Copyright | (c) Sven Panne 2002-2018 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
GLUT offers some routines for controlling the key repeat and polling the joystick.
Documentation
data GlobalKeyRepeat Source #
The state of the global key repeat
Instances
Eq GlobalKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl (==) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # (/=) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # | |
Ord GlobalKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl compare :: GlobalKeyRepeat -> GlobalKeyRepeat -> Ordering # (<) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # (<=) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # (>) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # (>=) :: GlobalKeyRepeat -> GlobalKeyRepeat -> Bool # max :: GlobalKeyRepeat -> GlobalKeyRepeat -> GlobalKeyRepeat # min :: GlobalKeyRepeat -> GlobalKeyRepeat -> GlobalKeyRepeat # | |
Show GlobalKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl showsPrec :: Int -> GlobalKeyRepeat -> ShowS # show :: GlobalKeyRepeat -> String # showList :: [GlobalKeyRepeat] -> ShowS # |
globalKeyRepeat :: StateVar GlobalKeyRepeat Source #
Controls the key repeat mode for the window system on a global basis if possible. If supported by the window system, the key repeat can either be disabled, enabled, or set to the window system's default key repeat state.
X Implementation Notes: X11 sends KeyPress
events repeatedly when the
window system's global auto repeat is enabled. perWindowKeyRepeat
can
prevent these auto repeated keystrokes from being reported as keyboard or
special callbacks, but there is still some minimal overhead by the X server
to continually stream KeyPress
events to the GLUT application. The
globalKeyRepeat
state variable can be used to actually disable the global
sending of auto repeated KeyPress
events. Note that globalKeyRepeat
affects the global window system auto repeat state so other applications
will not auto repeat if you disable auto repeat globally through
globalKeyRepeat
. GLUT applications using the X11 GLUT implementation
should disable key repeat with globalKeyRepeat
to disable key repeats most
efficiently, but are responsible for explicitly restoring the default key
repeat state on exit.
Win32 Implementation Notes: The Win32 implementation of globalKeyRepeat
does nothing. The perWindowKeyRepeat
can be used in the Win32 GLUT
implementation to ignore repeated keys on a per-window basis without changing
the global window system key repeat.
data PerWindowKeyRepeat Source #
The state of the per-window key repeat
Instances
Eq PerWindowKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl (==) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # (/=) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # | |
Ord PerWindowKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl compare :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Ordering # (<) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # (<=) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # (>) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # (>=) :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> Bool # max :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> PerWindowKeyRepeat # min :: PerWindowKeyRepeat -> PerWindowKeyRepeat -> PerWindowKeyRepeat # | |
Show PerWindowKeyRepeat Source # | |
Defined in Graphics.UI.GLUT.DeviceControl showsPrec :: Int -> PerWindowKeyRepeat -> ShowS # show :: PerWindowKeyRepeat -> String # showList :: [PerWindowKeyRepeat] -> ShowS # |
perWindowKeyRepeat :: StateVar PerWindowKeyRepeat Source #
Controls if auto repeat keystrokes are reported to the current window.
Ignoring auto repeated keystrokes is generally done in conjunction with using
the keyboardMouseCallback
. If you do
not ignore auto repeated keystrokes, your GLUT application will experience
repeated release/press callbacks. Games using the keyboard will typically
want to ignore key repeat.
forceJoystickCallback :: MonadIO m => m () Source #
Execute the joystick callback set by
joystickCallback
once (if one exists).
This is done in a synchronous fashion within the current context, i.e. when
forceJoystickCallback
returns, the callback will have already happened.