License | BSD-style |
---|---|
Maintainer | Vincent Hanquez <vincent@snarc.org> |
Stability | stable |
Portability | good |
Safe Haskell | None |
Language | Haskell2010 |
- data ChaChaDRG
- data SystemDRG
- getSystemDRG :: IO SystemDRG
- drgNew :: MonadRandom randomly => randomly ChaChaDRG
- drgNewTest :: (Word64, Word64, Word64, Word64, Word64) -> ChaChaDRG
- withDRG :: DRG gen => gen -> MonadPseudoRandom gen a -> (a, gen)
- withRandomBytes :: (ByteArray ba, DRG g) => g -> Int -> (ba -> a) -> (a, g)
- class DRG gen where
- randomBytesGenerate :: ByteArray byteArray => Int -> gen -> (byteArray, gen)
- class (Functor m, Monad m) => MonadRandom m where
- getRandomBytes :: ByteArray byteArray => Int -> m byteArray
- data MonadPseudoRandom gen a
Deterministic instances
ChaCha Deterministic Random Generator
A referentially transparent System representation of the random evaluated out of the system.
Holding onto a specific DRG means that all the already evaluated bytes will be consistently replayed.
There's no need to reseed this DRG, as only pure entropy is represented here.
Deterministic Random class
getSystemDRG :: IO SystemDRG Source
Grab one instance of the System DRG
drgNew :: MonadRandom randomly => randomly ChaChaDRG Source
Create a new DRG from system entropy
drgNewTest :: (Word64, Word64, Word64, Word64, Word64) -> ChaChaDRG Source
Create a new DRG from 5 Word64.
This is a convenient interface to create deterministic interface for quickcheck style testing.
It can also be used in other contexts provided the input has been properly randomly generated.
withDRG :: DRG gen => gen -> MonadPseudoRandom gen a -> (a, gen) Source
Run a pure computation with a Deterministic Random Generator
in the MonadPseudoRandom
withRandomBytes :: (ByteArray ba, DRG g) => g -> Int -> (ba -> a) -> (a, g) Source
Generate len random bytes and mapped the bytes to the function
f.
This is equivalent to use Control.Arrow first
with randomBytesGenerate
A Deterministic Random Generator (DRG) class
randomBytesGenerate :: ByteArray byteArray => Int -> gen -> (byteArray, gen) Source
Generate N bytes of randomness from a DRG
Random abstraction
class (Functor m, Monad m) => MonadRandom m where Source
A monad constraint that allows to generate random bytes
getRandomBytes :: ByteArray byteArray => Int -> m byteArray Source
MonadRandom IO Source | |
DRG gen => MonadRandom (MonadPseudoRandom gen) Source |
data MonadPseudoRandom gen a Source
A simple Monad class very similar to a State Monad with the state being a DRG.
DRG gen => Monad (MonadPseudoRandom gen) Source | |
DRG gen => Functor (MonadPseudoRandom gen) Source | |
DRG gen => Applicative (MonadPseudoRandom gen) Source | |
DRG gen => MonadRandom (MonadPseudoRandom gen) Source |