Copyright | (c) Edward Kmett 2014-2015 Sven Panne 2009-2018 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | Safe |
Language | Haskell2010 |
State variables are references in the IO monad, like IORef
s or parts of
the OpenGL state. Note that state variables are not neccessarily writable or
readable, they may come in read-only or write-only flavours, too. As a very
simple example for a state variable, consider an explicitly allocated memory
buffer. This buffer could easily be converted into a StateVar
:
makeStateVarFromPtr :: Storable a => Ptr a -> StateVar a makeStateVarFromPtr p = makeStateVar (peek p) (poke p)
The example below puts 11 into a state variable (i.e. into the buffer), increments the contents of the state variable by 22, and finally prints the resulting content:
do p <- malloc :: IO (Ptr Int) let v = makeStateVarFromPtr p v $= 11 v $~ (+ 22) x <- get v print x
However, Ptr
can be used directly through the same API:
do p <- malloc :: IO (Ptr Int) p $= 11 p $~ (+ 22) x <- get p print x
IORef
s are state variables, too, so an example with them looks extremely
similiar:
do v <- newIORef (0 :: Int) v $= 11 v $~ (+ 22) x <- get v print x
- class HasGetter t a | t -> a where
- type GettableStateVar = IO
- makeGettableStateVar :: IO a -> GettableStateVar a
- class HasSetter t a | t -> a where
- ($=!) :: (HasSetter t a, MonadIO m) => t -> a -> m ()
- newtype SettableStateVar a = SettableStateVar (a -> IO ())
- makeSettableStateVar :: (a -> IO ()) -> SettableStateVar a
- class HasSetter t b => HasUpdate t a b | t -> a b where
- data StateVar a = StateVar (IO a) (a -> IO ())
- makeStateVar :: IO a -> (a -> IO ()) -> StateVar a
- mapStateVar :: (b -> a) -> (a -> b) -> StateVar a -> StateVar b
Readable State Variables
type GettableStateVar = IO Source #
A concrete implementation of a read-only state variable is simply an IO action to read the value.
:: IO a | getter |
-> GettableStateVar a |
Construct a GettableStateVar
from an IO action.
Writable State Variables
($=!) :: (HasSetter t a, MonadIO m) => t -> a -> m () infixr 2 Source #
This is a variant of $=
which is strict in the value to be set.
newtype SettableStateVar a Source #
A concrete implementation of a write-only state variable, carrying an IO action to write the new value.
SettableStateVar (a -> IO ()) |
HasSetter (SettableStateVar a) a Source # | |
:: (a -> IO ()) | setter |
-> SettableStateVar a |
Construct a SettableStateVar
from an IO action for writing.
Updatable State Variables
class HasSetter t b => HasUpdate t a b | t -> a b where Source #
This is the class of all updatable state variables.
($~) :: MonadIO m => t -> (a -> b) -> m () infixr 2 Source #
Transform the contents of a state variable with a given funtion.
($~) :: (MonadIO m, a ~ b, HasGetter t a) => t -> (a -> b) -> m () infixr 2 Source #
Transform the contents of a state variable with a given funtion.
($~!) :: MonadIO m => t -> (a -> b) -> m () infixr 2 Source #
This is a variant of $~
which is strict in the transformed value.
($~!) :: (MonadIO m, a ~ b, HasGetter t a) => t -> (a -> b) -> m () infixr 2 Source #
This is a variant of $~
which is strict in the transformed value.
A concrete implementation of a readable and writable state variable, carrying one IO action to read the value and another IO action to write the new value. This data type represents a piece of mutable, imperative state with possible side-effects. These tend to encapsulate all sorts tricky behavior in external libraries, and may well throw exceptions. Inhabitants should satsify the following properties:
- In the absence of concurrent mutation from other threads or a thrown exception:
do x <-get
v; v$=
y; v$=
x
should restore the previous state.
- Ideally, in the absence of thrown exceptions:
v$=
a >>get
v
should return a
, regardless of a
. In practice some StateVar
s only
permit a very limited range of value assignments, and do not report failure.
Construct a StateVar
from two IO actions, one for reading and one for