Copyright | (c) The University of Glasgow 2008-2009 |
---|---|
License | see libraries/base/LICENSE |
Maintainer | libraries@haskell.org |
Stability | internal |
Portability | non-portable |
Safe Haskell | Trustworthy |
Language | Haskell2010 |
Text codecs for I/O
- data BufferCodec from to state = BufferCodec {}
- data TextEncoding = TextEncoding {
- textEncodingName :: String
- mkTextDecoder :: IO (TextDecoder dstate)
- mkTextEncoder :: IO (TextEncoder estate)
- type TextEncoder state = BufferCodec CharBufElem Word8 state
- type TextDecoder state = BufferCodec Word8 CharBufElem state
- data CodingProgress
- latin1 :: TextEncoding
- latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8)
- latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer)
- utf8 :: TextEncoding
- utf8_bom :: TextEncoding
- utf16 :: TextEncoding
- utf16le :: TextEncoding
- utf16be :: TextEncoding
- utf32 :: TextEncoding
- utf32le :: TextEncoding
- utf32be :: TextEncoding
- initLocaleEncoding :: TextEncoding
- getLocaleEncoding :: IO TextEncoding
- getFileSystemEncoding :: IO TextEncoding
- getForeignEncoding :: IO TextEncoding
- setLocaleEncoding :: TextEncoding -> IO ()
- setFileSystemEncoding :: TextEncoding -> IO ()
- setForeignEncoding :: TextEncoding -> IO ()
- char8 :: TextEncoding
- mkTextEncoding :: String -> IO TextEncoding
Documentation
data BufferCodec from to state Source #
BufferCodec | |
|
data TextEncoding Source #
A TextEncoding
is a specification of a conversion scheme
between sequences of bytes and sequences of Unicode characters.
For example, UTF-8 is an encoding of Unicode characters into a sequence
of bytes. The TextEncoding
for UTF-8 is utf8
.
TextEncoding | |
|
Show TextEncoding Source # | Since: 4.3.0.0 |
type TextEncoder state = BufferCodec CharBufElem Word8 state Source #
type TextDecoder state = BufferCodec Word8 CharBufElem state Source #
data CodingProgress Source #
Since: 4.4.0.0
InputUnderflow | Stopped because the input contains insufficient available elements, or all of the input sequence has been successfully translated. |
OutputUnderflow | Stopped because the output contains insufficient free elements |
InvalidSequence | Stopped because there are sufficient free elements in the output to output at least one encoded ASCII character, but the input contains an invalid or unrepresentable sequence |
latin1 :: TextEncoding Source #
The Latin1 (ISO8859-1) encoding. This encoding maps bytes
directly to the first 256 Unicode code points, and is thus not a
complete Unicode encoding. An attempt to write a character greater than
'\255' to a Handle
using the latin1
encoding will result in an error.
latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8) Source #
latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer) Source #
utf8 :: TextEncoding Source #
The UTF-8 Unicode encoding
utf8_bom :: TextEncoding Source #
The UTF-8 Unicode encoding, with a byte-order-mark (BOM; the byte
sequence 0xEF 0xBB 0xBF). This encoding behaves like utf8
,
except that on input, the BOM sequence is ignored at the beginning
of the stream, and on output, the BOM sequence is prepended.
The byte-order-mark is strictly unnecessary in UTF-8, but is sometimes used to identify the encoding of a file.
utf16 :: TextEncoding Source #
The UTF-16 Unicode encoding (a byte-order-mark should be used to indicate endianness).
utf16le :: TextEncoding Source #
The UTF-16 Unicode encoding (litte-endian)
utf16be :: TextEncoding Source #
The UTF-16 Unicode encoding (big-endian)
utf32 :: TextEncoding Source #
The UTF-32 Unicode encoding (a byte-order-mark should be used to indicate endianness).
utf32le :: TextEncoding Source #
The UTF-32 Unicode encoding (litte-endian)
utf32be :: TextEncoding Source #
The UTF-32 Unicode encoding (big-endian)
initLocaleEncoding :: TextEncoding Source #
Since: 4.5.0.0
getLocaleEncoding :: IO TextEncoding Source #
The Unicode encoding of the current locale
Since: 4.5.0.0
getFileSystemEncoding :: IO TextEncoding Source #
The Unicode encoding of the current locale, but allowing arbitrary undecodable bytes to be round-tripped through it.
This TextEncoding
is used to decode and encode command line arguments
and environment variables on non-Windows platforms.
On Windows, this encoding *should not* be used if possible because the use of code pages is deprecated: Strings should be retrieved via the "wide" W-family of UTF-16 APIs instead
Since: 4.5.0.0
getForeignEncoding :: IO TextEncoding Source #
The Unicode encoding of the current locale, but where undecodable
bytes are replaced with their closest visual match. Used for
the CString
marshalling functions in Foreign.C.String
Since: 4.5.0.0
setLocaleEncoding :: TextEncoding -> IO () Source #
Since: 4.5.0.0
setFileSystemEncoding :: TextEncoding -> IO () Source #
Since: 4.5.0.0
setForeignEncoding :: TextEncoding -> IO () Source #
Since: 4.5.0.0
char8 :: TextEncoding Source #
An encoding in which Unicode code points are translated to bytes by taking the code point modulo 256. When decoding, bytes are translated directly into the equivalent code point.
This encoding never fails in either direction. However, encoding discards information, so encode followed by decode is not the identity.
Since: 4.4.0.0
mkTextEncoding :: String -> IO TextEncoding Source #
Look up the named Unicode encoding. May fail with
isDoesNotExistError
if the encoding is unknown
The set of known encodings is system-dependent, but includes at least:
UTF-8
UTF-16
,UTF-16BE
,UTF-16LE
UTF-32
,UTF-32BE
,UTF-32LE
There is additional notation (borrowed from GNU iconv) for specifying how illegal characters are handled:
- a suffix of
//IGNORE
, e.g.UTF-8//IGNORE
, will cause all illegal sequences on input to be ignored, and on output will drop all code points that have no representation in the target encoding. - a suffix of
//TRANSLIT
will choose a replacement character for illegal sequences or code points. - a suffix of
//ROUNDTRIP
will use a PEP383-style escape mechanism to represent any invalid bytes in the input as Unicode codepoints (specifically, as lone surrogates, which are normally invalid in UTF-32). Upon output, these special codepoints are detected and turned back into the corresponding original byte.
In theory, this mechanism allows arbitrary data to be roundtripped via
a String
with no loss of data. In practice, there are two limitations
to be aware of:
- This only stands a chance of working for an encoding which is an ASCII superset, as for security reasons we refuse to escape any bytes smaller than 128. Many encodings of interest are ASCII supersets (in particular, you can assume that the locale encoding is an ASCII superset) but many (such as UTF-16) are not.
- If the underlying encoding is not itself roundtrippable, this mechanism can fail. Roundtrippable encodings are those which have an injective mapping into Unicode. Almost all encodings meet this criteria, but some do not. Notably, Shift-JIS (CP932) and Big5 contain several different encodings of the same Unicode codepoint.
On Windows, you can access supported code pages with the prefix
CP
; for example, "CP1250"
.