{-# LANGUAGE CPP, BangPatterns, ScopedTypeVariables #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} #if __GLASGOW_HASKELL__ == 700 -- This is needed as a workaround for an old bug in GHC 7.0.1 (Trac #4498) {-# LANGUAGE MonoPatBinds #-} #endif #if __GLASGOW_HASKELL__ >= 701 {-# LANGUAGE Trustworthy #-} #endif {- | Copyright : (c) 2010-2011 Simon Meier (c) 2010 Jasper van der Jeugt License : BSD3-style (see LICENSE) Maintainer : Simon Meier <iridcode@gmail.com> Portability : GHC This module provides 'Builder' /primitives/, which are lower level building blocks for constructing 'Builder's. You don't need to go down to this level but it can be slightly faster. Morally, builder primitives are like functions @a -> Builder@, that is they take a value and encode it as a sequence of bytes, represented as a 'Builder'. Of course their implementation is a bit more specialised. Builder primitives come in two forms: fixed-size and bounded-size. * /Fixed(-size) primitives/ are builder primitives that always result in a sequence of bytes of a fixed length. That is, the length is independent of the value that is encoded. An example of a fixed size primitive is the big-endian encoding of a 'Word64', which always results in exactly 8 bytes. * /Bounded(-size) primitives/ are builder primitives that always result in a sequence of bytes that is no larger than a predetermined bound. That is, the bound is independent of the value that is encoded but the actual length will depend on the value. An example for a bounded primitive is the UTF-8 encoding of a 'Char', which can be 1,2,3 or 4 bytes long, so the bound is 4 bytes. Note that fixed primitives can be considered as a special case of bounded primitives, and we can lift from fixed to bounded. Because bounded primitives are the more general case, in this documentation we only refer to fixed size primitives where it matters that the resulting sequence of bytes is of a fixed length. Otherwise, we just refer to bounded size primitives. The purpose of using builder primitives is to improve the performance of 'Builder's. These improvements stem from making the two most common steps performed by a 'Builder' more efficient. We explain these two steps in turn. The first most common step is the concatenation of two 'Builder's. Internally, concatenation corresponds to function composition. (Note that 'Builder's can be seen as difference-lists of buffer-filling functions; cf. <http://hackage.haskell.org/cgi-bin/hackage-scripts/package/dlist>. ) Function composition is a fast /O(1)/ operation. However, we can use bounded primitives to remove some of these function compositions altogether, which is more efficient. The second most common step performed by a 'Builder' is to fill a buffer using a bounded primitives, which works as follows. The 'Builder' checks whether there is enough space left to execute the bounded primitive. If there is, then the 'Builder' executes the bounded primitive and calls the next 'Builder' with the updated buffer. Otherwise, the 'Builder' signals its driver that it requires a new buffer. This buffer must be at least as large as the bound of the primitive. We can use bounded primitives to reduce the number of buffer-free checks by fusing the buffer-free checks of consecutive 'Builder's. We can also use bounded primitives to simplify the control flow for signalling that a buffer is full by ensuring that we check first that there is enough space left and only then decide on how to encode a given value. Let us illustrate these improvements on the CSV-table rendering example from "Data.ByteString.Builder". Its \"hot code\" is the rendering of a table's cells, which we implement as follows using only the functions from the 'Builder' API. @ import "Data.ByteString.Builder" as B renderCell :: Cell -> Builder renderCell (StringC cs) = renderString cs renderCell (IntC i) = B.intDec i renderString :: String -> Builder renderString cs = B.charUtf8 \'\"\' \<\> foldMap escape cs \<\> B.charUtf8 \'\"\' where escape \'\\\\\' = B.charUtf8 \'\\\\\' \<\> B.charUtf8 \'\\\\\' escape \'\\\"\' = B.charUtf8 \'\\\\\' \<\> B.charUtf8 \'\\\"\' escape c = B.charUtf8 c @ Efficient encoding of 'Int's as decimal numbers is performed by @intDec@. Optimization potential exists for the escaping of 'String's. The above implementation has two optimization opportunities. First, the buffer-free checks of the 'Builder's for escaping double quotes and backslashes can be fused. Second, the concatenations performed by 'foldMap' can be eliminated. The following implementation exploits these optimizations. @ import qualified Data.ByteString.Builder.Prim as P import Data.ByteString.Builder.Prim ( 'condB', 'liftFixedToBounded', ('>*<'), ('>$<') ) renderString :: String -\> Builder renderString cs = B.charUtf8 \'\"\' \<\> 'P.primMapListBounded' escape cs \<\> B.charUtf8 \'\"\' where escape :: 'P.BoundedPrim' Char escape = 'condB' (== \'\\\\\') (fixed2 (\'\\\\\', \'\\\\\')) $ 'condB' (== \'\\\"\') (fixed2 (\'\\\\\', \'\\\"\')) $ 'charUtf8'   {-\# INLINE fixed2 \#-} fixed2 x = 'P.liftFixedToBounded' $ const x '>$<' 'P.char7' '>*<' 'P.char7' @ The code should be mostly self-explanatory. The slightly awkward syntax is because the combinators are written such that the size-bound of the resulting 'BoundedPrim' can be computed at compile time. We also explicitly inline the @fixed2@ primitive, which encodes a fixed tuple of characters, to ensure that the bound computation happens at compile time. When encoding the following list of 'String's, the optimized implementation of @renderString@ is two times faster. @ maxiStrings :: [String] maxiStrings = take 