Copyright | (c) Sven Panne 2006-2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).
- newtype UniformLocation = UniformLocation GLint
- uniformLocation :: Program -> String -> GettableStateVar UniformLocation
- activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]
- class Uniform a where
- uniform :: UniformLocation -> StateVar a
- uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()
- class Storable a => UniformComponent a
Uniform variables
newtype UniformLocation Source
activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)] Source
uniform :: UniformLocation -> StateVar a Source
uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO () Source
Uniform GLint Source | |
Uniform GLuint Source | |
Uniform GLfloat Source | |
Uniform GLdouble Source | |
Uniform TextureUnit Source | |
UniformComponent a => Uniform (Index1 a) Source | |
UniformComponent a => Uniform (Color4 a) Source | |
UniformComponent a => Uniform (Color3 a) Source | |
UniformComponent a => Uniform (FogCoord1 a) Source | |
UniformComponent a => Uniform (Normal3 a) Source | |
UniformComponent a => Uniform (TexCoord4 a) Source | |
UniformComponent a => Uniform (TexCoord3 a) Source | |
UniformComponent a => Uniform (TexCoord2 a) Source | |
UniformComponent a => Uniform (TexCoord1 a) Source | |
UniformComponent a => Uniform (Vertex4 a) Source | |
UniformComponent a => Uniform (Vertex3 a) Source | |
UniformComponent a => Uniform (Vertex2 a) Source |
class Storable a => UniformComponent a Source
uniform1, uniform2, uniform3, uniform4, getUniform, uniform1v, uniform2v, uniform3v, uniform4v