{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (
PixelInternalFormat(..), marshalPixelInternalFormat,
marshalPixelInternalFormat', unmarshalPixelInternalFormat,
) where
import Graphics.GL
data PixelInternalFormat =
Alpha'
| DepthComponent'
| Luminance'
| LuminanceAlpha'
| Intensity
| R8
| R16
| RG8
| RG16
| RGB'
| RGBA'
| SRGB
| SRGBAlpha
| SLuminance
| SLuminanceAlpha
| Alpha4
| Alpha8
| Alpha12
| Alpha16
| DepthComponent16
| DepthComponent24
| DepthComponent32
| Luminance4
| Luminance8
| Luminance12
| Luminance16
| Luminance4Alpha4
| Luminance6Alpha2
| Luminance8Alpha8
| Luminance12Alpha4
| Luminance12Alpha12
| Luminance16Alpha16
| Intensity4
| Intensity8
| Intensity12
| Intensity16
| R3G3B2
| RGB4
| RGB5
| RGB8
| RGB10
| RGB12
| RGB16
| RGBA2
| RGBA4
| RGB5A1
| RGBA8
| RGB10A2
| RGBA12
| RGBA16
| SRGB8
| SRGB8Alpha8
| R16F
| RG16F
| RGB16F
| RGBA16F
| R32F
| RG32F
| RGB32F
| RGBA32F
| R8I
| R8UI
| R16I
| R16UI
| R32I
| R32UI
| RG8I
| RG8UI
| RG16I
| RG16UI
| RG32I
| RG32UI
| RGB8I
| RGB8UI
| RGB16I
| RGB16UI
| RGB32I
| RGB32UI
| RGBA8I
| RGBA8UI
| RGBA16I
| RGBA16UI
| RGBA32I
| RGBA32UI
| SLuminance8
| SLuminance8Alpha8
| CompressedAlpha
| CompressedLuminance
| CompressedLuminanceAlpha
| CompressedIntensity
| CompressedRed
| CompressedRG
| CompressedRGB
| CompressedRGBA
| CompressedSRGB
| CompressedSRGBAlpha
| CompressedSLuminance
| CompressedSLuminanceAlpha
| CompressedRedRGTC1
| CompressedSignedRedRGTC1
| CompressedRG_RGTC2
| CompressedSignedRG_RGTC2
| DepthComponent32f
| Depth32fStencil8
| RGB9E5
| R11fG11fB10f
| StencilIndex1
| StencilIndex4
| StencilIndex8
| StencilIndex16
deriving ( Eq, Ord, Show )
marshalPixelInternalFormat :: PixelInternalFormat -> GLint
marshalPixelInternalFormat x = fromIntegral $ case x of
Alpha' -> GL_ALPHA
DepthComponent' -> GL_DEPTH_COMPONENT
Luminance' -> GL_LUMINANCE
LuminanceAlpha' -> GL_LUMINANCE_ALPHA
R8 -> GL_R8
R16 -> GL_R16
RG8 -> GL_RG8
RG16 -> GL_RG16
RGB' -> GL_RGB
RGBA' -> GL_RGBA
SRGB -> GL_SRGB
SRGBAlpha -> GL_SRGB_ALPHA
SLuminance -> GL_SLUMINANCE
SLuminanceAlpha -> GL_SLUMINANCE_ALPHA
Alpha4 -> GL_ALPHA4
Alpha8 -> GL_ALPHA8
Alpha12 -> GL_ALPHA12
Alpha16 -> GL_ALPHA16
DepthComponent16 -> GL_DEPTH_COMPONENT16
DepthComponent24 -> GL_DEPTH_COMPONENT24
DepthComponent32 -> GL_DEPTH_COMPONENT32
Luminance4 -> GL_LUMINANCE4
Luminance8 -> GL_LUMINANCE8
Luminance12 -> GL_LUMINANCE12
Luminance16 -> GL_LUMINANCE16
Luminance4Alpha4 -> GL_LUMINANCE4_ALPHA4
Luminance6Alpha2 -> GL_LUMINANCE6_ALPHA2
Luminance8Alpha8 -> GL_LUMINANCE8_ALPHA8
Luminance12Alpha4 -> GL_LUMINANCE12_ALPHA4
Luminance12Alpha12 -> GL_LUMINANCE12_ALPHA12
Luminance16Alpha16 -> GL_LUMINANCE16_ALPHA16
Intensity -> GL_INTENSITY
Intensity4 -> GL_INTENSITY4
Intensity8 -> GL_INTENSITY8
Intensity12 -> GL_INTENSITY12
Intensity16 -> GL_INTENSITY16
R3G3B2 -> GL_R3_G3_B2
RGB4 -> GL_RGB4
RGB5 -> GL_RGB5
RGB8 -> GL_RGB8
RGB10 -> GL_RGB10
RGB12 -> GL_RGB12
RGB16 -> GL_RGB16
RGBA2 -> GL_RGBA2
