Copyright | (c) Sven Panne 2013 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell98 |
All raw functions and tokens from the ARB_texture_compression extension, see http://www.opengl.org/registry/specs/ARB/texture_compression.txt.
- glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
- gl_COMPRESSED_ALPHA :: GLenum
- gl_COMPRESSED_LUMINANCE :: GLenum
- gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
- gl_COMPRESSED_INTENSITY :: GLenum
- gl_COMPRESSED_RGB :: GLenum
- gl_COMPRESSED_RGBA :: GLenum
- gl_TEXTURE_COMPRESSION_HINT :: GLenum
- gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
- gl_TEXTURE_COMPRESSED :: GLenum
- gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
- gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
Functions
glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () Source
glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () Source
glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () Source
glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () Source
glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () Source
glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () Source