1000 $ cycle [\"hello\", \"\\\"1\\\"\", \"λ-wörld\"] @ Most of the performance gain stems from using 'primMapListBounded', which encodes a list of values from left-to-right with a 'BoundedPrim'. It exploits the 'Builder' internals to avoid unnecessary function compositions (i.e., concatenations). In the future, we might expect the compiler to perform the optimizations implemented in 'primMapListBounded'. However, it seems that the code is currently to complicated for the compiler to see through. Therefore, we provide the 'BoundedPrim' escape hatch, which allows data structures to provide very efficient encoding traversals, like 'primMapListBounded' for lists. Note that 'BoundedPrim's are a bit verbose, but quite versatile. Here is an example of a 'BoundedPrim' for combined HTML escaping and UTF-8 encoding. It exploits that the escaped character with the maximal Unicode codepoint is \'>\'. @ {-\# INLINE charUtf8HtmlEscaped \#-} charUtf8HtmlEscaped :: 'BoundedPrim' Char charUtf8HtmlEscaped = 'condB' (> \'\>\' ) 'charUtf8' $ 'condB' (== \'\<\' ) (fixed4 (\'&\',(\'l\',(\'t\',\';\')))) $ -- < 'condB' (== \'\>\' ) (fixed4 (\'&\',(\'g\',(\'t\',\';\')))) $ -- > 'condB' (== \'&\' ) (fixed5 (\'&\',(\'a\',(\'m\',(\'p\',\';\'))))) $ -- & 'condB' (== \'\"\' ) (fixed5 (\'&\',(\'\#\',(\'3\',(\'4\',\';\'))))) $ -- &\#34; 'condB' (== \'\\\'\') (fixed5 (\'&\',(\'\#\',(\'3\',(\'9\',\';\'))))) $ -- &\#39; ('liftFixedToBounded' 'char7') -- fallback for 'Char's smaller than \'\>\' where {-\# INLINE fixed4 \#-} fixed4 x = 'liftFixedToBounded' $ const x '>$<' char7 '>*<' char7 '>*<' char7 '>*<' char7   {-\# INLINE fixed5 \#-} fixed5 x = 'liftFixedToBounded' $ const x '>$<' char7 '>*<' char7 '>*<' char7 '>*<' char7 '>*<' char7 @ This module currently does not expose functions that require the special properties of fixed-size primitives. They are useful for prefixing 'Builder's with their size or for implementing chunked encodings. We will expose the corresponding functions in future releases of this library. -} {- -- -- -- A /bounded primitive/ is a builder primitive that never results in a sequence -- longer than some fixed number of bytes. This number of bytes must be -- independent of the value being encoded. Typical examples of bounded -- primitives are the big-endian encoding of a 'Word64', which results always -- in exactly 8 bytes, or the UTF-8 encoding of a 'Char', which results always -- in less or equal to 4 bytes. -- -- Typically, primitives are implemented efficiently by allocating a buffer (an -- array of bytes) and repeatedly executing the following two steps: (1) -- writing to the buffer until it is full and (2) handing over the filled part -- to the consumer of the encoded value. Step (1) is where bounded primitives -- are used. We must use a bounded primitive, as we must check that there is -- enough free space /before/ actually writing to the buffer. -- -- In term of expressiveness, it would be sufficient to construct all encodings -- from the single bounded encoding that encodes a 'Word8' as-is. However, -- this is not sufficient in terms of efficiency. It results in unnecessary -- buffer-full checks and it complicates the program-flow for writing to the -- buffer, as buffer-full checks are interleaved with analysing the value to be -- encoded (e.g., think about the program-flow for UTF-8 encoding). This has a -- significant effect on overall encoding performance, as encoding primitive -- Haskell values such as 'Word8's or 'Char's lies at the heart of every -- encoding implementation. -- -- The bounded 'Encoding's provided by this module remove this performance -- problem. Intuitively, they consist of a tuple of the bound on the maximal -- number of bytes written and the actual implementation of the encoding as a -- function that modifies a mutable buffer. Hence when executing a bounded -- 'Encoding', the buffer-full check can be done once before the actual writing -- to the buffer. The provided 'Encoding's also take care to implement the -- actual writing to the buffer efficiently. Moreover, combinators are -- provided to construct new bounded encodings from the provided ones. -- -- A typical example for using the combinators is a bounded 'Encoding' that -- combines escaping the ' and \\ characters with UTF-8 encoding. More -- precisely, the escaping to be done is the one implemented by the following -- @escape@ function. -- -- > escape :: Char -> [Char] -- > escape '\'' = "\\'" -- > escape '\\' = "\\\\" -- > escape c = [c] -- -- The bounded 'Encoding' that combines this escaping with UTF-8 encoding is -- the following. -- -- > import Data.ByteString.Builder.Prim.Utf8 (char) -- > -- > {-# INLINE escapeChar #-} -- > escapeUtf8 :: BoundedPrim Char -- > escapeUtf8 = -- > encodeIf ('\'' ==) (char <#> char #. const ('\\','\'')) $ -- > encodeIf ('\\' ==) (char <#> char #. const ('\\','\\')) $ -- > char -- -- The definition of 'escapeUtf8' is more complicated than 'escape', because -- the combinators ('encodeIf', 'encodePair', '#.', and 'char') used in -- 'escapeChar' compute both the bound on the maximal number of bytes written -- (8 for 'escapeUtf8') as well as the low-level buffer manipulation required -- to implement the encoding. Bounded 'Encoding's should always be inlined. -- Otherwise, the compiler cannot compute the bound on the maximal number of -- bytes written at compile-time. Without inlinining, it would also fail to -- optimize the constant encoding of the escape characters in the above -- example. Functions that execute bounded 'Encoding's also perform -- suboptimally, if the definition of the bounded 'Encoding' is not inlined. -- Therefore