RGBA4 -> GL_RGBA4
RGB5A1 -> GL_RGB5_A1
RGBA8 -> GL_RGBA8
RGB10A2 -> GL_RGB10_A2
RGBA12 -> GL_RGBA12
RGBA16 -> GL_RGBA16
SRGB8 -> GL_SRGB8
SRGB8Alpha8 -> GL_SRGB8_ALPHA8
R16F -> GL_R16F
RG16F -> GL_RG16F
RGB16F -> GL_RGB16F
RGBA16F -> GL_RGBA16F
R32F -> GL_R32F
RG32F -> GL_RG32F
RGB32F -> GL_RGB32F
RGBA32F -> GL_RGBA32F
R8I -> GL_R8I
R8UI -> GL_R8UI
R16I -> GL_R16I
R16UI -> GL_R16UI
R32I -> GL_R32I
R32UI -> GL_R32UI
RG8I -> GL_RG8I
RG8UI -> GL_RG8UI
RG16I -> GL_RG16I
RG16UI -> GL_RG16UI
RG32I -> GL_R32I
RG32UI -> GL_R32UI
RGB8I -> GL_RGB8I
RGB8UI -> GL_RGB8UI
RGB16I -> GL_RGB16I
RGB16UI -> GL_RGB16UI
RGB32I -> GL_RGB32I
RGB32UI -> GL_RGB32UI
RGBA8I -> GL_RGBA8I
RGBA8UI -> GL_RGBA8UI
RGBA16I -> GL_RGBA16I
RGBA16UI -> GL_RGBA16UI
RGBA32I -> GL_RGBA32I
RGBA32UI -> GL_RGBA32UI
SLuminance8 -> GL_SLUMINANCE8
SLuminance8Alpha8 -> GL_SLUMINANCE8_ALPHA8
CompressedAlpha -> GL_COMPRESSED_ALPHA
CompressedLuminance -> GL_COMPRESSED_LUMINANCE
CompressedLuminanceAlpha -> GL_COMPRESSED_LUMINANCE_ALPHA
CompressedIntensity -> GL_COMPRESSED_INTENSITY
CompressedRed -> GL_COMPRESSED_RED
CompressedRG -> GL_COMPRESSED_RG
CompressedRGB -> GL_COMPRESSED_RGB
CompressedRGBA -> GL_COMPRESSED_RGBA
CompressedSRGB -> GL_COMPRESSED_SRGB
CompressedSRGBAlpha -> GL_COMPRESSED_SRGB_ALPHA
CompressedSLuminance -> GL_COMPRESSED_SLUMINANCE
CompressedSLuminanceAlpha -> GL_COMPRESSED_SLUMINANCE_ALPHA
CompressedRedRGTC1 -> GL_COMPRESSED_RED_RGTC1
CompressedSignedRedRGTC1 -> GL_COMPRESSED_SIGNED_RED_RGTC1
CompressedRG_RGTC2 -> GL_COMPRESSED_RG_RGTC2
CompressedSignedRG_RGTC2 -> GL_COMPRESSED_SIGNED_RG_RGTC2
DepthComponent32f -> GL_DEPTH_COMPONENT32F
Depth32fStencil8 -> GL_DEPTH32F_STENCIL8
RGB9E5 -> GL_RGB9_E5
R11fG11fB10f -> GL_R11F_G11F_B10F
StencilIndex1 -> GL_STENCIL_INDEX1
StencilIndex4 -> GL_STENCIL_INDEX4
StencilIndex8 -> GL_STENCIL_INDEX8
StencilIndex16 -> GL_STENCIL_INDEX16
marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum
marshalPixelInternalFormat' = fromIntegral . marshalPixelInternalFormat
unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat
unmarshalPixelInternalFormat x
| y == GL_ALPHA = Alpha'
| y == GL_DEPTH_COMPONENT = DepthComponent'
| y == GL_LUMINANCE = Luminance'
| y == GL_LUMINANCE_ALPHA = LuminanceAlpha'
| y == GL_RGB = RGB'
| y == GL_RGBA = RGBA'
| y == GL_SRGB = SRGB
| y == GL_SRGB_ALPHA = SRGBAlpha
| y == GL_SLUMINANCE = SLuminance
| y == GL_SLUMINANCE_ALPHA = SLuminanceAlpha
| y == GL_ALPHA4 = Alpha4
| y == GL_ALPHA8 = Alpha8
| y == GL_ALPHA12 = Alpha12
| y == GL_ALPHA16 = Alpha16
| y == GL_DEPTH_COMPONENT16 = DepthComponent16
| y == GL_DEPTH_COMPONENT24 = DepthComponent24
| y == GL_DEPTH_COMPONENT32 = DepthComponent32
| y == GL_LUMINANCE4 = Luminance4
| y == GL_LUMINANCE8 = Luminance8
| y == GL_LUMINANCE12 = Luminance12
| y == GL_LUMINANCE16 = Luminance16
| y == GL_LUMINANCE4_ALPHA4 = Luminance4Alpha4
| y == GL_LUMINANCE6_ALPHA2 = Luminance6Alpha2
| y == GL_LUMINANCE8_ALPHA8 = Luminance8Alpha8
