HGamer3D-Wire: Wire Functionality for HGamer3D

[ deprecated, game-engine, library ] [ Propose Tags ] [ Report a vulnerability ]
Deprecated in favor of HGamer3D

HGamer3D is a game engine for developing 3D games in the programming language Haskell. This package shows experimental usage of netwire for a GUI example.

Modules

  • HGamer3D
    • HGamer3D.Wire
      • HGamer3D.Wire.ECSWire
      • HGamer3D.Wire.EntityComponentSystem
      • HGamer3D.Wire.GUI
      • HGamer3D.Wire.Types

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Versions [RSS] 0.3.0, 0.3.1, 0.3.2, 0.3.3
Dependencies base (>=3 && <5), containers, HGamer3D (>=0.3.0 && <0.4.0), HGamer3D-Audio (>=0.3.0 && <0.4.0), HGamer3D-Data (>=0.3.0 && <0.4.0), HGamer3D-GUI (>=0.3.0 && <0.4.0), HGamer3D-InputSystem (>=0.3.0 && <0.4.0), HGamer3D-WinEvent (>=0.3.0 && <0.4.0), mtl, netwire (>=5), transformers [details]
License LicenseRef-OtherLicense
Author Peter Althainz
Maintainer althainz@gmail.com
Category Game Engine
Home page http://www.hgamer3d.org
Uploaded by PeterAlthainz at 2014-04-01T13:06:15Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Downloads 3676 total (19 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2016-10-25 [all 16 reports]