Copyright | (c) Sven Panne 2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBUniformBufferObject :: MonadIO m => m Bool
- gl_ARB_uniform_buffer_object :: Bool
- pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum
- pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
- pattern GL_INVALID_INDEX :: GLuint
- pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum
- pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
- pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
- pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
- pattern GL_UNIFORM_BLOCK_BINDING :: GLenum
- pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum
- pattern GL_UNIFORM_BLOCK_INDEX :: GLenum
- pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
- pattern GL_UNIFORM_BUFFER :: GLenum
- pattern GL_UNIFORM_BUFFER_BINDING :: GLenum
- pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
- pattern GL_UNIFORM_BUFFER_SIZE :: GLenum
- pattern GL_UNIFORM_BUFFER_START :: GLenum
- pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum
- pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum
- pattern GL_UNIFORM_NAME_LENGTH :: GLenum
- pattern GL_UNIFORM_OFFSET :: GLenum
- pattern GL_UNIFORM_SIZE :: GLenum
- pattern GL_UNIFORM_TYPE :: GLenum
- glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
Extension Support
glGetARBUniformBufferObject :: MonadIO m => m Bool Source #
Is the ARB_uniform_buffer_object extension supported?
gl_ARB_uniform_buffer_object :: Bool Source #
Is the ARB_uniform_buffer_object extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBUniformBufferObject
in those cases instead.
Enums
pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum Source #
pattern GL_INVALID_INDEX :: GLuint Source #
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum Source #
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum Source #
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum Source #
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_MAX_UNIFORM_BLOCK_SIZE :: GLenum Source #
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum Source #
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_UNIFORM_ARRAY_STRIDE :: GLenum Source #
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum Source #
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum Source #
pattern GL_UNIFORM_BLOCK_BINDING :: GLenum Source #
pattern GL_UNIFORM_BLOCK_DATA_SIZE :: GLenum Source #
pattern GL_UNIFORM_BLOCK_INDEX :: GLenum Source #
pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: GLenum Source #
pattern GL_UNIFORM_BUFFER :: GLenum Source #
pattern GL_UNIFORM_BUFFER_BINDING :: GLenum Source #
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum Source #
pattern GL_UNIFORM_BUFFER_SIZE :: GLenum Source #
pattern GL_UNIFORM_BUFFER_START :: GLenum Source #
pattern GL_UNIFORM_IS_ROW_MAJOR :: GLenum Source #
pattern GL_UNIFORM_MATRIX_STRIDE :: GLenum Source #
pattern GL_UNIFORM_NAME_LENGTH :: GLenum Source #
pattern GL_UNIFORM_OFFSET :: GLenum Source #
pattern GL_UNIFORM_SIZE :: GLenum Source #
pattern GL_UNIFORM_TYPE :: GLenum Source #
Functions
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLenum |
|
-> GLuint |
|
-> GLuint |
|
-> GLintptr |
|
-> GLsizeiptr |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformBlockName Source #
:: MonadIO m | |
=> GLuint |
|
-> GLuint |
|
-> GLsizei |
|
-> Ptr GLsizei |
|
-> Ptr GLchar |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformBlockiv Source #
:: MonadIO m | |
=> GLuint |
|
-> GLuint |
|
-> GLenum |
|
-> Ptr GLint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformName Source #
:: MonadIO m | |
=> GLuint |
|
-> GLuint |
|
-> GLsizei |
|
-> Ptr GLsizei |
|
-> Ptr GLchar |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformsiv Source #
:: MonadIO m | |
=> GLuint |
|
-> GLsizei |
|
-> Ptr GLuint |
|
-> GLenum |
|
-> Ptr GLint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLenum |
|
-> GLuint |
|
-> Ptr GLint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetUniformBlockIndex Source #
:: MonadIO m | |
=> GLuint |
|
-> Ptr GLchar |
|
-> m GLuint |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
|
-> GLsizei |
|
-> Ptr (Ptr GLchar) |
|
-> Ptr GLuint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glUniformBlockBinding Source #
Manual pages for OpenGL 3.x or OpenGL 4.x.