Copyright | (c) Sven Panne 2018 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBGeometryShader4 :: MonadIO m => m Bool
- gl_ARB_geometry_shader4 :: Bool
- pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
- pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum
- pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum
- pattern GL_GEOMETRY_INPUT_TYPE_ARB :: GLenum
- pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum
- pattern GL_GEOMETRY_SHADER_ARB :: GLenum
- pattern GL_GEOMETRY_VERTICES_OUT_ARB :: GLenum
- pattern GL_LINES_ADJACENCY_ARB :: GLenum
- pattern GL_LINE_STRIP_ADJACENCY_ARB :: GLenum
- pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum
- pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum
- pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum
- pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum
- pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum
- pattern GL_MAX_VARYING_COMPONENTS :: GLenum
- pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum
- pattern GL_PROGRAM_POINT_SIZE_ARB :: GLenum
- pattern GL_TRIANGLES_ADJACENCY_ARB :: GLenum
- pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum
- glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFramebufferTextureFaceARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLenum -> m ()
- glFramebufferTextureLayerARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glProgramParameteriARB :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
Extension Support
glGetARBGeometryShader4 :: MonadIO m => m Bool Source #
Is the ARB_geometry_shader4 extension supported?
gl_ARB_geometry_shader4 :: Bool Source #
Is the ARB_geometry_shader4 extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBGeometryShader4
in those cases instead.
Enums
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum Source #
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum Source #
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum Source #
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum Source #
pattern GL_GEOMETRY_INPUT_TYPE_ARB :: GLenum Source #
pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum Source #
pattern GL_GEOMETRY_SHADER_ARB :: GLenum Source #
pattern GL_GEOMETRY_VERTICES_OUT_ARB :: GLenum Source #
pattern GL_LINES_ADJACENCY_ARB :: GLenum Source #
pattern GL_LINE_STRIP_ADJACENCY_ARB :: GLenum Source #
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum Source #
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum Source #
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum Source #
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum Source #
pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum Source #
pattern GL_MAX_VARYING_COMPONENTS :: GLenum Source #
pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum Source #
pattern GL_PROGRAM_POINT_SIZE_ARB :: GLenum Source #
pattern GL_TRIANGLES_ADJACENCY_ARB :: GLenum Source #
pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum Source #
Functions
glFramebufferTextureARB Source #
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> GLuint |
|
-> GLint |
|
-> m () |
This command is an alias for glFramebufferTexture
.
glFramebufferTextureFaceARB Source #
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> GLuint |
|
-> GLint |
|
-> GLenum |
|
-> m () |
glFramebufferTextureLayerARB Source #
:: MonadIO m | |
=> GLenum |
|
-> GLenum |
|
-> GLuint |
|
-> GLint |
|
-> GLint |
|
-> m () |
This command is an alias for glFramebufferTextureLayer
.
glProgramParameteriARB Source #
:: MonadIO m | |
=> GLuint |
|
-> GLenum |
|
-> GLint |
|
-> m () |
This command is an alias for glProgramParameteri
.