gi-gobject-2.0.26: GObject bindings
CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria
Safe HaskellSafe-Inferred
LanguageHaskell2010

GI.GObject.Objects.Object

Description

All the fields in the GObject structure are private to the Object implementation and should never be accessed directly.

Synopsis

Exported types

newtype Object Source #

Memory-managed wrapper type.

Constructors

Object (ManagedPtr Object) 

Instances

Instances details
Eq Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

Methods

(==) :: Object -> Object -> Bool #

(/=) :: Object -> Object -> Bool #

GObject Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

ManagedPtrNewtype Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

Methods

toManagedPtr :: Object -> ManagedPtr Object

TypedObject Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

Methods

glibType :: IO GType

HasParentTypes Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

IsGValue (Maybe Object) Source #

Convert Object to and from GValue. See toGValue and fromGValue.

Instance details

Defined in GI.GObject.Objects.Object

Methods

gvalueGType_ :: IO GType

gvalueSet_ :: Ptr GValue -> Maybe Object -> IO ()

gvalueGet_ :: Ptr GValue -> IO (Maybe Object)

type ParentTypes Object Source # 
Instance details

Defined in GI.GObject.Objects.Object

type ParentTypes Object = '[] :: [Type]

class (GObject o, IsDescendantOf Object o) => IsObject o Source #

Type class for types which can be safely cast to Object, for instance with toObject.

Instances

Instances details
(GObject o, IsDescendantOf Object o) => IsObject o Source # 
Instance details

Defined in GI.GObject.Objects.Object

toObject :: (MonadIO m, IsObject o) => o -> m Object Source #

Cast to Object, for types for which this is known to be safe. For general casts, use castTo.

Methods

bindProperty

objectBindProperty Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a, IsObject b) 
=> a

source: the source Object

-> Text

sourceProperty: the property on source to bind

-> b

target: the target Object

-> Text

targetProperty: the property on target to bind

-> [BindingFlags]

flags: flags to pass to Binding

-> m Binding

Returns: the Binding instance representing the binding between the two Object instances. The binding is released whenever the Binding reference count reaches zero.

Creates a binding between sourceProperty on source and targetProperty on target. Whenever the sourceProperty is changed the targetProperty is updated using the same value. For instance:

 g_object_bind_property (action, "active", widget, "sensitive", 0);

Will result in the "sensitive" property of the widget Object instance to be updated with the same value of the "active" property of the action Object instance.

If flags contains BindingFlagsBidirectional then the binding will be mutual: if targetProperty on target changes then the sourceProperty on source will be updated as well.

The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call objectUnref on the returned Binding instance.

A Object can have multiple bindings.

Since: 2.26

bindPropertyFull

objectBindPropertyFull Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a, IsObject b) 
=> a

source: the source Object

-> Text

sourceProperty: the property on source to bind

-> b

target: the target Object

-> Text

targetProperty: the property on target to bind

-> [BindingFlags]

flags: flags to pass to Binding

-> GClosure c

transformTo: a Closure wrapping the transformation function from the source to the target, or Nothing to use the default

-> GClosure d

transformFrom: a Closure wrapping the transformation function from the target to the source, or Nothing to use the default

-> m Binding

Returns: the Binding instance representing the binding between the two Object instances. The binding is released whenever the Binding reference count reaches zero.

Creates a binding between sourceProperty on source and targetProperty on target, allowing you to set the transformation functions to be used by the binding.

This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

Since: 2.26

compatControl

objectCompatControl :: (HasCallStack, MonadIO m) => Word64 -> Ptr () -> m Word64 Source #

No description available in the introspection data.

forceFloating

objectForceFloating Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m () 

This function is intended for Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling objectRefSink.

Since: 2.10

freezeNotify

objectFreezeNotify Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m () 

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.

This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

getData

objectGetData Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: Object containing the associations

-> Text

key: name of the key for that association

-> m (Ptr ())

Returns: the data if found, or Nothing if no such data exists.

Gets a named field from the objects table of associations (see objectSetData).

getProperty

objectGetProperty Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> Text

propertyName: the name of the property to get

-> GValue

value: return location for the property value

-> m () 

Gets a property of an object.

