Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
GLArea
is a widget that allows drawing with OpenGL.
GLArea
sets up its own GLContext
for the window it creates, and
creates a custom GL framebuffer that the widget will do GL rendering onto.
It also ensures that this framebuffer is the default GL rendering target
when rendering.
In order to draw, you have to connect to the GLArea
::render
signal,
or subclass GLArea
and override the gtkGLAreaClass
.render()
virtual
function.
The GLArea
widget ensures that the GLContext
is associated with
the widget's drawing area, and it is kept updated when the size and
position of the drawing area changes.
Drawing with GtkGLArea
The simplest way to draw using OpenGL commands in a GLArea
is to
create a widget instance and connect to the GLArea
::render
signal:
C code
// create a GtkGLArea instance GtkWidget *gl_area = gtk_gl_area_new (); // connect to the "render" signal g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
The render()
function will be called when the GLArea
is ready
for you to draw its content:
C code
static gboolean render (GtkGLArea *area, GdkGLContext *context) { // inside this function it's safe to use GL; the given // #GdkGLContext has been made current to the drawable // surface used by the #GtkGLArea and the viewport has // already been set to be the size of the allocation // we can start by clearing the buffer glClearColor (0, 0, 0, 0); glClear (GL_COLOR_BUFFER_BIT); // draw your object draw_an_object (); // we completed our drawing; the draw commands will be // flushed at the end of the signal emission chain, and // the buffers will be drawn on the window return TRUE; }
If you need to initialize OpenGL state, e.g. buffer objects or
shaders, you should use the Widget
::realize
signal; you
can use the Widget
::unrealize
signal to clean up. Since the
GLContext
creation and initialization may fail, you will
need to check for errors, using gLAreaGetError
. An example
of how to safely initialize the GL state is:
C code
static void on_realize (GtkGLarea *area) { // We need to make the context current if we want to // call GL API gtk_gl_area_make_current (area); // If there were errors during the initialization or // when trying to make the context current, this // function will return a #GError for you to catch if (gtk_gl_area_get_error (area) != NULL) return; // You can also use gtk_gl_area_set_error() in order // to show eventual initialization errors on the // GtkGLArea widget itself GError *internal_error = NULL; init_buffer_objects (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } init_shaders (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } }
If you need to change the options for creating the GLContext
you should use the GLArea
::create-context
signal.
Since: 3.16
Synopsis
- newtype GLArea = GLArea (ManagedPtr GLArea)
- class GObject o => IsGLArea o
- toGLArea :: (MonadIO m, IsGLArea o) => o -> m GLArea
- noGLArea :: Maybe GLArea
- gLAreaAttachBuffers :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m ()
- gLAreaGetAutoRender :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m Bool
- gLAreaGetContext :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m GLContext
- gLAreaGetError :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m (Maybe GError)
- gLAreaGetHasAlpha :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m Bool
- gLAreaGetHasDepthBuffer :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m Bool
- gLAreaGetHasStencilBuffer :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m Bool
- gLAreaGetRequiredVersion :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m (Int32, Int32)
- gLAreaGetUseEs :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m Bool
- gLAreaMakeCurrent :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m ()
- gLAreaNew :: (HasCallStack, MonadIO m) => m GLArea
- gLAreaQueueRender :: (HasCallStack, MonadIO m, IsGLArea a) => a -> m ()
- gLAreaSetAutoRender :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Bool -> m ()
- gLAreaSetError :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Maybe GError -> m ()
- gLAreaSetHasAlpha :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Bool -> m ()
- gLAreaSetHasDepthBuffer :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Bool -> m ()