we add an 'INLINE' pragma to 'escapeUtf8'. -- -- Currently, the only library that executes bounded 'Encoding's is the -- 'bytestring' library (<http://hackage.haskell.org/package/bytestring>). It -- uses bounded 'Encoding's to implement most of its lazy bytestring builders. -- Executing a bounded encoding should be done using the corresponding -- functions in the lazy bytestring builder 'Extras' module. -- -- TODO: Merge with explanation/example below -- -- Bounded 'E.Encoding's abstract encodings of Haskell values that can be implemented by -- writing a bounded-size sequence of bytes directly to memory. They are -- lifted to conversions from Haskell values to 'Builder's by wrapping them -- with a bound-check. The compiler can implement this bound-check very -- efficiently (i.e, a single comparison of the difference of two pointers to a -- constant), because the bound of a 'E.Encoding' is always independent of the -- value being encoded and, in most cases, a literal constant. -- -- 'E.Encoding's are the primary means for defining conversion functions from -- primitive Haskell values to 'Builder's. Most 'Builder' constructors -- provided by this library are implemented that way. -- 'E.Encoding's are also used to construct conversions that exploit the internal -- representation of data-structures. -- -- For example, 'encodeByteStringWith' works directly on the underlying byte -- array and uses some tricks to reduce the number of variables in its inner -- loop. Its efficiency is exploited for implementing the @filter@ and @map@ -- functions in "Data.ByteString.Lazy" as -- -- > import qualified Codec.Bounded.Encoding as E -- > -- > filter :: (Word8 -> Bool) -> ByteString -> ByteString -- > filter p = toLazyByteString . encodeLazyByteStringWithB write -- > where -- > write = E.encodeIf p E.word8 E.emptyEncoding -- > -- > map :: (Word8 -> Word8) -> ByteString -> ByteString -- > map f = toLazyByteString . encodeLazyByteStringWithB (E.word8 E.#. f) -- -- Compared to earlier versions of @filter@ and @map@ on lazy 'L.ByteString's, -- these versions use a more efficient inner loop and have the additional -- advantage that they always result in well-chunked 'L.ByteString's; i.e, they -- also perform automatic defragmentation. -- -- We can also use 'E.Encoding's to improve the efficiency of the following -- 'renderString' function from our UTF-8 CSV table encoding example in -- "Data.ByteString.Builder". -- -- > renderString :: String -> Builder -- > renderString cs = charUtf8 '"' <> foldMap escape cs <> charUtf8 '"' -- > where -- > escape '\\' = charUtf8 '\\' <> charUtf8 '\\' -- > escape '\"' = charUtf8 '\\' <> charUtf8 '\"' -- > escape c = charUtf8 c -- -- The idea is to save on 'mappend's by implementing a 'E.Encoding' that escapes -- characters and using 'encodeListWith', which implements writing a list of -- values with a tighter inner loop and no 'mappend'. -- -- > import Data.ByteString.Builder.Extra -- assume these -- > import Data.ByteString.Builder.Prim -- imports are present -- > ( BoundedPrim, encodeIf, (<#>), (#.) ) -- > import Data.ByteString.Builder.Prim.Utf8 (char) -- > -- > renderString :: String -> Builder -- > renderString cs = -- > charUtf8 '"' <> primMapListBounded escapedUtf8 cs <> charUtf8 '"' -- > where -- > escapedUtf8 :: BoundedPrim Char -- > escapedUtf8 = -- > encodeIf (== '\\') (char <#> char #. const ('\\', '\\')) $ -- > encodeIf (== '\"') (char <#> char #. const ('\\', '\"')) $ -- > char -- -- This 'Builder' considers a buffer with less than 8 free bytes as full. As -- all functions are inlined, the compiler is able to optimize the constant -- 'E.Encoding's as two sequential 'poke's. Compared to the first implementation of -- 'renderString' this implementation is 1.7x faster. -- -} {- Internally, 'Builder's are buffer-fill operations that are given a continuation buffer-fill operation and a buffer-range to be filled. A 'Builder' first checks if the buffer-range is large enough. If that's the case, the 'Builder' writes the sequences of bytes to the buffer and calls its continuation. Otherwise, it returns a signal that it requires a new buffer together with a continuation to be called on this new buffer. Ignoring the rare case of a full buffer-range, the execution cost of a 'Builder' consists of three parts: 1. The time taken to read the parameters; i.e., the buffer-fill operation to call after the 'Builder' is done and the buffer-range to fill. 2. The time taken to check for the size of the buffer-range. 3. The time taken for the actual encoding. We can reduce cost (1) by ensuring that fewer buffer-fill function calls are required. We can reduce cost (2) by fusing buffer-size checks of sequential writes. For example, when escaping a 'String' using 'renderString', it would be sufficient to check before encoding a character that at least 8 bytes are free. We can reduce cost (3) by implementing better primitive 'Builder's. For example, 'renderCell' builds an intermediate list containing the decimal representation of an 'Int'. Implementing a direct decimal encoding of 'Int's to memory would be more efficient, as it requires fewer buffer-size checks and less allocation. It is also a planned extension of this library. The first two cost reductions are supported for user code through functions in "Data.ByteString.Builder.Extra". There, we continue the above example and drop the generation time to 0.8ms by implementing 'renderString' more cleverly. The third reduction requires meddling with the internals of 'Builder's and is not recommended in code outside of this library. However, patches to this library are very welcome. -} module