{-# LANGUAGE CPP #-}

-- | Lifted "Data.ByteString.Builder".
-- Like the original module, you probably want to import this module qualified
-- to avoid name clashes with the functions provided by "Prelude", e.g.:
--
-- > import Data.ByteString.Builder (Builder)
-- > import qualified Data.ByteString.Builder as BSB
-- > import qualified Effectful.FileSystem.IO.ByteString.Builder as EBSB
--
module Effectful.FileSystem.IO.ByteString.Builder
  ( -- * Executing Builders
    hPutBuilder
#if MIN_VERSION_bytestring(0,11,2)
  , writeFile
#endif
  ) where

import Data.ByteString.Builder (Builder)
import Data.ByteString.Builder qualified as BSB
import Prelude hiding (writeFile)
import System.IO (Handle)

import Effectful
import Effectful.Dispatch.Static
import Effectful.FileSystem

----------------------------------------
-- Executing Builders

-- | Lifted 'BS.Builder.hPutBuilder'.
hPutBuilder :: FileSystem :> es => Handle -> Builder -> Eff es ()
hPutBuilder :: forall (es :: [Effect]).
(FileSystem :> es) =>
Handle -> Builder -> Eff es ()
hPutBuilder Handle
h = IO () -> Eff es ()
forall a (es :: [Effect]). IO a -> Eff es a
unsafeEff_ (IO () -> Eff es ()) -> (Builder -> IO ()) -> Builder -> Eff es ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Handle -> Builder -> IO ()
BSB.hPutBuilder Handle
h

#if MIN_VERSION_bytestring(0,11,2)
-- | Lifted 'BS.Builder.writeFile'.
writeFile :: FileSystem :> es => FilePath -> Builder -> Eff es ()
writeFile :: forall (es :: [Effect]).
(FileSystem :> es) =>
FilePath -> Builder -> Eff es ()
writeFile FilePath
fp = IO () -> Eff es ()
forall a (es :: [Effect]). IO a -> Eff es a
unsafeEff_ (IO () -> Eff es ()) -> (Builder -> IO ()) -> Builder -> Eff es ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. FilePath -> Builder -> IO ()
BSB.writeFile FilePath
fp
#endif