- gLAreaSetHasStencilBuffer :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Bool -> m ()
- gLAreaSetRequiredVersion :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Int32 -> Int32 -> m ()
- gLAreaSetUseEs :: (HasCallStack, MonadIO m, IsGLArea a) => a -> Bool -> m ()
- constructGLAreaAutoRender :: IsGLArea o => Bool -> IO (GValueConstruct o)
- getGLAreaAutoRender :: (MonadIO m, IsGLArea o) => o -> m Bool
- setGLAreaAutoRender :: (MonadIO m, IsGLArea o) => o -> Bool -> m ()
- getGLAreaContext :: (MonadIO m, IsGLArea o) => o -> m GLContext
- constructGLAreaHasAlpha :: IsGLArea o => Bool -> IO (GValueConstruct o)
- getGLAreaHasAlpha :: (MonadIO m, IsGLArea o) => o -> m Bool
- setGLAreaHasAlpha :: (MonadIO m, IsGLArea o) => o -> Bool -> m ()
- constructGLAreaHasDepthBuffer :: IsGLArea o => Bool -> IO (GValueConstruct o)
- getGLAreaHasDepthBuffer :: (MonadIO m, IsGLArea o) => o -> m Bool
- setGLAreaHasDepthBuffer :: (MonadIO m, IsGLArea o) => o -> Bool -> m ()
- constructGLAreaHasStencilBuffer :: IsGLArea o => Bool -> IO (GValueConstruct o)
- getGLAreaHasStencilBuffer :: (MonadIO m, IsGLArea o) => o -> m Bool
- setGLAreaHasStencilBuffer :: (MonadIO m, IsGLArea o) => o -> Bool -> m ()
- constructGLAreaUseEs :: IsGLArea o => Bool -> IO (GValueConstruct o)
- getGLAreaUseEs :: (MonadIO m, IsGLArea o) => o -> m Bool
- setGLAreaUseEs :: (MonadIO m, IsGLArea o) => o -> Bool -> m ()
- type C_GLAreaCreateContextCallback = Ptr () -> Ptr () -> IO (Ptr GLContext)
- type GLAreaCreateContextCallback = IO GLContext
- afterGLAreaCreateContext :: (IsGLArea a, MonadIO m) => a -> GLAreaCreateContextCallback -> m SignalHandlerId
- genClosure_GLAreaCreateContext :: GLAreaCreateContextCallback -> IO Closure
- mk_GLAreaCreateContextCallback :: C_GLAreaCreateContextCallback -> IO (FunPtr C_GLAreaCreateContextCallback)
- noGLAreaCreateContextCallback :: Maybe GLAreaCreateContextCallback
- onGLAreaCreateContext :: (IsGLArea a, MonadIO m) => a -> GLAreaCreateContextCallback -> m SignalHandlerId
- wrap_GLAreaCreateContextCallback :: GLAreaCreateContextCallback -> C_GLAreaCreateContextCallback
- type C_GLAreaRenderCallback = Ptr () -> Ptr GLContext -> Ptr () -> IO CInt
- type GLAreaRenderCallback = GLContext -> IO Bool
- afterGLAreaRender :: (IsGLArea a, MonadIO m) => a -> GLAreaRenderCallback -> m SignalHandlerId
- genClosure_GLAreaRender :: GLAreaRenderCallback -> IO Closure
- mk_GLAreaRenderCallback :: C_GLAreaRenderCallback -> IO (FunPtr C_GLAreaRenderCallback)
- noGLAreaRenderCallback :: Maybe GLAreaRenderCallback
- onGLAreaRender :: (IsGLArea a, MonadIO m) => a -> GLAreaRenderCallback -> m SignalHandlerId
- wrap_GLAreaRenderCallback :: GLAreaRenderCallback -> C_GLAreaRenderCallback
- type C_GLAreaResizeCallback = Ptr () -> Int32 -> Int32 -> Ptr () -> IO ()
- type GLAreaResizeCallback = Int32 -> Int32 -> IO ()
- afterGLAreaResize :: (IsGLArea a, MonadIO m) => a -> GLAreaResizeCallback -> m SignalHandlerId
- genClosure_GLAreaResize :: GLAreaResizeCallback -> IO Closure
- mk_GLAreaResizeCallback :: C_GLAreaResizeCallback -> IO (FunPtr C_GLAreaResizeCallback)
- noGLAreaResizeCallback :: Maybe GLAreaResizeCallback
- onGLAreaResize :: (IsGLArea a, MonadIO m) => a -> GLAreaResizeCallback -> m SignalHandlerId
- wrap_GLAreaResizeCallback :: GLAreaResizeCallback -> C_GLAreaResizeCallback
Exported types
Memory-managed wrapper type.
Instances
GObject GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea gobjectType :: GLArea -> IO GType # | |
IsImplementorIface GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea | |
IsObject GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea | |
IsBuildable GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea | |
IsWidget GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea | |
IsGLArea GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea |
class GObject o => IsGLArea o Source #
Instances
(GObject a, (UnknownAncestorError GLArea a :: Constraint)) => IsGLArea a Source # | |
Defined in GI.Gtk.Objects.GLArea | |
IsGLArea GLArea Source # | |
Defined in GI.Gtk.Objects.GLArea |
Methods
attachBuffers
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m () |
Ensures that the area
framebuffer object is made the current draw
and read target, and that all the required buffers for the area
are created and bound to the frambuffer.