Data.ByteString.Builder.Prim ( -- * Bounded-size primitives BoundedPrim -- ** Combinators -- | The combinators for 'BoundedPrim's are implemented such that the -- size of the resulting 'BoundedPrim' can be computed at compile time. , emptyB , (>*<) , (>$<) , eitherB , condB -- ** Builder construction , primBounded , primMapListBounded , primUnfoldrBounded , primMapByteStringBounded , primMapLazyByteStringBounded -- * Fixed-size primitives , FixedPrim -- ** Combinators -- | The combinators for 'FixedPrim's are implemented such that the -- 'Data.ByteString.Builder.Prim.size' -- of the resulting 'FixedPrim' is computed at compile time. -- -- The '(>*<)' and '(>$<)' pairing and mapping operators can be used -- with 'FixedPrim'. , emptyF , liftFixedToBounded -- ** Builder construction -- | In terms of expressivity, the function 'fixedPrim' would be sufficient -- for constructing 'Builder's from 'FixedPrim's. The fused variants of -- this function are provided because they allow for more efficient -- implementations. Our compilers are just not smart enough yet; and for some -- of the employed optimizations (see the code of 'primMapByteStringFixed') -- they will very likely never be. -- -- Note that functions marked with \"/Heavy inlining./\" are forced to be -- inlined because they must be specialized for concrete encodings, -- but are rather heavy in terms of code size. We recommend to define a -- top-level function for every concrete instantiation of such a function in -- order to share its code. A typical example is the function -- 'Data.ByteString.Builder.byteStringHex' from "Data.ByteString.Builder.ASCII", -- which is implemented as follows. -- -- @ -- byteStringHex :: S.ByteString -> Builder -- byteStringHex = 'primMapByteStringFixed' 'word8HexFixed' -- @ -- , primFixed , primMapListFixed , primUnfoldrFixed , primMapByteStringFixed , primMapLazyByteStringFixed -- * Standard encodings of Haskell values , module Data.ByteString.Builder.Prim.Binary -- ** Character encodings , module Data.ByteString.Builder.Prim.ASCII -- *** ISO/IEC 8859-1 (Char8) -- | The ISO/IEC 8859-1 encoding is an 8-bit encoding often known as Latin-1. -- The /Char8/ encoding implemented here works by truncating the Unicode -- codepoint to 8-bits and encoding them as a single byte. For the codepoints -- 0-255 this corresponds to the ISO/IEC 8859-1 encoding. Note that the -- Char8 encoding is equivalent to the ASCII encoding on the Unicode -- codepoints 0-127. Hence, functions such as 'intDec' can also be used for -- encoding 'Int's as a decimal number with Char8 encoded characters. , char8 -- *** UTF-8 -- | The UTF-8 encoding can encode all Unicode codepoints. -- It is equivalent to the ASCII encoding on the Unicode codepoints 0-127. -- Hence, functions such as 'intDec' can also be used for encoding 'Int's as -- a decimal number with UTF-8 encoded characters. , charUtf8 {- -- * Testing support -- | The following four functions are intended for testing use -- only. They are /not/ efficient. Basic encodings are efficently executed by -- creating 'Builder's from them using the @encodeXXX@ functions explained at -- the top of this module. , evalF , evalB , showF , showB -} ) where import Data.ByteString.Builder.Internal import Data.ByteString.Builder.Prim.Internal.UncheckedShifts import qualified Data.ByteString as S import qualified Data.ByteString.Internal as S import qualified Data.ByteString.Lazy.Internal as L import Data.Monoid import Data.List (unfoldr) -- HADDOCK ONLY import Data.Char (chr, ord) import Control.Monad ((<=<), unless) import Data.ByteString.Builder.Prim.Internal hiding (size, sizeBound) import qualified Data.ByteString.Builder.Prim.Internal as I (size, sizeBound) import Data.ByteString.Builder.Prim.Binary import Data.ByteString.Builder.Prim.ASCII #if MIN_VERSION_base(4,4,0) #if MIN_VERSION_base(4,7,0) import Foreign #else import Foreign hiding (unsafeForeignPtrToPtr) #endif import Foreign.ForeignPtr.Unsafe (unsafeForeignPtrToPtr) #else import Foreign #endif ------------------------------------------------------------------------------ -- Creating Builders from bounded primitives ------------------------------------------------------------------------------ -- | Encode a value with a 'FixedPrim'. {-# INLINE primFixed #-} primFixed :: FixedPrim a -> (a -> Builder) primFixed :: FixedPrim a -> a -> Builder primFixed = BoundedPrim a -> a -> Builder forall a. BoundedPrim a -> a -> Builder primBounded (BoundedPrim a -> a -> Builder) -> (FixedPrim a -> BoundedPrim a) -> FixedPrim a -> a -> Builder forall b c a. (b -> c) -> (a -> b) -> a -> c . FixedPrim a -> BoundedPrim a forall a. FixedPrim a -> BoundedPrim a toB -- | Encode a list of values from left-to-right with a 'FixedPrim'. {-# INLINE primMapListFixed #-} primMapListFixed :: FixedPrim a -> ([a] -> Builder) primMapListFixed :: FixedPrim a -> [a] -> Builder primMapListFixed = BoundedPrim a -> [a] -> Builder forall a. BoundedPrim a -> [a] -> Builder primMapListBounded (BoundedPrim a -> [a] -> Builder) -> (FixedPrim a -> BoundedPrim a) -> FixedPrim a -> [a] -> Builder forall b c a. (b -> c) -> (a -> b) -> a -> c . FixedPrim a -> BoundedPrim a forall a. FixedPrim a -> BoundedPrim a toB -- | Encode a list of values represented as an 'unfoldr' with a 'FixedPrim'. {-# INLINE primUnfoldrFixed #-} primUnfoldrFixed :: FixedPrim b -> (a -> Maybe (b, a)) -> a -> Builder primUnfoldrFixed :: FixedPrim b -> (a -> Maybe (b, a)) -> a -> Builder primUnfoldrFixed = BoundedPrim b -> (a -> Maybe (b, a)) -> a -> Builder forall b a. BoundedPrim b -> (a -> Maybe (b, a)) -> a -> Builder primUnfoldrBounded (BoundedPrim b -> (a -> Maybe (b, a)) -> a -> Builder) -> (FixedPrim b -> BoundedPrim b) -> FixedPrim b -> (a -> Maybe (b, a)) -> a -> Builder forall b c a. (b -> c) -> (a -> b) -> a -> c . FixedPrim b -> BoundedPrim b forall a. FixedPrim a -> BoundedPrim a toB -- | /Heavy inlining./ Encode all bytes of a strict 'S.ByteString' from -- left-to-right with a 'FixedPrim'. This function is quite versatile. For -- example, we can use it to construct a 'Builder' that maps every byte before -- copying it to the buffer to be filled. -- -- > mapToBuilder :: (Word8 -> Word8) -> S.ByteString -> Builder -- > mapToBuilder f = primMapByteStringFixed (contramapF f word8) -- -- We can also use it to hex-encode a strict 'S.ByteString' as shown by the -- 'Data.ByteString.Builder.ASCII.byteStringHex' example above. {-# INLINE primMapByteStringFixed #-} primMapByteStringFixed :: FixedPrim Word8 -> (S.ByteString -> Builder) primMapByteStringFixed :: FixedPrim Word8 -> ByteString -> Builder primMapByteStringFixed = BoundedPrim Word8 -> ByteString -> Builder primMapByteStringBounded (BoundedPrim Word8 -> ByteString -> Builder) -> (FixedPrim Word8 -> BoundedPrim Word8) -> FixedPrim Word8 -> ByteString -> Builder forall b c a. (b -> c) -> (a -> b) -> a -> c . FixedPrim Word8 -> BoundedPrim Word8 forall a. FixedPrim a -> BoundedPrim a toB -- | /Heavy inlining./ Encode all bytes of a lazy 'L.ByteString' from -- left-to-right with a 'FixedPrim'. {-# INLINE primMapLazyByteStringFixed #-} primMapLazyByteStringFixed :: FixedPrim Word8 -> (L.ByteString -> Builder) primMapLazyByteStringFixed :: FixedPrim Word8 -> ByteString -> Builder primMapLazyByteStringFixed = BoundedPrim Word8 -> ByteString -> Builder primMapLazyByteStringBounded (BoundedPrim Word8 -> ByteString -> Builder) -> (FixedPrim Word8 -> BoundedPrim Word8) -> FixedPrim Word8 -> ByteString -> Builder forall b c a. (b -> c) -> (a -> b) -> a -> c . FixedPrim Word8 -> BoundedPrim Word8 forall a. FixedPrim a -> BoundedPrim a toB -- IMPLEMENTATION NOTE: Sadly, 'encodeListWith' cannot be used for foldr/build -- fusion. Its performance relies on hoisting several variables out of the -- inner loop. That's not possible when writing 'encodeListWith' as a 'foldr'. -- If we had stream fusion for lists, then we could fuse 'encodeListWith', as -- 'encodeWithStream' can keep control over the execution. -- | Create a 'Builder' that encodes values with the given 'BoundedPrim'. -- -- We rewrite consecutive uses of 'primBounded' such that the bound-checks are -- fused. For example, -- -- > primBounded (word32 c1) `mappend` primBounded (word32 c2) -- -- is rewritten such that the resulting 'Builder' checks only once, if ther are -- at 8 free bytes, instead of checking twice, if there are 4 free bytes. This -- optimization is not observationally equivalent in a strict sense, as it -- influences the boundaries of the generated chunks. However, for a user of -- this library it is observationally equivalent, as chunk boundaries of a lazy -- 'L.ByteString' can only be observed through the internal interface. -- Morevoer, we expect that all primitives write much fewer than 4kb (the -- default short buffer size). Hence, it is safe to ignore the additional -- memory spilled due to the more agressive buffer wrapping introduced by this -- optimization. -- {-# INLINE[1] primBounded #-} primBounded :: BoundedPrim a -> (a -> Builder) primBounded :: BoundedPrim a -> a -> Builder primBounded BoundedPrim a w a x = -- It is important to avoid recursive 'BuildStep's where possible, as -- their closure allocation is expensive. Using 'ensureFree' allows the -- 'step' to assume that at least 'sizeBound w' free space is available. Int -> Builder ensureFree (BoundedPrim a -> Int forall a. BoundedPrim a -> Int I.sizeBound BoundedPrim a w) Builder -> Builder -> Builder forall a. Monoid a => a -> a -> a `mappend` (forall r. BuildStep r -> BuildStep r) -> Builder builder forall b. (BufferRange -> IO b) -> BufferRange -> IO b forall r. BuildStep r -> BuildStep r step where step :: (BufferRange -> IO b) -> BufferRange -> IO b step BufferRange -> IO b k (BufferRange Ptr Word8 op Ptr Word8 ope) = do Ptr Word8 op' <- BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) forall a. BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) runB BoundedPrim a w a x Ptr Word8 op let !br' :: BufferRange br' = Ptr Word8 -> Ptr Word8 -> BufferRange BufferRange Ptr Word8 op' Ptr Word8 ope BufferRange -> IO b k BufferRange br' {-# RULES "append/primBounded" forall w1 w2 x1 x2. append (primBounded w1 x1) (primBounded w2 x2) = primBounded (pairB w1 w2) (x1, x2) "append/primBounded/assoc_r" forall w1 w2 x1 x2 b. append (primBounded w1 x1) (append (primBounded w2 x2) b) = append (primBounded (pairB w1 w2) (x1, x2)) b "append/primBounded/assoc_l" forall w1 w2 x1 x2 b. append (append b (primBounded w1 x1)) (primBounded w2 x2) = append b (primBounded (pairB w1 w2) (x1, x2)) #-} -- TODO: The same rules for 'putBuilder (..) >> putBuilder (..)' -- | Create a 'Builder' that encodes a list of values consecutively using a -- 'BoundedPrim' for each element. This function is more efficient than -- -- > mconcat . map (primBounded w) -- -- or -- -- > foldMap (primBounded w) -- -- because it moves several variables out of the inner loop. {-# INLINE primMapListBounded #-} primMapListBounded :: BoundedPrim a -> [a] -> Builder primMapListBounded :: BoundedPrim a -> [a] -> Builder primMapListBounded BoundedPrim a w [a] xs0 = (forall r. BuildStep r -> BuildStep r) -> Builder builder ((forall r. BuildStep r -> BuildStep r) -> Builder) -> (forall r. BuildStep r -> BuildStep r) -> Builder forall a b. (a -> b) -> a -> b $ [a] -> (BufferRange -> IO (BuildSignal r)) -> BufferRange -> IO (BuildSignal r) forall a. [a] -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) step [a] xs0 where step :: [a] -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) step [a] xs1 BufferRange -> IO (BuildSignal a) k (BufferRange Ptr Word8 op0 Ptr Word8 ope0) = [a] -> Ptr Word8 -> IO (BuildSignal a) go [a] xs1 Ptr Word8 op0 where go :: [a] -> Ptr Word8 -> IO (BuildSignal a) go [] !Ptr Word8 op = BufferRange -> IO (BuildSignal a) k (Ptr Word8 -> Ptr Word8 -> BufferRange BufferRange Ptr Word8 op Ptr Word8 ope0) go xs :: [a] xs@(a x':[a] xs') !Ptr Word8 op | Ptr Word8 op Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int bound Ptr Word8 -> Ptr Word8 -> Bool forall a. Ord a => a -> a -> Bool <= Ptr Word8 ope0 = BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) forall a. BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) runB BoundedPrim a w a x' Ptr Word8 op IO (Ptr Word8) -> (Ptr Word8 -> IO (BuildSignal a)) -> IO (BuildSignal a) forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b >>= [a] -> Ptr Word8 -> IO (BuildSignal a) go [a] xs' | Bool otherwise = BuildSignal a -> IO (BuildSignal a) forall (m :: * -> *) a. Monad m => a -> m a return (BuildSignal a -> IO (BuildSignal a)) -> BuildSignal a -> IO (BuildSignal a) forall a b. (a -> b) -> a -> b $ Int -> Ptr Word8 -> (BufferRange -> IO (BuildSignal a)) -> BuildSignal a forall a. Int -> Ptr Word8 -> BuildStep a -> BuildSignal a bufferFull Int bound Ptr Word8 op ([a] -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) step [a] xs BufferRange -> IO (BuildSignal a) k) bound :: Int bound = BoundedPrim a -> Int forall a. BoundedPrim a -> Int I.sizeBound BoundedPrim a w -- TODO: Add 'foldMap/encodeWith' its variants -- TODO: Ensure rewriting 'primBounded w . f = primBounded (w #. f)' -- | Create a 'Builder' that encodes a sequence generated from a seed value -- using a 'BoundedPrim' for each sequence element. {-# INLINE primUnfoldrBounded #-} primUnfoldrBounded :: BoundedPrim b -> (a -> Maybe (b, a)) -> a -> Builder primUnfoldrBounded :: BoundedPrim b -> (a -> Maybe (b, a)) -> a -> Builder primUnfoldrBounded BoundedPrim b w a -> Maybe (b, a) f a x0 = (forall r. BuildStep r -> BuildStep r) -> Builder builder ((forall r. BuildStep r -> BuildStep r) -> Builder) -> (forall r. BuildStep r -> BuildStep r) -> Builder forall a b. (a -> b) -> a -> b $ a -> (BufferRange -> IO (BuildSignal r)) -> BufferRange -> IO (BuildSignal r) forall a. a -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) fillWith a x0 where fillWith :: a -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) fillWith a x BufferRange -> IO (BuildSignal a) k !(BufferRange Ptr Word8 op0 Ptr Word8 ope0) = Maybe (b, a) -> Ptr Word8 -> IO (BuildSignal a) go (a -> Maybe (b, a) f a x) Ptr Word8 op0 where go :: Maybe (b, a) -> Ptr Word8 -> IO (BuildSignal a) go !Maybe (b, a) Nothing !Ptr Word8 op = do let !br' :: BufferRange br' = Ptr Word8 -> Ptr Word8 -> BufferRange BufferRange Ptr Word8 op Ptr Word8 ope0 BufferRange -> IO (BuildSignal a) k BufferRange br' go !(Just (b y, a x')) !Ptr Word8 op | Ptr Word8 op Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int bound Ptr Word8 -> Ptr Word8 -> Bool forall a. Ord a => a -> a -> Bool <= Ptr Word8 ope0 = BoundedPrim b -> b -> Ptr Word8 -> IO (Ptr Word8) forall a. BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) runB BoundedPrim b w b y Ptr Word8 op IO (Ptr Word8) -> (Ptr Word8 -> IO (BuildSignal a)) -> IO (BuildSignal a) forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b >>= Maybe (b, a) -> Ptr Word8 -> IO (BuildSignal a) go (a -> Maybe (b, a) f a x') | Bool otherwise = BuildSignal a -> IO (BuildSignal a) forall (m :: * -> *) a. Monad m => a -> m a return (BuildSignal a -> IO (BuildSignal a)) -> BuildSignal a -> IO (BuildSignal a) forall a b. (a -> b) -> a -> b $ Int -> Ptr Word8 -> (BufferRange -> IO (BuildSignal a)) -> BuildSignal a forall a. Int -> Ptr Word8 -> BuildStep a -> BuildSignal a bufferFull Int bound Ptr Word8 op ((BufferRange -> IO (BuildSignal a)) -> BuildSignal a) -> (BufferRange -> IO (BuildSignal a)) -> BuildSignal a forall a b. (a -> b) -> a -> b $ \(BufferRange Ptr Word8 opNew Ptr Word8 opeNew) -> do !Ptr Word8 opNew' <- BoundedPrim b -> b -> Ptr Word8 -> IO (Ptr Word8) forall a. BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) runB BoundedPrim b w b y Ptr Word8 opNew a -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) fillWith a x' BufferRange -> IO (BuildSignal a) k (Ptr Word8 -> Ptr Word8 -> BufferRange BufferRange Ptr Word8 opNew' Ptr Word8 opeNew) bound :: Int bound = BoundedPrim b -> Int forall a. BoundedPrim a -> Int I.sizeBound BoundedPrim b w -- | Create a 'Builder' that encodes each 'Word8' of a strict 'S.ByteString' -- using a 'BoundedPrim'. For example, we can write a 'Builder' that filters -- a strict 'S.ByteString' as follows. -- -- > import qualified Data.ByteString.Builder.Prim as P -- -- > filterBS p = P.condB p (P.liftFixedToBounded P.word8) P.emptyB -- {-# INLINE primMapByteStringBounded #-} primMapByteStringBounded :: BoundedPrim Word8 -> S.ByteString -> Builder primMapByteStringBounded :: BoundedPrim Word8 -> ByteString -> Builder primMapByteStringBounded BoundedPrim Word8 w = \ByteString bs -> (forall r. BuildStep r -> BuildStep r) -> Builder builder ((forall r. BuildStep r -> BuildStep r) -> Builder) -> (forall r. BuildStep r -> BuildStep r) -> Builder forall a b. (a -> b) -> a -> b $ ByteString -> (BufferRange -> IO (BuildSignal r)) -> BufferRange -> IO (BuildSignal r) forall a. ByteString -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) step ByteString