module Graphics.Rendering.OpenGL.GL.Selection (
HitRecord(..), getHitRecords,
Name(..), withName, loadName, maxNameStackDepth, nameStackDepth,
RenderMode(..), renderMode
) where
import Data.StateVar
import Foreign.Marshal.Array
import Foreign.Ptr
import Graphics.Rendering.OpenGL.GL.Exception
import Graphics.Rendering.OpenGL.GL.IOState
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.Rendering.OpenGL.GL.RenderMode
import Graphics.GL
data HitRecord = HitRecord GLfloat GLfloat [Name]
deriving ( Eq, Ord, Show )
getHitRecords :: GLsizei -> IO a -> IO (a, Maybe [HitRecord])
getHitRecords bufSize action =
allocaArray (fromIntegral bufSize) $ \buf -> do
glSelectBuffer bufSize buf
(value, numHits) <- withRenderMode Select $ do
glInitNames
action
hits <- parseSelectionBuffer numHits buf
return (value, hits)
parseSelectionBuffer :: GLint -> Ptr GLuint -> IO (Maybe [HitRecord])
parseSelectionBuffer numHits buf
| numHits < 0 = return Nothing
| otherwise = fmap Just $ evalIOState (nTimes numHits parseSelectionHit) buf
type Parser a = IOState GLuint a
parseSelectionHit :: Parser HitRecord
parseSelectionHit = do
numNames <- parseGLuint
minZ <- parseGLfloat
maxZ <- parseGLfloat
nameStack <- nTimes numNames parseName
return $ HitRecord minZ maxZ nameStack
parseGLuint :: Parser GLuint
parseGLuint = peekIOState
parseGLfloat :: Parser GLfloat
parseGLfloat = fmap (\x -> fromIntegral x / 0xffffffff) parseGLuint
parseName :: Parser Name
parseName = fmap Name parseGLuint
newtype Name = Name GLuint
deriving ( Eq, Ord, Show )
withName :: Name -> IO a -> IO a
withName (Name name) = bracket_ (glPushName name) glPopName
loadName :: Name -> IO ()
loadName (Name n) = glLoadName n
maxNameStackDepth :: GettableStateVar GLsizei
maxNameStackDepth = makeGettableStateVar (getSizei1 id GetMaxNameStackDepth)
nameStackDepth :: GettableStateVar GLsizei
nameStackDepth = makeGettableStateVar (getSizei1 id GetNameStackDepth)