Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
The NV_texture_shader3 extension.
- gl_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
- gl_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
- gl_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
- gl_FORCE_BLUE_TO_ONE_NV :: GLenum
- gl_HILO8_NV :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
- gl_SIGNED_HILO8_NV :: GLenum