ecstasy: A GHC.Generics based entity component system.
Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.
We achieve being idiomatic by using GHC.Generics
and tricky type families
to derive performant data stores given only a record of the desired
components.
Downloads
- ecstasy-0.2.1.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
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Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.1.1.0, 0.1.1.1, 0.2.0.0, 0.2.0.1, 0.2.1.0 (info) |
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Change log | ChangeLog.md |
Dependencies | base (>=4.9 && <5), containers, kan-extensions, mtl, transformers [details] |
Tested with | ghc ==7.8.4, ghc ==7.10.3, ghc ==8.0.2, ghc ==8.2.1 |
License | BSD-3-Clause |
Author | Sandy Maguire |
Maintainer | sandy@sandymaguire.me |
Category | Game |
Home page | http://github.com/isovector/ecstasy/ |
Bug tracker | http://github.com/isovector/ecstasy/issues |
Source repo | head: git clone https://github.com/isovector/ecstasy.git |
Uploaded | by isovector at 2018-05-15T10:57:42Z |
Distributions | LTSHaskell:0.2.1.0, NixOS:0.2.1.0, Stackage:0.2.1.0 |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Downloads | 3408 total (16 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs available [build log] Last success reported on 2018-05-15 [all 1 reports] |