{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.Texturing.TextureObject (
TextureObject(..)
) where
import Control.Monad.IO.Class
import Data.ObjectName
import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )
import Graphics.Rendering.OpenGL.GL.DebugOutput
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.GL
newtype TextureObject = TextureObject { textureID :: GLuint }
deriving ( Eq, Ord, Show )
instance ObjectName TextureObject where
isObjectName = liftIO . fmap unmarshalGLboolean . glIsTexture . textureID
deleteObjectNames textureObjects =
liftIO . withArrayLen (map textureID textureObjects) $
glDeleteTextures . fromIntegral
instance GeneratableObjectName TextureObject where
genObjectNames n =
liftIO . allocaArray n $ \buf -> do
glGenTextures (fromIntegral n) buf
fmap (map TextureObject) $ peekArray n buf
instance CanBeLabeled TextureObject where
objectLabel = objectNameLabel GL_TEXTURE . textureID