Copyright | (c) Sven Panne 2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetEXTCoordinateFrame :: MonadIO m => m Bool
- gl_EXT_coordinate_frame :: Bool
- pattern GL_BINORMAL_ARRAY_EXT :: GLenum
- pattern GL_BINORMAL_ARRAY_POINTER_EXT :: GLenum
- pattern GL_BINORMAL_ARRAY_STRIDE_EXT :: GLenum
- pattern GL_BINORMAL_ARRAY_TYPE_EXT :: GLenum
- pattern GL_CURRENT_BINORMAL_EXT :: GLenum
- pattern GL_CURRENT_TANGENT_EXT :: GLenum
- pattern GL_MAP1_BINORMAL_EXT :: GLenum
- pattern GL_MAP1_TANGENT_EXT :: GLenum
- pattern GL_MAP2_BINORMAL_EXT :: GLenum
- pattern GL_MAP2_TANGENT_EXT :: GLenum
- pattern GL_TANGENT_ARRAY_EXT :: GLenum
- pattern GL_TANGENT_ARRAY_POINTER_EXT :: GLenum
- pattern GL_TANGENT_ARRAY_STRIDE_EXT :: GLenum
- pattern GL_TANGENT_ARRAY_TYPE_EXT :: GLenum
- glBinormal3bEXT :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
- glBinormal3bvEXT :: MonadIO m => Ptr GLbyte -> m ()
- glBinormal3dEXT :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
- glBinormal3dvEXT :: MonadIO m => Ptr GLdouble -> m ()
- glBinormal3fEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
- glBinormal3fvEXT :: MonadIO m => Ptr GLfloat -> m ()
- glBinormal3iEXT :: MonadIO m => GLint -> GLint -> GLint -> m ()
- glBinormal3ivEXT :: MonadIO m => Ptr GLint -> m ()
- glBinormal3sEXT :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
- glBinormal3svEXT :: MonadIO m => Ptr GLshort -> m ()
- glBinormalPointerEXT :: MonadIO m => GLenum -> GLsizei -> Ptr a -> m ()
- glTangent3bEXT :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
- glTangent3bvEXT :: MonadIO m => Ptr GLbyte -> m ()
- glTangent3dEXT :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
- glTangent3dvEXT :: MonadIO m => Ptr GLdouble -> m ()
- glTangent3fEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
- glTangent3fvEXT :: MonadIO m => Ptr GLfloat -> m ()
- glTangent3iEXT :: MonadIO m => GLint -> GLint -> GLint -> m ()
- glTangent3ivEXT :: MonadIO m => Ptr GLint -> m ()
- glTangent3sEXT :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
- glTangent3svEXT :: MonadIO m => Ptr GLshort -> m ()
- glTangentPointerEXT :: MonadIO m => GLenum -> GLsizei -> Ptr a -> m ()
Extension Support
glGetEXTCoordinateFrame :: MonadIO m => m Bool Source
Is the EXT_coordinate_frame extension supported?
gl_EXT_coordinate_frame :: Bool Source
Is the EXT_coordinate_frame extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetEXTCoordinateFrame
in those cases instead.
Enums
pattern GL_BINORMAL_ARRAY_EXT :: GLenum Source
pattern GL_BINORMAL_ARRAY_POINTER_EXT :: GLenum Source
pattern GL_BINORMAL_ARRAY_STRIDE_EXT :: GLenum Source
pattern GL_BINORMAL_ARRAY_TYPE_EXT :: GLenum Source
pattern GL_CURRENT_BINORMAL_EXT :: GLenum Source
pattern GL_CURRENT_TANGENT_EXT :: GLenum Source
pattern GL_MAP1_BINORMAL_EXT :: GLenum Source
pattern GL_MAP1_TANGENT_EXT :: GLenum Source
pattern GL_MAP2_BINORMAL_EXT :: GLenum Source
pattern GL_MAP2_TANGENT_EXT :: GLenum Source
pattern GL_TANGENT_ARRAY_EXT :: GLenum Source
pattern GL_TANGENT_ARRAY_POINTER_EXT :: GLenum Source
pattern GL_TANGENT_ARRAY_STRIDE_EXT :: GLenum Source
pattern GL_TANGENT_ARRAY_TYPE_EXT :: GLenum Source
Functions
The vector equivalent of this command is glBinormal3bvEXT
.
:: MonadIO m | |
=> GLdouble |
|
-> GLdouble |
|
-> GLdouble |
|
-> m () |
The vector equivalent of this command is glBinormal3dvEXT
.
:: MonadIO m | |
=> GLfloat |
|
-> GLfloat |
|
-> GLfloat |
|
-> m () |
The vector equivalent of this command is glBinormal3fvEXT
.
The vector equivalent of this command is glBinormal3ivEXT
.
The vector equivalent of this command is glBinormal3svEXT
.
The vector equivalent of this command is glTangent3bvEXT
.
:: MonadIO m | |
=> GLdouble |
|
-> GLdouble |
|
-> GLdouble |
|
-> m () |
The vector equivalent of this command is glTangent3dvEXT
.
:: MonadIO m | |
=> GLfloat |
|
-> GLfloat |
|
-> GLfloat |
|
-> m () |
The vector equivalent of this command is glTangent3fvEXT
.
The vector equivalent of this command is glTangent3ivEXT
.
The vector equivalent of this command is glTangent3svEXT
.