Copyright | (c) Sven Panne 2017 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBES2Compatibility :: MonadIO m => m Bool
- gl_ARB_ES2_compatibility :: Bool
- pattern GL_FIXED :: GLenum
- pattern GL_HIGH_FLOAT :: GLenum
- pattern GL_HIGH_INT :: GLenum
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
- pattern GL_LOW_FLOAT :: GLenum
- pattern GL_LOW_INT :: GLenum
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
- pattern GL_MAX_VARYING_VECTORS :: GLenum
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
- pattern GL_MEDIUM_FLOAT :: GLenum
- pattern GL_MEDIUM_INT :: GLenum
- pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum
- pattern GL_RGB565 :: GLenum
- pattern GL_SHADER_BINARY_FORMATS :: GLenum
- pattern GL_SHADER_COMPILER :: GLenum
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> m ()
Extension Support
glGetARBES2Compatibility :: MonadIO m => m Bool Source #
Is the ARB_ES2_compatibility extension supported?
gl_ARB_ES2_compatibility :: Bool Source #
Is the ARB_ES2_compatibility extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBES2Compatibility
in those cases instead.
Enums
pattern GL_HIGH_FLOAT :: GLenum Source #
pattern GL_HIGH_INT :: GLenum Source #
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum Source #
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum Source #
pattern GL_LOW_FLOAT :: GLenum Source #
pattern GL_LOW_INT :: GLenum Source #
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum Source #
pattern GL_MAX_VARYING_VECTORS :: GLenum Source #
pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum Source #
pattern GL_MEDIUM_FLOAT :: GLenum Source #
pattern GL_MEDIUM_INT :: GLenum Source #
pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum Source #
pattern GL_SHADER_BINARY_FORMATS :: GLenum Source #
pattern GL_SHADER_COMPILER :: GLenum Source #
Functions
glGetShaderPrecisionFormat Source #
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> Ptr GLint |
|
-> Ptr GLint |
|
-> m () |
Manual page for OpenGL 4.x.
glReleaseShaderCompiler :: MonadIO m => m () Source #
Manual page for OpenGL 4.x.