Contents
Index
board-games-0.3: Three games for inclusion in a web server
Index
#*&
Game.Mastermind.CodeSet
*&
Game.Mastermind.CodeSet
amZug
Game.ZeilenSpalten
anfangundzuege
Game.VierGewinnt
berechneSpielstand
Game.VierGewinnt
berechneSpielstandUndZug
Game.ZeilenSpalten
brettVon
Game.VierGewinnt
build
Game.Tree
C
Game.Mastermind.CodeSet
complete
Game.Mastermind.HTML
compress
Game.Mastermind.CodeSet
Computer
Game.VierGewinnt
Cons
Game.Mastermind.NonEmptyEnumSet
cube
1 (Function)
Game.Mastermind.CodeSet
2 (Function)
Game.Mastermind.CodeSet.Union
empty
Game.Mastermind.CodeSet
erzeuge
1 (Function)
Game.VierGewinnt.HTML
2 (Function)
Game.ZeilenSpalten.HTML
Eval
1 (Type/Class)
Game.Mastermind
2 (Data Constructor)
Game.Mastermind
evaluate
Game.Mastermind
fetch
Game.Mastermind.NonEmptyEnumSet
flatten
1 (Function)
Game.Mastermind.NonEmptyEnumSet
2 (Function)
Game.Mastermind.CodeSet
fromList
Game.Mastermind.NonEmptyEnumSet
fromLists
Game.Mastermind.CodeSet.Union
generate
Game.Mastermind.HTML
grundstellung
1 (Function)
Game.VierGewinnt
2 (Function)
Game.ZeilenSpalten
intersection
1 (Function)
Game.Mastermind.CodeSet
2 (Function)
Game.Mastermind.CodeSet.Tree
intersections
Game.Mastermind.CodeSet
intersectionsPQ
Game.Mastermind.CodeSet
istMatt
Game.VierGewinnt
komplett
1 (Function)
Game.VierGewinnt.HTML
2 (Function)
Game.ZeilenSpalten.HTML
Koordinate
Game.ZeilenSpalten
koordinate
Game.ZeilenSpalten
leftNonEmptyProduct
Game.Mastermind.CodeSet
main
1 (Function)
Game.Mastermind
2 (Function)
Game.Mastermind.HTML
3 (Function)
Game.VierGewinnt.HTML
4 (Function)
Game.ZeilenSpalten.HTML
mainRandom
Game.Mastermind
mainSimple
Game.Mastermind
mapNodesLeaves
Game.Tree
mapTrees
Game.Tree
matching
Game.Mastermind
matchingSimple
Game.Mastermind
maximumMove
Game.Tree
maximumMoveFast
Game.Tree
member
1 (Function)
Game.Mastermind.NonEmptyEnumSet
2 (Function)
Game.Mastermind.CodeSet.Union
3 (Function)
Game.Mastermind.CodeSet.Tree
Mensch
Game.VierGewinnt
minimumMove
Game.Tree
minimumMoveFast
Game.Tree
mixedRandomizedAttempt
Game.Mastermind
moeglicheZuege
1 (Function)
Game.VierGewinnt
2 (Function)
Game.ZeilenSpalten
null
1 (Function)
Game.Mastermind.CodeSet
2 (Function)
Game.Mastermind.CodeSet.Tree
optimalerZug
Game.ZeilenSpalten
optimalesSpiel
Game.ZeilenSpalten
overlapping
Game.Mastermind.CodeSet.Union
overlappingPairs
Game.Mastermind.CodeSet.Union
partitionSizes
Game.Mastermind
propBestSeparatingCode
Game.Mastermind
propIntersections
Game.Mastermind.CodeSet.Tree
pruneDepth
Game.Tree
pruneVolume
Game.Tree
punkte
Game.ZeilenSpalten
randomizedAttempt
Game.Mastermind
representationSize
Game.Mastermind.CodeSet
scanChildren
Game.Tree
scanningRandomizedAttempt
Game.Mastermind
select
Game.Mastermind.CodeSet
selectDeepSubTree
Game.Tree
selectSubTree
Game.Tree
separatingRandomizedAttempt
Game.Mastermind
singleton
Game.Mastermind.NonEmptyEnumSet
size
1 (Function)
Game.Mastermind.NonEmptyEnumSet
2 (Function)
Game.Mastermind.CodeSet
3 (Function)
Game.Mastermind.CodeSet.Union
4 (Function)
Game.Mastermind.CodeSet.Tree
Spalte
Game.ZeilenSpalten
spiel
1 (Function)
Game.VierGewinnt.Text
2 (Function)
Game.ZeilenSpalten
Spieler
1 (Type/Class)
Game.VierGewinnt
2 (Type/Class)
Game.ZeilenSpalten
spielfeld
Game.ZeilenSpalten
Spielstand
1 (Type/Class)
Game.VierGewinnt
2 (Type/Class)
Game.ZeilenSpalten
state
Game.Tree
subTrees
Game.Tree
symbols
Game.Mastermind.CodeSet
T
1 (Type/Class)
Game.Mastermind.NonEmptyEnumSet
2 (Type/Class)
Game.Mastermind.CodeSet.Union
3 (Type/Class)
Game.Mastermind.CodeSet.Tree
4 (Type/Class)
Game.Tree
toFlatList
Game.Mastermind.NonEmptyEnumSet
union
1 (Function)
Game.Mastermind.NonEmptyEnumSet
2 (Function)
Game.Mastermind.CodeSet
unions
Game.Mastermind.CodeSet
unit
Game.Mastermind.CodeSet
wertung
Game.VierGewinnt
zahlenfeld
Game.ZeilenSpalten
Zeile
Game.ZeilenSpalten
Zug
1 (Type/Class)
Game.VierGewinnt
2 (Type/Class)
Game.ZeilenSpalten