{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.Types.FleetUtilization where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude
data FleetUtilization = FleetUtilization'
{
FleetUtilization -> Maybe Natural
activeGameSessionCount :: Prelude.Maybe Prelude.Natural,
FleetUtilization -> Maybe Natural
activeServerProcessCount :: Prelude.Maybe Prelude.Natural,
FleetUtilization -> Maybe Natural
currentPlayerSessionCount :: Prelude.Maybe Prelude.Natural,
FleetUtilization -> Maybe Text
fleetArn :: Prelude.Maybe Prelude.Text,
FleetUtilization -> Maybe Text
fleetId :: Prelude.Maybe Prelude.Text,
FleetUtilization -> Maybe Text
location :: Prelude.Maybe Prelude.Text,
FleetUtilization -> Maybe Natural
maximumPlayerSessionCount :: Prelude.Maybe Prelude.Natural
}
deriving (FleetUtilization -> FleetUtilization -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: FleetUtilization -> FleetUtilization -> Bool
$c/= :: FleetUtilization -> FleetUtilization -> Bool
== :: FleetUtilization -> FleetUtilization -> Bool
$c== :: FleetUtilization -> FleetUtilization -> Bool
Prelude.Eq, ReadPrec [FleetUtilization]
ReadPrec FleetUtilization
Int -> ReadS FleetUtilization
ReadS [FleetUtilization]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [FleetUtilization]
$creadListPrec :: ReadPrec [FleetUtilization]
readPrec :: ReadPrec FleetUtilization
$creadPrec :: ReadPrec FleetUtilization
readList :: ReadS [FleetUtilization]
$creadList :: ReadS [FleetUtilization]
readsPrec :: Int -> ReadS FleetUtilization
$creadsPrec :: Int -> ReadS FleetUtilization
Prelude.Read, Int -> FleetUtilization -> ShowS
[FleetUtilization] -> ShowS
FleetUtilization -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [FleetUtilization] -> ShowS
$cshowList :: [FleetUtilization] -> ShowS
show :: FleetUtilization -> String
$cshow :: FleetUtilization -> String
showsPrec :: Int -> FleetUtilization -> ShowS
$cshowsPrec :: Int -> FleetUtilization -> ShowS
Prelude.Show, forall x. Rep FleetUtilization x -> FleetUtilization
forall x. FleetUtilization -> Rep FleetUtilization x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep FleetUtilization x -> FleetUtilization
$cfrom :: forall x. FleetUtilization -> Rep FleetUtilization x
Prelude.Generic)
newFleetUtilization ::
FleetUtilization
newFleetUtilization :: FleetUtilization
newFleetUtilization =
FleetUtilization'
{ $sel:activeGameSessionCount:FleetUtilization' :: Maybe Natural
activeGameSessionCount =
forall a. Maybe a
Prelude.Nothing,
$sel:activeServerProcessCount:FleetUtilization' :: Maybe Natural
activeServerProcessCount = forall a. Maybe a
Prelude.Nothing,
$sel:currentPlayerSessionCount:FleetUtilization' :: Maybe Natural
currentPlayerSessionCount = forall a. Maybe a
Prelude.Nothing,
$sel:fleetArn:FleetUtilization' :: Maybe Text
fleetArn = forall a. Maybe a
Prelude.Nothing,
$sel:fleetId:FleetUtilization' :: Maybe Text
fleetId = forall a. Maybe a
Prelude.Nothing,
$sel:location:FleetUtilization' :: Maybe Text
location = forall a. Maybe a
Prelude.Nothing,
$sel:maximumPlayerSessionCount:FleetUtilization' :: Maybe Natural
maximumPlayerSessionCount = forall a. Maybe a
Prelude.Nothing
}
fleetUtilization_activeGameSessionCount :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Natural)
fleetUtilization_activeGameSessionCount :: Lens' FleetUtilization (Maybe Natural)
fleetUtilization_activeGameSessionCount = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Natural
activeGameSessionCount :: Maybe Natural
$sel:activeGameSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
activeGameSessionCount} -> Maybe Natural
activeGameSessionCount) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Natural
a -> FleetUtilization
s {$sel:activeGameSessionCount:FleetUtilization' :: Maybe Natural
activeGameSessionCount = Maybe Natural
a} :: FleetUtilization)
fleetUtilization_activeServerProcessCount :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Natural)
fleetUtilization_activeServerProcessCount :: Lens' FleetUtilization (Maybe Natural)
fleetUtilization_activeServerProcessCount = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Natural
activeServerProcessCount :: Maybe Natural
$sel:activeServerProcessCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
activeServerProcessCount} -> Maybe Natural
activeServerProcessCount) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Natural
a -> FleetUtilization
s {$sel:activeServerProcessCount:FleetUtilization' :: Maybe Natural
activeServerProcessCount = Maybe Natural
a} :: FleetUtilization)
fleetUtilization_currentPlayerSessionCount :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Natural)
fleetUtilization_currentPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural)
fleetUtilization_currentPlayerSessionCount = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Natural
currentPlayerSessionCount :: Maybe Natural
$sel:currentPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
currentPlayerSessionCount} -> Maybe Natural
currentPlayerSessionCount) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Natural
a -> FleetUtilization
s {$sel:currentPlayerSessionCount:FleetUtilization' :: Maybe Natural
currentPlayerSessionCount = Maybe Natural
a} :: FleetUtilization)
fleetUtilization_fleetArn :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Text)
fleetUtilization_fleetArn :: Lens' FleetUtilization (Maybe Text)
fleetUtilization_fleetArn = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Text
fleetArn :: Maybe Text
$sel:fleetArn:FleetUtilization' :: FleetUtilization -> Maybe Text
