Copyright | (c) Sven Panne 2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBVertexAttribBinding :: MonadIO m => m Bool
- gl_ARB_vertex_attrib_binding :: Bool
- pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
- pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
- pattern GL_VERTEX_ATTRIB_BINDING :: GLenum
- pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
- pattern GL_VERTEX_BINDING_DIVISOR :: GLenum
- pattern GL_VERTEX_BINDING_OFFSET :: GLenum
- pattern GL_VERTEX_BINDING_STRIDE :: GLenum
- glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m ()
- glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m ()
Extension Support
glGetARBVertexAttribBinding :: MonadIO m => m Bool Source #
Is the ARB_vertex_attrib_binding extension supported?
gl_ARB_vertex_attrib_binding :: Bool Source #
Is the ARB_vertex_attrib_binding extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBVertexAttribBinding
in those cases instead.
Enums
pattern GL_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum Source #
pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum Source #
pattern GL_VERTEX_ATTRIB_BINDING :: GLenum Source #
pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum Source #
pattern GL_VERTEX_BINDING_DIVISOR :: GLenum Source #
pattern GL_VERTEX_BINDING_OFFSET :: GLenum Source #
pattern GL_VERTEX_BINDING_STRIDE :: GLenum Source #
Functions
:: MonadIO m | |
=> GLuint |
|
-> GLuint |
|
-> GLintptr |
|
-> GLsizei |
|
-> m () |
Manual page for OpenGL 4.x.
glVertexAttribBinding Source #
Manual page for OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
|
-> GLint |
|
-> GLenum |
|
-> GLboolean |
|
-> GLuint |
|
-> m () |
Manual page for OpenGL 4.x.
glVertexAttribIFormat Source #
Manual page for OpenGL 4.x.
glVertexAttribLFormat Source #
Manual page for OpenGL 4.x.
glVertexBindingDivisor Source #
Manual page for OpenGL 4.x.