Copyright | (c) Sven Panne 2017 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBVertexType2101010Rev :: MonadIO m => m Bool
- gl_ARB_vertex_type_2_10_10_10_rev :: Bool
- pattern GL_INT_2_10_10_10_REV :: GLenum
- pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum
- glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
- glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()
Extension Support
glGetARBVertexType2101010Rev :: MonadIO m => m Bool Source #
Is the ARB_vertex_type_2_10_10_10_rev extension supported?
gl_ARB_vertex_type_2_10_10_10_rev :: Bool Source #
Is the ARB_vertex_type_2_10_10_10_rev extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBVertexType2101010Rev
in those cases instead.
Enums
pattern GL_INT_2_10_10_10_REV :: GLenum Source #
pattern GL_UNSIGNED_INT_2_10_10_10_REV :: GLenum Source #
Functions
:: MonadIO m | |
=> GLuint |
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-> GLenum |
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-> GLboolean |
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-> GLuint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
|
-> GLenum |
|
-> GLboolean |
|
-> GLuint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
|
-> GLenum |
|
-> GLboolean |
|
-> GLuint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
|
-> GLenum |
|
-> GLboolean |
|
-> GLuint |
|
-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.