This function is automatically called before emitting the
GLArea
::render
signal, and doesn't normally need to be called
by application code.
Since: 3.16
getAutoRender
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m Bool | Returns: |
Returns whether the area is in auto render mode or not.
Since: 3.16
getContext
Retrieves the GLContext
used by area
.
Since: 3.16
getError
Gets the current error set on the area
.
Since: 3.16
getHasAlpha
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m Bool | Returns: |
Returns whether the area has an alpha component.
Since: 3.16
getHasDepthBuffer
gLAreaGetHasDepthBuffer Source #
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m Bool | Returns: |
Returns whether the area has a depth buffer.
Since: 3.16
getHasStencilBuffer
gLAreaGetHasStencilBuffer Source #
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m Bool | Returns: |
Returns whether the area has a stencil buffer.
Since: 3.16
getRequiredVersion
gLAreaGetRequiredVersion Source #
Retrieves the required version of OpenGL set
using gLAreaSetRequiredVersion
.
Since: 3.16
getUseEs
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m Bool | Returns: |
Retrieves the value set by gLAreaSetUseEs
.
Since: 3.22
makeCurrent
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m () |
new
:: (HasCallStack, MonadIO m) | |
=> m GLArea | Returns: a new |
Creates a new GLArea
widget.
Since: 3.16
queueRender
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> m () |
Marks the currently rendered data (if any) as invalid, and queues
a redraw of the widget, ensuring that the GLArea
::render
signal
is emitted during the draw.
This is only needed when the gLAreaSetAutoRender
has
been called with a False
value. The default behaviour is to
emit GLArea
::render
on each draw.
Since: 3.16
setAutoRender
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Bool |
|
-> m () |
If autoRender
is True
the GLArea
::render
signal will be
emitted every time the widget draws. This is the default and is
useful if drawing the widget is faster.
If autoRender
is False
the data from previous rendering is kept
around and will be used for drawing the widget the next time,
unless the window is resized. In order to force a rendering
gLAreaQueueRender
must be called. This mode is useful when
the scene changes seldomly, but takes a long time to redraw.
Since: 3.16
setError
Sets an error on the area which will be shown instead of the
GL rendering. This is useful in the GLArea
::create-context
signal if GL context creation fails.
Since: 3.16
setHasAlpha
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Bool |
|
-> m () |
If hasAlpha
is True
the buffer allocated by the widget will have
an alpha channel component, and when rendering to the window the
result will be composited over whatever is below the widget.
If hasAlpha
is False
there will be no alpha channel, and the
buffer will fully replace anything below the widget.
Since: 3.16
setHasDepthBuffer
gLAreaSetHasDepthBuffer Source #
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Bool |
|
-> m () |
If hasDepthBuffer
is True
the widget will allocate and
enable a depth buffer for the target framebuffer. Otherwise
there will be none.
Since: 3.16
setHasStencilBuffer
gLAreaSetHasStencilBuffer Source #
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Bool |
|
-> m () |
If hasStencilBuffer
is True
the widget will allocate and
enable a stencil buffer for the target framebuffer. Otherwise
there will be none.
Since: 3.16
setRequiredVersion
gLAreaSetRequiredVersion Source #
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Int32 |
|
-> Int32 |
|
-> m () |
Sets the required version of OpenGL to be used when creating the context for the widget.
This function must be called before the area has been realized.
Since: 3.16
setUseEs
:: (HasCallStack, MonadIO m, IsGLArea a) | |
=> a |
|
-> Bool |
|
-> m () |
Sets whether the area
should create an OpenGL or an OpenGL ES context.
You should check the capabilities of the GLContext
before drawing
with either API.
Since: 3.22
Properties
autoRender
If set to True
the GLArea
::render
signal will be emitted every time
the widget draws. This is the default and is useful if drawing the widget
is faster.
If set to False
the data from previous rendering is kept around and will
be used for drawing the widget the next time, unless the window is resized.
In order to force a rendering gLAreaQueueRender
must be called.
This mode is useful when the scene changes seldomly, but takes a long time
to redraw.
Since: 3.16
constructGLAreaAutoRender :: IsGLArea o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “auto-render
” property. This is rarely needed directly, but it is used by new
.
getGLAreaAutoRender :: (MonadIO m, IsGLArea o) => o -> m Bool Source #
Get the value of the “auto-render
” property.
When overloading is enabled, this is equivalent to
get
gLArea #autoRender
setGLAreaAutoRender :: (MonadIO m, IsGLArea o) => o -> Bool -> m () Source #
Set the value of the “auto-render
” property.