bs where bound :: Int bound = BoundedPrim Word8 -> Int forall a. BoundedPrim a -> Int I.sizeBound BoundedPrim Word8 w step :: ByteString -> (BufferRange -> IO (BuildSignal a)) -> BufferRange -> IO (BuildSignal a) step (S.PS ForeignPtr Word8 ifp Int ioff Int isize) !BufferRange -> IO (BuildSignal a) k = Ptr Word8 -> BufferRange -> IO (BuildSignal a) goBS (ForeignPtr Word8 -> Ptr Word8 forall a. ForeignPtr a -> Ptr a unsafeForeignPtrToPtr ForeignPtr Word8 ifp Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int ioff) where !ipe :: Ptr b ipe = ForeignPtr Word8 -> Ptr Word8 forall a. ForeignPtr a -> Ptr a unsafeForeignPtrToPtr ForeignPtr Word8 ifp Ptr Word8 -> Int -> Ptr b forall a b. Ptr a -> Int -> Ptr b `plusPtr` (Int ioff Int -> Int -> Int forall a. Num a => a -> a -> a + Int isize) goBS :: Ptr Word8 -> BufferRange -> IO (BuildSignal a) goBS !Ptr Word8 ip0 !br :: BufferRange br@(BufferRange Ptr Word8 op0 Ptr Word8 ope) | Ptr Word8 ip0 Ptr Word8 -> Ptr Word8 -> Bool forall a. Ord a => a -> a -> Bool >= Ptr Word8 forall b. Ptr b ipe = do ForeignPtr Word8 -> IO () forall a. ForeignPtr a -> IO () touchForeignPtr ForeignPtr Word8 ifp -- input buffer consumed BufferRange -> IO (BuildSignal a) k BufferRange br | Ptr Word8 op0 Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int bound Ptr Word8 -> Ptr Word8 -> Bool forall a. Ord a => a -> a -> Bool <= Ptr Word8 ope = Ptr Word8 -> IO (BuildSignal a) goPartial (Ptr Word8 ip0 Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int -> Int -> Int forall a. Ord a => a -> a -> a min Int outRemaining Int inpRemaining) | Bool otherwise = BuildSignal a -> IO (BuildSignal a) forall (m :: * -> *) a. Monad m => a -> m a return (BuildSignal a -> IO (BuildSignal a)) -> BuildSignal a -> IO (BuildSignal a) forall a b. (a -> b) -> a -> b $ Int -> Ptr Word8 -> (BufferRange -> IO (BuildSignal a)) -> BuildSignal a forall a. Int -> Ptr Word8 -> BuildStep a -> BuildSignal a bufferFull Int bound Ptr Word8 op0 (Ptr Word8 -> BufferRange -> IO (BuildSignal a) goBS Ptr Word8 ip0) where outRemaining :: Int outRemaining = (Ptr Word8 ope Ptr Word8 -> Ptr Word8 -> Int forall a b. Ptr a -> Ptr b -> Int `minusPtr` Ptr Word8 op0) Int -> Int -> Int forall a. Integral a => a -> a -> a `div` Int bound inpRemaining :: Int inpRemaining = Ptr Any forall b. Ptr b ipe Ptr Any -> Ptr Word8 -> Int forall a b. Ptr a -> Ptr b -> Int `minusPtr` Ptr Word8 ip0 goPartial :: Ptr Word8 -> IO (BuildSignal a) goPartial !Ptr Word8 ipeTmp = Ptr Word8 -> Ptr Word8 -> IO (BuildSignal a) go Ptr Word8 ip0 Ptr Word8 op0 where go :: Ptr Word8 -> Ptr Word8 -> IO (BuildSignal a) go !Ptr Word8 ip !Ptr Word8 op | Ptr Word8 ip Ptr Word8 -> Ptr Word8 -> Bool forall a. Ord a => a -> a -> Bool < Ptr Word8 ipeTmp = do Word8 x <- Ptr Word8 -> IO Word8 forall a. Storable a => Ptr a -> IO a peek Ptr Word8 ip Ptr Word8 op' <- BoundedPrim Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8) forall a. BoundedPrim a -> a -> Ptr Word8 -> IO (Ptr Word8) runB BoundedPrim Word8 w Word8 x Ptr Word8 op Ptr Word8 -> Ptr Word8 -> IO (BuildSignal a) go (Ptr Word8 ip Ptr Word8 -> Int -> Ptr Word8 forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int 1) Ptr Word8 op' | Bool otherwise = Ptr Word8 -> BufferRange -> IO (BuildSignal a) goBS Ptr Word8 ip (Ptr Word8 -> Ptr Word8 -> BufferRange BufferRange Ptr Word8 op Ptr Word8 ope) -- | Chunk-wise application of 'primMapByteStringBounded'. {-# INLINE primMapLazyByteStringBounded #-} primMapLazyByteStringBounded :: BoundedPrim Word8 -> L.ByteString -> Builder primMapLazyByteStringBounded :: BoundedPrim Word8 -> ByteString -> Builder primMapLazyByteStringBounded BoundedPrim Word8 w = (ByteString -> Builder -> Builder) -> Builder -> ByteString -> Builder forall a. (ByteString -> a -> a) -> a -> ByteString -> a L.foldrChunks (\ByteString x Builder b -> BoundedPrim Word8 -> ByteString -> Builder primMapByteStringBounded BoundedPrim Word8 w ByteString x Builder -> Builder -> Builder forall a. Monoid a => a -> a -> a `mappend` Builder b) Builder forall a. Monoid a => a mempty ------------------------------------------------------------------------------ -- Char8 encoding ------------------------------------------------------------------------------ -- | Char8 encode a 'Char'. {-# INLINE char8 #-} char8 :: FixedPrim Char char8 :: FixedPrim Char char8 = (Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> (Char -> Int) -> Char -> Word8 forall b c a. (b -> c) -> (a -> b) -> a -> c . Char -> Int ord) (Char -> Word8) -> FixedPrim Word8 -> FixedPrim Char forall (f :: * -> *) b a. Contravariant f => (b -> a) -> f a -> f b >$< FixedPrim Word8 word8 ------------------------------------------------------------------------------ -- UTF-8 encoding ------------------------------------------------------------------------------ -- | UTF-8 encode a 'Char'. {-# INLINE charUtf8 #-} charUtf8 :: BoundedPrim Char charUtf8 :: BoundedPrim Char charUtf8 = Int -> (Char -> Ptr Word8 -> IO (Ptr Word8)) -> BoundedPrim Char forall a. Int -> (a -> Ptr Word8 -> IO (Ptr Word8)) -> BoundedPrim a boundedPrim Int 4 ((Word8 -> Ptr Word8 -> IO (Ptr Word8)) -> (Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8)) -> (Word8 -> Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8)) -> (Word8 -> Word8 -> Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8)) -> Char -> Ptr Word8 -> IO (Ptr Word8) forall a. (Word8 -> a) -> (Word8 -> Word8 -> a) -> (Word8 -> Word8 -> Word8 -> a) -> (Word8 -> Word8 -> Word8 -> Word8 -> a) -> Char -> a encodeCharUtf8 Word8 -> Ptr Word8 -> IO (Ptr Word8) forall a b b. Storable a => a -> Ptr b -> IO (Ptr b) f1 Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8) forall a a b b. (Storable a, Storable a) => a -> a -> Ptr b -> IO (Ptr b) f2 Word8 -> Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8) forall a a a b b. (Storable a, Storable a, Storable a) => a -> a -> a -> Ptr b -> IO (Ptr b) f3 Word8 -> Word8 -> Word8 -> Word8 -> Ptr Word8 -> IO (Ptr Word8) forall a a a a b b. (Storable a, Storable a, Storable a, Storable a) => a -> a -> a -> a -> Ptr b -> IO (Ptr b) f4) where pokeN :: Int -> (Ptr a -> m a) -> Ptr a -> m (Ptr b) pokeN Int n Ptr a -> m a io Ptr a op = Ptr a -> m a io Ptr a op m a -> m (Ptr b) -> m (Ptr b) forall (m :: * -> *) a b. Monad m => m a -> m b -> m b >> Ptr b -> m (Ptr b) forall (m :: * -> *) a. Monad m => a -> m a return (Ptr a op Ptr a -> Int -> Ptr b forall a b. Ptr a -> Int -> Ptr b `plusPtr` Int n) f1 :: a -> Ptr b -> IO (Ptr b) f1 a x1 = Int -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall (m :: * -> *) a a b. Monad m => Int -> (Ptr a -> m a) -> Ptr a -> m (Ptr b) pokeN Int 1 ((Ptr b -> IO ()) -> Ptr b -> IO (Ptr b)) -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall a b. (a -> b) -> a -> b $ \Ptr b op -> do Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 0 a x1 f2 :: a -> a -> Ptr b -> IO (Ptr b) f2 a x1 a x2 = Int -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall (m :: * -> *) a a b. Monad m => Int -> (Ptr a -> m a) -> Ptr a -> m (Ptr b) pokeN Int 2 ((Ptr b -> IO ()) -> Ptr b -> IO (Ptr b)) -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall a b. (a -> b) -> a -> b $ \Ptr b op -> do Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 0 a x1 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 1 a x2 f3 :: a -> a -> a -> Ptr b -> IO (Ptr b) f3 a x1 a x2 a x3 = Int -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall (m :: * -> *) a a b. Monad m => Int -> (Ptr a -> m a) -> Ptr a -> m (Ptr b) pokeN Int 3 ((Ptr b -> IO ()) -> Ptr b -> IO (Ptr b)) -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall a b. (a -> b) -> a -> b $ \Ptr b op -> do Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 0 a x1 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 1 a x2 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 2 a x3 f4 :: a -> a -> a -> a -> Ptr b -> IO (Ptr b) f4 a x1 a x2 a x3 a x4 = Int -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall (m :: * -> *) a a b. Monad m => Int -> (Ptr a -> m a) -> Ptr a -> m (Ptr b) pokeN Int 4 ((Ptr b -> IO ()) -> Ptr b -> IO (Ptr b)) -> (Ptr b -> IO ()) -> Ptr b -> IO (Ptr b) forall a b. (a -> b) -> a -> b $ \Ptr b op -> do Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 0 a x1 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 1 a x2 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 2 a x3 Ptr b -> Int -> a -> IO () forall a b. Storable a => Ptr b -> Int -> a -> IO () pokeByteOff Ptr b op Int 3 a x4 -- | Encode a Unicode character to another datatype, using UTF-8. This function -- acts as an abstract way of encoding characters, as it is unaware of what -- needs to happen with the resulting bytes: you have to specify functions to -- deal with those. -- {-# INLINE encodeCharUtf8 #-} encodeCharUtf8 :: (Word8 -> a) -- ^ 1-byte UTF-8 -> (Word8 -> Word8 -> a) -- ^ 2-byte UTF-8 -> (Word8 -> Word8 -> Word8 -> a) -- ^ 3-byte UTF-8 -> (Word8 -> Word8 -> Word8 -> Word8 -> a) -- ^ 4-byte UTF-8 -> Char -- ^ Input 'Char' -> a -- ^ Result encodeCharUtf8 :: (Word8 -> a) -> (Word8 -> Word8 -> a) -> (Word8 -> Word8 -> Word8 -> a) -> (Word8 -> Word8 -> Word8 -> Word8 -> a) -> Char -> a encodeCharUtf8 Word8 -> a f1 Word8 -> Word8 -> a f2 Word8 -> Word8 -> Word8 -> a f3 Word8 -> Word8 -> Word8 -> Word8 -> a f4 Char c = case Char -> Int ord Char c of Int x | Int x Int -> Int -> Bool forall a. Ord a => a -> a -> Bool <= Int 0x7F -> Word8 -> a f1 (Word8 -> a) -> Word8 -> a forall a b. (a -> b) -> a -> b $ Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral Int x | Int x Int -> Int -> Bool forall a. Ord a => a -> a -> Bool <= Int 0x07FF -> let x1 :: Word8 x1 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 6) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0xC0 x2 :: Word8 x2 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 in Word8 -> Word8 -> a f2 Word8 x1 Word8 x2 | Int x Int -> Int -> Bool forall a. Ord a => a -> a -> Bool <= Int 0xFFFF -> let x1 :: Word8 x1 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 12) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0xE0 x2 :: Word8 x2 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ ((Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 6) Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 x3 :: Word8 x3 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 in Word8 -> Word8 -> Word8 -> a f3 Word8 x1 Word8 x2 Word8 x3 | Bool otherwise -> let x1 :: Word8 x1 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 18) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0xF0 x2 :: Word8 x2 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ ((Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 12) Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 x3 :: Word8 x3 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ ((Int x Int -> Int -> Int forall a. Bits a => a -> Int -> a `shiftR` Int 6) Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 x4 :: Word8 x4 = Int -> Word8 forall a b. (Integral a, Num b) => a -> b fromIntegral (Int -> Word8) -> Int -> Word8 forall a b. (a -> b) -> a -> b $ (Int x Int -> Int -> Int forall a. Bits a => a -> a -> a .&. Int 0x3F) Int -> Int -> Int forall a. Num a => a -> a -> a + Int 0x80 in Word8 -> Word8 -> Word8 -> Word8 -> a f4 Word8 x1 Word8 x2 Word8 x3 Word8 x4