServerResponse :: Int -> ClaimGameServerResponse
newClaimGameServerResponse Int
pHttpStatus_ =
ClaimGameServerResponse'
{ $sel:gameServer:ClaimGameServerResponse' :: Maybe GameServer
gameServer =
forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:ClaimGameServerResponse' :: Int
httpStatus = Int
pHttpStatus_
}
claimGameServerResponse_gameServer :: Lens.Lens' ClaimGameServerResponse (Prelude.Maybe GameServer)
claimGameServerResponse_gameServer :: Lens' ClaimGameServerResponse (Maybe GameServer)
claimGameServerResponse_gameServer = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ClaimGameServerResponse' {Maybe GameServer
gameServer :: Maybe GameServer
$sel:gameServer:ClaimGameServerResponse' :: ClaimGameServerResponse -> Maybe GameServer
gameServer} -> Maybe GameServer
gameServer) (\s :: ClaimGameServerResponse
s@ClaimGameServerResponse' {} Maybe GameServer
a -> ClaimGameServerResponse
s {$sel:gameServer:ClaimGameServerResponse' :: Maybe GameServer
gameServer = Maybe GameServer
a} :: ClaimGameServerResponse)
claimGameServerResponse_httpStatus :: Lens.Lens' ClaimGameServerResponse Prelude.Int
claimGameServerResponse_httpStatus :: Lens' ClaimGameServerResponse Int
claimGameServerResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ClaimGameServerResponse' {Int
httpStatus :: Int
$sel:httpStatus:ClaimGameServerResponse' :: ClaimGameServerResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ClaimGameServerResponse
s@ClaimGameServerResponse' {} Int
a -> ClaimGameServerResponse
s {$sel:httpStatus:ClaimGameServerResponse' :: Int
httpStatus = Int
a} :: ClaimGameServerResponse)
instance Prelude.NFData ClaimGameServerResponse where
rnf :: ClaimGameServerResponse -> ()
rnf ClaimGameServerResponse' {Int
Maybe GameServer
httpStatus :: Int
gameServer :: Maybe GameServer
$sel:httpStatus:ClaimGameServerResponse' :: ClaimGameServerResponse -> Int
$sel:gameServer:ClaimGameServerResponse' :: ClaimGameServerResponse -> Maybe GameServer
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe GameServer
gameServer
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus