Copyright | (c) Sven Panne 2017 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBTessellationShader :: MonadIO m => m Bool
- gl_ARB_tessellation_shader :: Bool
- pattern GL_CCW :: GLenum
- pattern GL_CW :: GLenum
- pattern GL_EQUAL :: GLenum
- pattern GL_FRACTIONAL_EVEN :: GLenum
- pattern GL_FRACTIONAL_ODD :: GLenum
- pattern GL_ISOLINES :: GLenum
- pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_PATCH_VERTICES :: GLenum
- pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
- pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
- pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
- pattern GL_PATCHES :: GLenum
- pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
- pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
- pattern GL_PATCH_VERTICES :: GLenum
- pattern GL_QUADS :: GLenum
- pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
- pattern GL_TESS_CONTROL_SHADER :: GLenum
- pattern GL_TESS_EVALUATION_SHADER :: GLenum
- pattern GL_TESS_GEN_MODE :: GLenum
- pattern GL_TESS_GEN_POINT_MODE :: GLenum
- pattern GL_TESS_GEN_SPACING :: GLenum
- pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
- pattern GL_TRIANGLES :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
- glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()
Extension Support
glGetARBTessellationShader :: MonadIO m => m Bool Source #
Is the ARB_tessellation_shader extension supported?
gl_ARB_tessellation_shader :: Bool Source #
Is the ARB_tessellation_shader extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBTessellationShader
in those cases instead.
Enums
pattern GL_FRACTIONAL_EVEN :: GLenum Source #
pattern GL_FRACTIONAL_ODD :: GLenum Source #
pattern GL_ISOLINES :: GLenum Source #
pattern GL_MAX_PATCH_VERTICES :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum Source #
pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum Source #
pattern GL_MAX_TESS_GEN_LEVEL :: GLenum Source #
pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum Source #
pattern GL_PATCHES :: GLenum Source #
pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum Source #
pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum Source #
pattern GL_PATCH_VERTICES :: GLenum Source #
pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum Source #
pattern GL_TESS_CONTROL_SHADER :: GLenum Source #
pattern GL_TESS_EVALUATION_SHADER :: GLenum Source #
pattern GL_TESS_GEN_MODE :: GLenum Source #
pattern GL_TESS_GEN_POINT_MODE :: GLenum Source #
pattern GL_TESS_GEN_SPACING :: GLenum Source #
pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum Source #
pattern GL_TRIANGLES :: GLenum Source #
Functions
:: MonadIO m | |
=> GLenum |
|
-> Ptr GLfloat |
|
-> m () |
Manual page for OpenGL 4.x.
:: MonadIO m | |
=> GLenum |
|
-> GLint |
|
-> m () |
Manual page for OpenGL 4.x.