module Graphics.Formats.Collada.Transformations where
import Graphics.Formats.Collada.ColladaTypes
import Graphics.Formats.Collada.GenerateObjects
import Graphics.Formats.Collada.Vector2D3D
import Data.Vector (Vector)
import qualified Data.Vector as V
import Data.Tuple.Select
translate :: V3 -> Geometry -> Geometry
translate v (Geometry name prims (Vertices vname ps ns)) = Geometry name prims (Vertices vname (V.map (+ v) ps) ns)
extrude :: V3 -> Geometry -> Geometry
extrude v (Geometry name prims (Vertices vname ps _)) = Geometry name
(map addIndices prims)
(Vertices vname (addNewPoints ps)
(fourN ns) )
where
addNewPoints :: Vector V3 -> Vector V3
addNewPoints vs | V.null vs = V.empty
| otherwise = V.cons (V.head vs) $ V.cons ((V.head vs)+v) (addNewPoints (V.tail vs))
fourN :: Vector V3 -> Vector V3
fourN vs | V.null vs = V.empty
| otherwise = V.cons (V.head vs) $
V.cons (V.head vs) $
V.cons (V.head vs) $ V.cons (V.head vs) (fourN (V.tail vs))
addIndices (LP (LinePrimitive points normals tex color)) = PL (LinePrimitive (p points) (p points) tex color)
ns = V.map (normalsFrom v) (cycleNeighbours ps)
p :: Vector (Vector Int) -> Vector (Vector Int)
p several_outlines = V.foldr (V.++) V.empty (V.map extr_outline several_outlines)
extr_outline :: Vector Int -> Vector (Vector Int)
extr_outline points = V.map quads (cycleNeighbours points)
where
quads xs = V.cons ((V.head xs)*2) $
V.cons ((V.head (V.tail xs))*2) $
V.cons ((V.head (V.tail xs))*2+1) $
V.singleton ((V.head xs)*2+1)
normalsFrom (V3 x0 y0 z0) xs = crosspr (v1x-x0,v1y-y0,v1z-z0) (v1x-v2x,v1y-v2y,v1z-v2z)
where (V3 v1x v1y v1z ,V3 v2x v2y v2z) = (V.head xs, V.head (V.tail xs)) :: (V3,V3)
crosspr (v0,v1,v2) (w0,w1,w2) = (V3 (v1*w2-v2*w1) (v2*w0-v0*w2) (v0*w1-v1*w0))
cycleNeighbours :: Vector a -> Vector (Vector a)
cycleNeighbours xs | V.null xs = V.empty
| otherwise = cycleN (V.head xs) xs
cycleN :: a -> Vector a -> Vector (Vector a)
cycleN f xs | V.length xs >= 2 = V.cons (V.fromList [V.head xs, V.head (V.tail xs)]) (cycleN f (V.tail xs))
| otherwise = V.singleton (V.fromList [V.head xs, f ])
atop :: Geometry -> Geometry -> Geometry
atop (Geometry name0 prims0 (Vertices vname0 ps0 ns0))
(Geometry name1 prims1 (Vertices vname1 ps1 ns1)) = Geometry name0
( prims0 ++ (map (changeIndices l) prims1) )
( Vertices vname0 (ps0 V.++ ps1) (ns0 V.++ ns1) )
where changeIndices l (LP (LinePrimitive points normals texCoord mat)) =
LP (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat)
changeIndices l (LS (LinePrimitive points normals texCoord mat)) =
LS (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat)
changeIndices l (PL (LinePrimitive points normals texCoord mat)) =
PL (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat)
changeIndices l (Tr (LinePrimitive points normals texCoord mat)) =
Tr (LinePrimitive (V.map (V.map (l+)) points) (V.map (V.map (l+)) normals) texCoord mat)
l = V.length ps0
changeDiffuseColor :: String -> V4 -> Geometry -> Geometry
changeDiffuseColor str color (Geometry name prims
(Vertices vname ps ns)) = (Geometry name (map (c color) prims) (Vertices vname ps ns))
where c col (LP (LinePrimitive ps ns texCoord mat)) =
LP (LinePrimitive ps ns texCoord (map (diffuse col str) mat))
c col (LS (LinePrimitive ps ns texCoord mat)) =
LS (LinePrimitive ps ns texCoord (map (diffuse col str) mat))
c col (PL (LinePrimitive ps ns texCoord mat)) =
PL (LinePrimitive ps ns texCoord (map (diffuse col str) mat))
c col (Tr (LinePrimitive ps ns texCoord mat)) =
Tr (LinePrimitive ps ns texCoord (map (diffuse col str) mat))
changeAmbientColor :: String -> V4 -> Geometry -> Geometry
changeAmbientColor str color (Geometry name prims
(Vertices vname ps ns)) = (Geometry name (map (c color) prims) (Vertices vname ps ns))
where c col (LP (LinePrimitive ps ns texCoord mat)) =
LP (LinePrimitive ps ns texCoord (map (ambient col str) mat) )
c col (LS (LinePrimitive ps ns texCoord mat)) =
LS (LinePrimitive ps ns texCoord (map (ambient col str) mat) )
c col (PL (LinePrimitive ps ns texCoord mat)) =
PL (LinePrimitive ps ns texCoord (map (ambient col str) mat) )
c col (Tr (LinePrimitive ps ns texCoord mat)) =
Tr (LinePrimitive ps ns texCoord (map (ambient col str) mat) )