When overloading is enabled, this is equivalent to
set
gLArea [ #autoRender:=
value ]
context
The GLContext
used by the GLArea
widget.
The GLArea
widget is responsible for creating the GLContext
instance. If you need to render with other kinds of buffers (stencil,
depth, etc), use render buffers.
Since: 3.16
getGLAreaContext :: (MonadIO m, IsGLArea o) => o -> m GLContext Source #
Get the value of the “context
” property.
When overloading is enabled, this is equivalent to
get
gLArea #context
hasAlpha
If set to True
the buffer allocated by the widget will have an alpha channel
component, and when rendering to the window the result will be composited over
whatever is below the widget.
If set to False
there will be no alpha channel, and the buffer will fully
replace anything below the widget.
Since: 3.16
constructGLAreaHasAlpha :: IsGLArea o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “has-alpha
” property. This is rarely needed directly, but it is used by new
.
getGLAreaHasAlpha :: (MonadIO m, IsGLArea o) => o -> m Bool Source #
Get the value of the “has-alpha
” property.
When overloading is enabled, this is equivalent to
get
gLArea #hasAlpha
setGLAreaHasAlpha :: (MonadIO m, IsGLArea o) => o -> Bool -> m () Source #
Set the value of the “has-alpha
” property.
When overloading is enabled, this is equivalent to
set
gLArea [ #hasAlpha:=
value ]
hasDepthBuffer
If set to True
the widget will allocate and enable a depth buffer for the
target framebuffer.
Since: 3.16
constructGLAreaHasDepthBuffer :: IsGLArea o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “has-depth-buffer
” property. This is rarely needed directly, but it is used by new
.
getGLAreaHasDepthBuffer :: (MonadIO m, IsGLArea o) => o -> m Bool Source #
Get the value of the “has-depth-buffer
” property.
When overloading is enabled, this is equivalent to
get
gLArea #hasDepthBuffer
setGLAreaHasDepthBuffer :: (MonadIO m, IsGLArea o) => o -> Bool -> m () Source #
Set the value of the “has-depth-buffer
” property.
When overloading is enabled, this is equivalent to
set
gLArea [ #hasDepthBuffer:=
value ]
hasStencilBuffer
If set to True
the widget will allocate and enable a stencil buffer for the
target framebuffer.
Since: 3.16
constructGLAreaHasStencilBuffer :: IsGLArea o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “has-stencil-buffer
” property. This is rarely needed directly, but it is used by new
.
getGLAreaHasStencilBuffer :: (MonadIO m, IsGLArea o) => o -> m Bool Source #
Get the value of the “has-stencil-buffer
” property.
When overloading is enabled, this is equivalent to
get
gLArea #hasStencilBuffer
setGLAreaHasStencilBuffer :: (MonadIO m, IsGLArea o) => o -> Bool -> m () Source #
Set the value of the “has-stencil-buffer
” property.
When overloading is enabled, this is equivalent to
set
gLArea [ #hasStencilBuffer:=
value ]
useEs
If set to True
the widget will try to create a GLContext
using
OpenGL ES instead of OpenGL.
See also: gLContextSetUseEs
Since: 3.22
constructGLAreaUseEs :: IsGLArea o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct
with valid value for the “use-es
” property. This is rarely needed directly, but it is used by new
.
getGLAreaUseEs :: (MonadIO m, IsGLArea o) => o -> m Bool Source #
Get the value of the “use-es
” property.
When overloading is enabled, this is equivalent to
get
gLArea #useEs
setGLAreaUseEs :: (MonadIO m, IsGLArea o) => o -> Bool -> m () Source #
Set the value of the “use-es
” property.
When overloading is enabled, this is equivalent to
set
gLArea [ #useEs:=
value ]
Signals
createContext
type C_GLAreaCreateContextCallback = Ptr () -> Ptr () -> IO (Ptr GLContext) Source #
Type for the callback on the (unwrapped) C side.
type GLAreaCreateContextCallback Source #
= IO GLContext | Returns: a newly created |
The ::create-context signal is emitted when the widget is being realized, and allows you to override how the GL context is created. This is useful when you want to reuse an existing GL context, or if you want to try creating different kinds of GL options.
If context creation fails then the signal handler can use
gLAreaSetError
to register a more detailed error
of how the construction failed.
Since: 3.16
afterGLAreaCreateContext :: (IsGLArea a, MonadIO m) => a -> GLAreaCreateContextCallback -> m SignalHandlerId Source #
Connect a signal handler for the “create-context
” signal, to be run after the default handler.