fleetArn} -> Maybe Text
fleetArn) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Text
a -> FleetUtilization
s {$sel:fleetArn:FleetUtilization' :: Maybe Text
fleetArn = Maybe Text
a} :: FleetUtilization)
fleetUtilization_fleetId :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Text)
fleetUtilization_fleetId :: Lens' FleetUtilization (Maybe Text)
fleetUtilization_fleetId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Text
fleetId :: Maybe Text
$sel:fleetId:FleetUtilization' :: FleetUtilization -> Maybe Text
fleetId} -> Maybe Text
fleetId) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Text
a -> FleetUtilization
s {$sel:fleetId:FleetUtilization' :: Maybe Text
fleetId = Maybe Text
a} :: FleetUtilization)
fleetUtilization_location :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Text)
fleetUtilization_location :: Lens' FleetUtilization (Maybe Text)
fleetUtilization_location = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Text
location :: Maybe Text
$sel:location:FleetUtilization' :: FleetUtilization -> Maybe Text
location} -> Maybe Text
location) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Text
a -> FleetUtilization
s {$sel:location:FleetUtilization' :: Maybe Text
location = Maybe Text
a} :: FleetUtilization)
fleetUtilization_maximumPlayerSessionCount :: Lens.Lens' FleetUtilization (Prelude.Maybe Prelude.Natural)
fleetUtilization_maximumPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural)
fleetUtilization_maximumPlayerSessionCount = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\FleetUtilization' {Maybe Natural
maximumPlayerSessionCount :: Maybe Natural
$sel:maximumPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
maximumPlayerSessionCount} -> Maybe Natural
maximumPlayerSessionCount) (\s :: FleetUtilization
s@FleetUtilization' {} Maybe Natural
a -> FleetUtilization
s {$sel:maximumPlayerSessionCount:FleetUtilization' :: Maybe Natural
maximumPlayerSessionCount = Maybe Natural
a} :: FleetUtilization)
instance Data.FromJSON FleetUtilization where
parseJSON :: Value -> Parser FleetUtilization
parseJSON =
forall a. String -> (Object -> Parser a) -> Value -> Parser a
Data.withObject
String
"FleetUtilization"
( \Object
x ->
Maybe Natural
-> Maybe Natural
-> Maybe Natural
-> Maybe Text
-> Maybe Text
-> Maybe Text
-> Maybe Natural
-> FleetUtilization
FleetUtilization'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"ActiveGameSessionCount")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"ActiveServerProcessCount")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"CurrentPlayerSessionCount")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"FleetArn")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"FleetId")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"Location")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"MaximumPlayerSessionCount")
)
instance Prelude.Hashable FleetUtilization where
hashWithSalt :: Int -> FleetUtilization -> Int
hashWithSalt Int
_salt FleetUtilization' {Maybe Natural
Maybe Text
maximumPlayerSessionCount :: Maybe Natural
location :: Maybe Text
fleetId :: Maybe Text
fleetArn :: Maybe Text
currentPlayerSessionCount :: Maybe Natural
activeServerProcessCount :: Maybe Natural
activeGameSessionCount :: Maybe Natural
$sel:maximumPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:location:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:fleetId:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:fleetArn:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:currentPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:activeServerProcessCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:activeGameSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
activeGameSessionCount
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
activeServerProcessCount
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
currentPlayerSessionCount
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
fleetArn
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
fleetId
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
location
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
maximumPlayerSessionCount
instance Prelude.NFData FleetUtilization where
rnf :: FleetUtilization -> ()
rnf FleetUtilization' {Maybe Natural
Maybe Text
maximumPlayerSessionCount :: Maybe Natural
location :: Maybe Text
fleetId :: Maybe Text
fleetArn :: Maybe Text
currentPlayerSessionCount :: Maybe Natural
activeServerProcessCount :: Maybe Natural
activeGameSessionCount :: Maybe Natural
$sel:maximumPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:location:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:fleetId:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:fleetArn:FleetUtilization' :: FleetUtilization -> Maybe Text
$sel:currentPlayerSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:activeServerProcessCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
$sel:activeGameSessionCount:FleetUtilization' :: FleetUtilization -> Maybe Natural
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
activeGameSessionCount
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
activeServerProcessCount
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
currentPlayerSessionCount
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
fleetArn
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
fleetId
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
location
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
maximumPlayerSessionCount