The value can be:

  • an empty Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
  • a Value initialized with the expected type of the property
  • a Value initialized with a type to which the expected type of the property can be transformed

In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling valueUnset.

Note that objectGetProperty is really intended for language bindings, g_object_get() is much more convenient for C programming.

getQdata

objectGetQdata Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: The GObject to get a stored user data pointer from

-> Word32

quark: A GQuark, naming the user data pointer

-> m (Ptr ())

Returns: The user data pointer set, or Nothing

This function gets back user data pointers stored via g_object_set_qdata().

getv

objectGetv Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> [Text]

names: the names of each property to get

-> [GValue]

values: the values of each property to get

-> m () 

Gets nProperties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

Since: 2.54

interfaceFindProperty

objectInterfaceFindProperty Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> TypeInterface

gIface: any interface vtable for the interface, or the default vtable for the interface

-> Text

propertyName: name of a property to look up.

-> m GParamSpec

Returns: the ParamSpec for the property of the interface with the name propertyName, or Nothing if no such property exists.

Find the ParamSpec with the given name for an interface. Generally, the interface vtable passed in as gIface will be the default vtable from typeDefaultInterfaceRef, or, if you know the interface has already been loaded, typeDefaultInterfacePeek.

Since: 2.4

interfaceInstallProperty

objectInterfaceInstallProperty Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> TypeInterface

gIface: any interface vtable for the interface, or the default vtable for the interface.

-> GParamSpec

pspec: the ParamSpec for the new property

-> m () 

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created ParamSpec, but normally objectClassOverrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

This function is meant to be called from the interface's default vtable initialization function (the classInit member of TypeInfo.) It must not be called after after classInit has been called for any object types implementing this interface.

If pspec is a floating reference, it will be consumed.

Since: 2.4

isFloating

objectIsFloating Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m Bool

Returns: True if object has a floating reference

Checks whether object has a [floating][floating-ref] reference.

Since: 2.10

newv

objectNewv Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> GType

objectType: the type id of the Object subtype to instantiate

-> [Parameter]

parameters: an array of Parameter

-> m Object

Returns: a new instance of objectType

Deprecated: (Since version 2.54)Use g_object_new_with_properties() instead.deprecated. See Parameter for more information.

Creates a new instance of a Object subtype and sets its properties.

Construction parameters (see G_PARAM_CONSTRUCT, G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

notify

objectNotify Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> Text

propertyName: the name of a property installed on the class of object.

-> m () 

Emits a "notify" signal for the property propertyName on object.

When possible, eg. when signaling a property change from within the class that registered the property, you should use objectNotifyByPspec instead.

Note that emission of the notify signal may be blocked with objectFreezeNotify. In this case, the signal emissions are queued and will be emitted (in reverse order) when objectThawNotify is called.

notifyByPspec

objectNotifyByPspec Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> GParamSpec

pspec: the ParamSpec of a property installed on the class of object.

-> m () 

Emits a "notify" signal for the property specified by pspec on object.

This function omits the property name lookup, hence it is faster than objectNotify.

One way to avoid using objectNotify from within the class that registered the properties, and using objectNotifyByPspec instead, is to store the GParamSpec used with objectClassInstallProperty inside a static array, e.g.:

C code

 enum
 {
   PROP_0,
   PROP_FOO,
   PROP_LAST
 };

 static GParamSpec *properties[PROP_LAST];

 static void
 my_object_class_init (MyObjectClass *klass)
 {
   properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
                                            0, 100,
                                            50,
                                            G_PARAM_READWRITE);
   g_object_class_install_property (gobject_class,
                                    PROP_FOO,
                                    properties[PROP_FOO]);
 }

and then notify a change on the "foo" property with:

C code

 g_object_notify_by_pspec (self, properties[PROP_FOO]);

Since: 2.26

ref

objectRef Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m Object

Returns: the same object

Increases the reference count of object.

Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

refSink

objectRefSink Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m Object

Returns: object

Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for objectRef.

Since: 2.10

runDispose

objectRunDispose Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m () 

Releases all references to other objects. This can be used to break reference cycles.

This function should only be called from object system implementations.

setData

objectSetData Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: Object containing the associations.

-> Text

key: name of the key

-> Ptr ()

data: data to associate with that key

-> m () 

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

If the object already had an association with that name, the old association will be destroyed.

