Copyright | (c) Sven Panne 2017 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBInternalformatQuery2 :: MonadIO m => m Bool
- gl_ARB_internalformat_query2 :: Bool
- pattern GL_AUTO_GENERATE_MIPMAP :: GLenum
- pattern GL_CAVEAT_SUPPORT :: GLenum
- pattern GL_CLEAR_BUFFER :: GLenum
- pattern GL_COLOR_COMPONENTS :: GLenum
- pattern GL_COLOR_ENCODING :: GLenum
- pattern GL_COLOR_RENDERABLE :: GLenum
- pattern GL_COMPUTE_TEXTURE :: GLenum
- pattern GL_DEPTH_COMPONENTS :: GLenum
- pattern GL_DEPTH_RENDERABLE :: GLenum
- pattern GL_FILTER :: GLenum
- pattern GL_FRAGMENT_TEXTURE :: GLenum
- pattern GL_FRAMEBUFFER_BLEND :: GLenum
- pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum
- pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
- pattern GL_FULL_SUPPORT :: GLenum
- pattern GL_GEOMETRY_TEXTURE :: GLenum
- pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum
- pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum
- pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum
- pattern GL_IMAGE_CLASS_11_11_10 :: GLenum
- pattern GL_IMAGE_CLASS_1_X_16 :: GLenum
- pattern GL_IMAGE_CLASS_1_X_32 :: GLenum
- pattern GL_IMAGE_CLASS_1_X_8 :: GLenum
- pattern GL_IMAGE_CLASS_2_X_16 :: GLenum
- pattern GL_IMAGE_CLASS_2_X_32 :: GLenum
- pattern GL_IMAGE_CLASS_2_X_8 :: GLenum
- pattern GL_IMAGE_CLASS_4_X_16 :: GLenum
- pattern GL_IMAGE_CLASS_4_X_32 :: GLenum
- pattern GL_IMAGE_CLASS_4_X_8 :: GLenum
- pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
- pattern GL_IMAGE_PIXEL_FORMAT :: GLenum
- pattern GL_IMAGE_PIXEL_TYPE :: GLenum
- pattern GL_IMAGE_TEXEL_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_PREFERRED :: GLenum
- pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum
- pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum
- pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum
- pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum
- pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum
- pattern GL_MAX_DEPTH :: GLenum
- pattern GL_MAX_HEIGHT :: GLenum
- pattern GL_MAX_LAYERS :: GLenum
- pattern GL_MAX_WIDTH :: GLenum
- pattern GL_MIPMAP :: GLenum
- pattern GL_NUM_SAMPLE_COUNTS :: GLenum
- pattern GL_READ_PIXELS :: GLenum
- pattern GL_READ_PIXELS_FORMAT :: GLenum
- pattern GL_READ_PIXELS_TYPE :: GLenum
- pattern GL_RENDERBUFFER :: GLenum
- pattern GL_SAMPLES :: GLenum
- pattern GL_SHADER_IMAGE_ATOMIC :: GLenum
- pattern GL_SHADER_IMAGE_LOAD :: GLenum
- pattern GL_SHADER_IMAGE_STORE :: GLenum
- pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
- pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
- pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
- pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
- pattern GL_SRGB_DECODE_ARB :: GLenum
- pattern GL_SRGB_READ :: GLenum
- pattern GL_SRGB_WRITE :: GLenum
- pattern GL_STENCIL_COMPONENTS :: GLenum
- pattern GL_STENCIL_RENDERABLE :: GLenum
- pattern GL_TESS_CONTROL_TEXTURE :: GLenum
- pattern GL_TESS_EVALUATION_TEXTURE :: GLenum
- pattern GL_TEXTURE_1D :: GLenum
- pattern GL_TEXTURE_1D_ARRAY :: GLenum
- pattern GL_TEXTURE_2D :: GLenum
- pattern GL_TEXTURE_2D_ARRAY :: GLenum
- pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum
- pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
- pattern GL_TEXTURE_3D :: GLenum
- pattern GL_TEXTURE_BUFFER :: GLenum
- pattern GL_TEXTURE_COMPRESSED :: GLenum
- pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
- pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
- pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
- pattern GL_TEXTURE_CUBE_MAP :: GLenum
- pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum
- pattern GL_TEXTURE_GATHER :: GLenum
- pattern GL_TEXTURE_GATHER_SHADOW :: GLenum
- pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum
- pattern GL_TEXTURE_IMAGE_TYPE :: GLenum
- pattern GL_TEXTURE_RECTANGLE :: GLenum
- pattern GL_TEXTURE_SHADOW :: GLenum
- pattern GL_TEXTURE_VIEW :: GLenum
- pattern GL_VERTEX_TEXTURE :: GLenum
- pattern GL_VIEW_CLASS_128_BITS :: GLenum
- pattern GL_VIEW_CLASS_16_BITS :: GLenum
- pattern GL_VIEW_CLASS_24_BITS :: GLenum
- pattern GL_VIEW_CLASS_32_BITS :: GLenum
- pattern GL_VIEW_CLASS_48_BITS :: GLenum
- pattern GL_VIEW_CLASS_64_BITS :: GLenum
- pattern GL_VIEW_CLASS_8_BITS :: GLenum
- pattern GL_VIEW_CLASS_96_BITS :: GLenum
- pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum
- pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum
- pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum
- pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum
- pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
- pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
- pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
- pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
- pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum
- glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()
Extension Support
glGetARBInternalformatQuery2 :: MonadIO m => m Bool Source #
Is the ARB_internalformat_query2 extension supported?
gl_ARB_internalformat_query2 :: Bool Source #
Is the ARB_internalformat_query2 extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBInternalformatQuery2
in those cases instead.
Enums
pattern GL_AUTO_GENERATE_MIPMAP :: GLenum Source #
pattern GL_CAVEAT_SUPPORT :: GLenum Source #
pattern GL_CLEAR_BUFFER :: GLenum Source #
pattern GL_COLOR_COMPONENTS :: GLenum Source #
pattern GL_COLOR_ENCODING :: GLenum Source #
pattern GL_COLOR_RENDERABLE :: GLenum Source #
pattern GL_COMPUTE_TEXTURE :: GLenum Source #
pattern GL_DEPTH_COMPONENTS :: GLenum Source #
pattern GL_DEPTH_RENDERABLE :: GLenum Source #
pattern GL_FRAGMENT_TEXTURE :: GLenum Source #
pattern GL_FRAMEBUFFER_BLEND :: GLenum Source #
pattern GL_FRAMEBUFFER_RENDERABLE :: GLenum Source #
pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum Source #
pattern GL_FULL_SUPPORT :: GLenum Source #
pattern GL_GEOMETRY_TEXTURE :: GLenum Source #
pattern GL_GET_TEXTURE_IMAGE_FORMAT :: GLenum Source #
pattern GL_GET_TEXTURE_IMAGE_TYPE :: GLenum Source #
pattern GL_IMAGE_CLASS_10_10_10_2 :: GLenum Source #
pattern GL_IMAGE_CLASS_11_11_10 :: GLenum Source #
pattern GL_IMAGE_CLASS_1_X_16 :: GLenum Source #
pattern GL_IMAGE_CLASS_1_X_32 :: GLenum Source #
pattern GL_IMAGE_CLASS_1_X_8 :: GLenum Source #
pattern GL_IMAGE_CLASS_2_X_16 :: GLenum Source #
pattern GL_IMAGE_CLASS_2_X_32 :: GLenum Source #
pattern GL_IMAGE_CLASS_2_X_8 :: GLenum Source #
pattern GL_IMAGE_CLASS_4_X_16 :: GLenum Source #
pattern GL_IMAGE_CLASS_4_X_32 :: GLenum Source #
pattern GL_IMAGE_CLASS_4_X_8 :: GLenum Source #
pattern GL_IMAGE_COMPATIBILITY_CLASS :: GLenum Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum Source #
pattern GL_IMAGE_PIXEL_FORMAT :: GLenum Source #
pattern GL_IMAGE_PIXEL_TYPE :: GLenum Source #
pattern GL_IMAGE_TEXEL_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_ALPHA_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_ALPHA_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_BLUE_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_BLUE_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_DEPTH_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_DEPTH_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_GREEN_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_GREEN_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_PREFERRED :: GLenum Source #
pattern GL_INTERNALFORMAT_RED_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_RED_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_SHARED_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_STENCIL_SIZE :: GLenum Source #