| y == GL_LUMINANCE12_ALPHA4 = Luminance12Alpha4
| y == GL_LUMINANCE12_ALPHA12 = Luminance12Alpha12
| y == GL_LUMINANCE16_ALPHA16 = Luminance16Alpha16
| y == GL_INTENSITY = Intensity
| y == GL_INTENSITY4 = Intensity4
| y == GL_INTENSITY8 = Intensity8
| y == GL_INTENSITY12 = Intensity12
| y == GL_INTENSITY16 = Intensity16
| y == GL_R3_G3_B2 = R3G3B2
| y == GL_RGB4 = RGB4
| y == GL_RGB5 = RGB5
| y == GL_RGB8 = RGB8
| y == GL_RGB10 = RGB10
| y == GL_RGB12 = RGB12
| y == GL_RGB16 = RGB16
| y == GL_RGBA2 = RGBA2
| y == GL_RGBA4 = RGBA4
| y == GL_RGB5_A1 = RGB5A1
| y == GL_RGBA8 = RGBA8
| y == GL_RGB10_A2 = RGB10A2
| y == GL_RGBA12 = RGBA12
| y == GL_RGBA16 = RGBA16
| y == GL_SRGB8 = SRGB8
| y == GL_SRGB8_ALPHA8 = SRGB8Alpha8
| y == GL_R16F = R16F
| y == GL_RG16F = RG16F
| y == GL_RGB16F = RGB16F
| y == GL_RGBA16F = RGBA16F
| y == GL_R32F = R32F
| y == GL_RG32F = RG32F
| y == GL_RGB32F = RGB32F
| y == GL_RGBA32F = RGBA32F
| y == GL_R8I = R8I
| y == GL_R8UI = R8UI
| y == GL_R16I = R16I
| y == GL_R16UI = R16UI
| y == GL_R32I = R32I
| y == GL_R32UI = R32UI
| y == GL_RG8I = RG8I
| y == GL_RG8UI = RG8UI
| y == GL_RG16I = RG16I
| y == GL_RG16UI = RG16UI
| y == GL_R32I = RG32I
| y == GL_R32UI = RG32UI
| y == GL_RGB8I = RGB8I
| y == GL_RGB8UI = RGB8UI
| y == GL_RGB16I = RGB16I
| y == GL_RGB16UI = RGB16UI
| y == GL_RGB32I = RGB32I
| y == GL_RGB32UI = RGB32UI
| y == GL_RGBA8I = RGBA8I
| y == GL_RGBA8UI = RGBA8UI
| y == GL_RGBA16I = RGBA16I
| y == GL_RGBA16UI = RGBA16UI
| y == GL_RGBA32I = RGBA32I
| y == GL_RGBA32UI = RGBA32UI
| y == GL_SLUMINANCE8 = SLuminance8
| y == GL_SLUMINANCE8_ALPHA8 = SLuminance8Alpha8
| y == GL_COMPRESSED_ALPHA = CompressedAlpha
| y == GL_COMPRESSED_LUMINANCE = CompressedLuminance
| y == GL_COMPRESSED_LUMINANCE_ALPHA = CompressedLuminanceAlpha
| y == GL_COMPRESSED_INTENSITY = CompressedIntensity
| y == GL_COMPRESSED_RED = CompressedRed
| y == GL_COMPRESSED_RG = CompressedRG
| y == GL_COMPRESSED_RGB = CompressedRGB
| y == GL_COMPRESSED_RGBA = CompressedRGBA
| y == GL_COMPRESSED_SRGB = CompressedSRGB
| y == GL_COMPRESSED_SRGB_ALPHA = CompressedSRGBAlpha
| y == GL_COMPRESSED_SLUMINANCE = CompressedSLuminance
| y == GL_COMPRESSED_SLUMINANCE_ALPHA = CompressedSLuminanceAlpha
| y == GL_COMPRESSED_RED_RGTC1 = CompressedRedRGTC1
| y == GL_COMPRESSED_SIGNED_RED_RGTC1 = CompressedSignedRedRGTC1
| y == GL_COMPRESSED_RG_RGTC2 = CompressedRG_RGTC2
| y == GL_COMPRESSED_SIGNED_RG_RGTC2 = CompressedSignedRG_RGTC2
| y == GL_DEPTH_COMPONENT32F = DepthComponent32f
| y == GL_DEPTH32F_STENCIL8 = Depth32fStencil8
| y == GL_RGB9_E5 = RGB9E5
| y == GL_STENCIL_INDEX1 = StencilIndex1
| y == GL_STENCIL_INDEX4 = StencilIndex4
| y == GL_STENCIL_INDEX8 = StencilIndex8
| y == GL_STENCIL_INDEX16 = StencilIndex16
| y == 1 = Luminance'
| y == 2 = LuminanceAlpha'
| y == 3 = RGB'
| y == 4 = RGBA'
| otherwise = error ("unmarshalPixelInternalFormat: illegal value " ++ show x)
where y = fromIntegral x