Internally, the key is converted to a GQuark using quarkFromString. This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GQuark storage growing unbounded.

setDataFull

objectSetDataFull Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: Object containing the associations

-> Text

key: name of the key

-> Ptr ()

data: data to associate with that key

-> Maybe DestroyNotify

destroy: function to call when the association is destroyed

-> m () 

Like objectSetData except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

Note that the destroy callback is not called if data is Nothing.

setProperty

objectSetProperty Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> Text

propertyName: the name of the property to set

-> GValue

value: the value

-> m () 

Sets a property on an object.

stealData

objectStealData Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: Object containing the associations

-> Text

key: name of the key

-> m (Ptr ())

Returns: the data if found, or Nothing if no such data exists.

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata

objectStealQdata Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: The GObject to get a stored user data pointer from

-> Word32

quark: A GQuark, naming the user data pointer

-> m (Ptr ())

Returns: The user data pointer set, or Nothing

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

C code

void
object_add_to_user_list (GObject     *object,
                         const gchar *new_string)
{
  // the quark, naming the object data
  GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
  // retrieve the old string list
  GList *list = g_object_steal_qdata (object, quark_string_list);

  // prepend new string
  list = g_list_prepend (list, g_strdup (new_string));
  // this changed 'list', so we need to set it again
  g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
  GList *node, *list = data;

  for (node = list; node; node = node->next)
    g_free (node->data);
  g_list_free (list);
}

Using objectGetQdata in the above example, instead of objectStealQdata would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

thawNotify

objectThawNotify Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m () 

Reverts the effect of a previous call to objectFreezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

Duplicate notifications for each property are squashed so that at most one notify signal is emitted for each property, in the reverse order in which they have been queued.

It is an error to call this function when the freeze count is zero.

unref

objectUnref Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: a Object

-> m () 

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

If the pointer to the Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to Nothing rather than retain a dangling pointer to a potentially invalid Object instance. Use g_clear_object() for this.

watchClosure

objectWatchClosure Source #

Arguments

:: (HasCallStack, MonadIO m, IsObject a) 
=> a

object: Object restricting lifetime of closure

-> GClosure b

closure: Closure to watch

-> m () 

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling closureInvalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, objectRef and objectUnref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

Signals

notify

type C_ObjectNotifyCallback = Ptr () -> Ptr GParamSpec -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

type ObjectNotifyCallback Source #

Arguments

 = GParamSpec

pspec: the ParamSpec of the property which changed.

-> IO () 

The notify signal is emitted on an object when one of its properties has its value set through objectSetProperty, g_object_set(), et al.

Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with ParamFlagsExplicitNotify, then any call to objectSetProperty results in notify being emitted, even if the new value is the same as the old. If they did pass ParamFlagsExplicitNotify, then this signal is emitted only when they explicitly call objectNotify or objectNotifyByPspec, and common practice is to do that only when the value has actually changed.

This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

C code

g_signal_connect (text_view->buffer, "notify::paste-target-list",
                  G_CALLBACK (gtk_text_view_target_list_notify),
                  text_view)

It is important to note that you must use [canonical parameter names][canonical-parameter-names] as detail strings for the notify signal.

afterObjectNotify :: (IsObject a, MonadIO m) => a -> Maybe Text -> ObjectNotifyCallback -> m SignalHandlerId Source #

Connect a signal handler for the notify signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after object #notify callback

This signal admits a optional parameter detail. If it's not Nothing, we will connect to “notify::detail” instead.

genClosure_ObjectNotify :: MonadIO m => ObjectNotifyCallback -> m (GClosure C_ObjectNotifyCallback) Source #

Wrap the callback into a GClosure.

mk_ObjectNotifyCallback :: C_ObjectNotifyCallback -> IO (FunPtr C_ObjectNotifyCallback) Source #

Generate a function pointer callable from C code, from a C_ObjectNotifyCallback.

onObjectNotify :: (IsObject a, MonadIO m) => a -> Maybe Text -> ObjectNotifyCallback -> m SignalHandlerId Source #

Connect a signal handler for the notify signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on object #notify callback

This signal admits a optional parameter detail. If it's not Nothing, we will connect to “notify::detail” instead.