pattern GL_INTERNALFORMAT_STENCIL_TYPE :: GLenum Source #
pattern GL_INTERNALFORMAT_SUPPORTED :: GLenum Source #
pattern GL_MANUAL_GENERATE_MIPMAP :: GLenum Source #
pattern GL_MAX_COMBINED_DIMENSIONS :: GLenum Source #
pattern GL_MAX_DEPTH :: GLenum Source #
pattern GL_MAX_HEIGHT :: GLenum Source #
pattern GL_MAX_LAYERS :: GLenum Source #
pattern GL_MAX_WIDTH :: GLenum Source #
pattern GL_NUM_SAMPLE_COUNTS :: GLenum Source #
pattern GL_READ_PIXELS :: GLenum Source #
pattern GL_READ_PIXELS_FORMAT :: GLenum Source #
pattern GL_READ_PIXELS_TYPE :: GLenum Source #
pattern GL_RENDERBUFFER :: GLenum Source #
pattern GL_SAMPLES :: GLenum Source #
pattern GL_SHADER_IMAGE_ATOMIC :: GLenum Source #
pattern GL_SHADER_IMAGE_LOAD :: GLenum Source #
pattern GL_SHADER_IMAGE_STORE :: GLenum Source #
pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum Source #
pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum Source #
pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum Source #
pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum Source #
pattern GL_SRGB_DECODE_ARB :: GLenum Source #
pattern GL_SRGB_READ :: GLenum Source #
pattern GL_SRGB_WRITE :: GLenum Source #
pattern GL_STENCIL_COMPONENTS :: GLenum Source #
pattern GL_STENCIL_RENDERABLE :: GLenum Source #
pattern GL_TESS_CONTROL_TEXTURE :: GLenum Source #
pattern GL_TESS_EVALUATION_TEXTURE :: GLenum Source #
pattern GL_TEXTURE_1D :: GLenum Source #
pattern GL_TEXTURE_1D_ARRAY :: GLenum Source #
pattern GL_TEXTURE_2D :: GLenum Source #
pattern GL_TEXTURE_2D_ARRAY :: GLenum Source #
pattern GL_TEXTURE_2D_MULTISAMPLE :: GLenum Source #
pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum Source #
pattern GL_TEXTURE_3D :: GLenum Source #
pattern GL_TEXTURE_BUFFER :: GLenum Source #
pattern GL_TEXTURE_COMPRESSED :: GLenum Source #
pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum Source #
pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum Source #
pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum Source #
pattern GL_TEXTURE_CUBE_MAP :: GLenum Source #
pattern GL_TEXTURE_CUBE_MAP_ARRAY :: GLenum Source #
pattern GL_TEXTURE_GATHER :: GLenum Source #
pattern GL_TEXTURE_GATHER_SHADOW :: GLenum Source #
pattern GL_TEXTURE_IMAGE_FORMAT :: GLenum Source #
pattern GL_TEXTURE_IMAGE_TYPE :: GLenum Source #
pattern GL_TEXTURE_RECTANGLE :: GLenum Source #
pattern GL_TEXTURE_SHADOW :: GLenum Source #
pattern GL_TEXTURE_VIEW :: GLenum Source #
pattern GL_VERTEX_TEXTURE :: GLenum Source #
pattern GL_VIEW_CLASS_128_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_16_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_24_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_32_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_48_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_64_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_8_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_96_BITS :: GLenum Source #
pattern GL_VIEW_CLASS_BPTC_FLOAT :: GLenum Source #
pattern GL_VIEW_CLASS_BPTC_UNORM :: GLenum Source #
pattern GL_VIEW_CLASS_RGTC1_RED :: GLenum Source #
pattern GL_VIEW_CLASS_RGTC2_RG :: GLenum Source #
pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum Source #
pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum Source #
pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum Source #
pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum Source #
pattern GL_VIEW_COMPATIBILITY_CLASS :: GLenum Source #
Functions
glGetInternalformati64v Source #
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> GLenum |
|
-> GLsizei |
|
-> Ptr GLint64 |
|
-> m () |
Manual page for OpenGL 4.x.