Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
The NV_blend_equation_advanced extension.
- gl_BLEND_OVERLAP_NV :: GLenum
- gl_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
- gl_BLUE_NV :: GLenum
- gl_COLORBURN_NV :: GLenum
- gl_COLORDODGE_NV :: GLenum
- gl_CONJOINT_NV :: GLenum
- gl_CONTRAST_NV :: GLenum
- gl_DARKEN_NV :: GLenum
- gl_DIFFERENCE_NV :: GLenum
- gl_DISJOINT_NV :: GLenum
- gl_DST_ATOP_NV :: GLenum
- gl_DST_IN_NV :: GLenum
- gl_DST_NV :: GLenum
- gl_DST_OUT_NV :: GLenum
- gl_DST_OVER_NV :: GLenum
- gl_EXCLUSION_NV :: GLenum
- gl_GREEN_NV :: GLenum
- gl_HARDLIGHT_NV :: GLenum
- gl_HARDMIX_NV :: GLenum
- gl_HSL_COLOR_NV :: GLenum
- gl_HSL_HUE_NV :: GLenum
- gl_HSL_LUMINOSITY_NV :: GLenum
- gl_HSL_SATURATION_NV :: GLenum
- gl_INVERT :: GLenum
- gl_INVERT_OVG_NV :: GLenum
- gl_INVERT_RGB_NV :: GLenum
- gl_LIGHTEN_NV :: GLenum
- gl_LINEARBURN_NV :: GLenum
- gl_LINEARDODGE_NV :: GLenum
- gl_LINEARLIGHT_NV :: GLenum
- gl_MINUS_CLAMPED_NV :: GLenum
- gl_MINUS_NV :: GLenum
- gl_MULTIPLY_NV :: GLenum
- gl_OVERLAY_NV :: GLenum
- gl_PINLIGHT_NV :: GLenum
- gl_PLUS_CLAMPED_ALPHA_NV :: GLenum
- gl_PLUS_CLAMPED_NV :: GLenum
- gl_PLUS_DARKER_NV :: GLenum
- gl_PLUS_NV :: GLenum
- gl_RED_NV :: GLenum
- gl_SCREEN_NV :: GLenum
- gl_SOFTLIGHT_NV :: GLenum
- gl_SRC_ATOP_NV :: GLenum
- gl_SRC_IN_NV :: GLenum
- gl_SRC_NV :: GLenum
- gl_SRC_OUT_NV :: GLenum
- gl_SRC_OVER_NV :: GLenum
- gl_UNCORRELATED_NV :: GLenum
- gl_VIVIDLIGHT_NV :: GLenum
- gl_XOR_NV :: GLenum
- gl_ZERO :: GLenum
- glBlendBarrierNV :: MonadIO m => m ()
- glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m ()