Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
The ARB_ES2_compatibility extension.
- gl_FIXED :: GLenum
- gl_HIGH_FLOAT :: GLenum
- gl_HIGH_INT :: GLenum
- gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
- gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
- gl_LOW_FLOAT :: GLenum
- gl_LOW_INT :: GLenum
- gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
- gl_MAX_VARYING_VECTORS :: GLenum
- gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
- gl_MEDIUM_FLOAT :: GLenum
- gl_MEDIUM_INT :: GLenum
- gl_NUM_SHADER_BINARY_FORMATS :: GLenum
- gl_RGB565 :: GLenum
- gl_SHADER_BINARY_FORMATS :: GLenum
- gl_SHADER_COMPILER :: GLenum
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> m ()
Enums
Functions
glGetShaderPrecisionFormat Source
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> Ptr GLint |
|
-> Ptr GLint |
|
-> m () |
Manual page for OpenGL 4.x
glReleaseShaderCompiler :: MonadIO m => m () Source
Manual page for OpenGL 4.x