module Graphics.Rendering.OpenGL.GL.PixellikeObject (
PixellikeObjectGetPName(..),
PixellikeObjectTarget(pixellikeObjTarParam),
) where
import Data.StateVar
import Foreign.Marshal.Utils
import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment
import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget
import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget
import Graphics.Rendering.OpenGL.GL.PeekPoke
import Graphics.Rendering.OpenGL.GL.Texturing.Specification
import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget
import Graphics.GL
data PixellikeObjectGetPName =
RedSize
| BlueSize
| GreenSize
| AlphaSize
| DepthSize
| StencilSize
class PixellikeObjectTarget t where
marshalPixellikeOT :: t -> PixellikeObjectGetPName -> GLenum
pixObjTarQueryFunc :: t -> GLenum -> IO GLint
pixellikeObjTarParam :: t -> PixellikeObjectGetPName -> GettableStateVar GLint
pixellikeObjTarParam t p = makeGettableStateVar (pixObjTarQueryFunc t $ marshalPixellikeOT t p)
instance PixellikeObjectTarget RenderbufferTarget where
marshalPixellikeOT _ x = case x of
RedSize -> GL_RENDERBUFFER_RED_SIZE
BlueSize -> GL_RENDERBUFFER_BLUE_SIZE
GreenSize -> GL_RENDERBUFFER_GREEN_SIZE
AlphaSize -> GL_RENDERBUFFER_ALPHA_SIZE
DepthSize -> GL_RENDERBUFFER_DEPTH_SIZE
StencilSize -> GL_RENDERBUFFER_STENCIL_SIZE
pixObjTarQueryFunc t = getRBParameteriv t id
data FramebufferTargetAttachment =
FramebufferTargetAttachment FramebufferTarget FramebufferObjectAttachment
instance PixellikeObjectTarget FramebufferTargetAttachment where
marshalPixellikeOT _ x = case x of
RedSize -> GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
BlueSize -> GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GreenSize -> GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
AlphaSize -> GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
DepthSize -> GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
StencilSize -> GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
pixObjTarQueryFunc (FramebufferTargetAttachment fbt fba) =
getFBAParameteriv fbt fba id
data TextureTargetFull t = TextureTargetFull t Level
instance QueryableTextureTarget t => PixellikeObjectTarget (TextureTargetFull t) where
marshalPixellikeOT _ x = case x of
RedSize -> GL_TEXTURE_RED_SIZE
BlueSize -> GL_TEXTURE_BLUE_SIZE
GreenSize -> GL_TEXTURE_GREEN_SIZE
AlphaSize -> GL_TEXTURE_ALPHA_SIZE
DepthSize -> GL_TEXTURE_DEPTH_SIZE
StencilSize -> GL_TEXTURE_STENCIL_SIZE
pixObjTarQueryFunc (TextureTargetFull t level) p =
with 0 $ \buf -> do
glGetTexLevelParameteriv (marshalQueryableTextureTarget t) level p buf
peek1 id buf