When overloading is enabled, this is equivalent to
after
gLArea #createContext callback
genClosure_GLAreaCreateContext :: GLAreaCreateContextCallback -> IO Closure Source #
Wrap the callback into a Closure
.
mk_GLAreaCreateContextCallback :: C_GLAreaCreateContextCallback -> IO (FunPtr C_GLAreaCreateContextCallback) Source #
Generate a function pointer callable from C code, from a C_GLAreaCreateContextCallback
.
noGLAreaCreateContextCallback :: Maybe GLAreaCreateContextCallback Source #
A convenience synonym for
.Nothing
:: Maybe
GLAreaCreateContextCallback
onGLAreaCreateContext :: (IsGLArea a, MonadIO m) => a -> GLAreaCreateContextCallback -> m SignalHandlerId Source #
Connect a signal handler for the “create-context
” signal, to be run before the default handler.
When overloading is enabled, this is equivalent to
on
gLArea #createContext callback
wrap_GLAreaCreateContextCallback :: GLAreaCreateContextCallback -> C_GLAreaCreateContextCallback Source #
Wrap a GLAreaCreateContextCallback
into a C_GLAreaCreateContextCallback
.
render
type C_GLAreaRenderCallback = Ptr () -> Ptr GLContext -> Ptr () -> IO CInt Source #
Type for the callback on the (unwrapped) C side.
type GLAreaRenderCallback Source #
= GLContext |
|
-> IO Bool | Returns: |
The ::render signal is emitted every time the contents
of the GLArea
should be redrawn.
The context
is bound to the area
prior to emitting this function,
and the buffers are painted to the window once the emission terminates.
Since: 3.16
afterGLAreaRender :: (IsGLArea a, MonadIO m) => a -> GLAreaRenderCallback -> m SignalHandlerId Source #
Connect a signal handler for the “render
” signal, to be run after the default handler.
When overloading is enabled, this is equivalent to
after
gLArea #render callback
genClosure_GLAreaRender :: GLAreaRenderCallback -> IO Closure Source #
Wrap the callback into a Closure
.
mk_GLAreaRenderCallback :: C_GLAreaRenderCallback -> IO (FunPtr C_GLAreaRenderCallback) Source #
Generate a function pointer callable from C code, from a C_GLAreaRenderCallback
.
noGLAreaRenderCallback :: Maybe GLAreaRenderCallback Source #
A convenience synonym for
.Nothing
:: Maybe
GLAreaRenderCallback
onGLAreaRender :: (IsGLArea a, MonadIO m) => a -> GLAreaRenderCallback -> m SignalHandlerId Source #
Connect a signal handler for the “render
” signal, to be run before the default handler.
When overloading is enabled, this is equivalent to
on
gLArea #render callback
wrap_GLAreaRenderCallback :: GLAreaRenderCallback -> C_GLAreaRenderCallback Source #
Wrap a GLAreaRenderCallback
into a C_GLAreaRenderCallback
.
resize
type C_GLAreaResizeCallback = Ptr () -> Int32 -> Int32 -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GLAreaResizeCallback Source #
The ::resize signal is emitted once when the widget is realized, and then each time the widget is changed while realized. This is useful in order to keep GL state up to date with the widget size, like for instance camera properties which may depend on the width/height ratio.
The GL context for the area is guaranteed to be current when this signal is emitted.
The default handler sets up the GL viewport.
Since: 3.16
afterGLAreaResize :: (IsGLArea a, MonadIO m) => a -> GLAreaResizeCallback -> m SignalHandlerId Source #
Connect a signal handler for the “resize
” signal, to be run after the default handler.
When overloading is enabled, this is equivalent to
after
gLArea #resize callback
genClosure_GLAreaResize :: GLAreaResizeCallback -> IO Closure Source #
Wrap the callback into a Closure
.
mk_GLAreaResizeCallback :: C_GLAreaResizeCallback -> IO (FunPtr C_GLAreaResizeCallback) Source #
Generate a function pointer callable from C code, from a C_GLAreaResizeCallback
.
noGLAreaResizeCallback :: Maybe GLAreaResizeCallback Source #
A convenience synonym for
.Nothing
:: Maybe
GLAreaResizeCallback
onGLAreaResize :: (IsGLArea a, MonadIO m) => a -> GLAreaResizeCallback -> m SignalHandlerId Source #
Connect a signal handler for the “resize
” signal, to be run before the default handler.
When overloading is enabled, this is equivalent to
on
gLArea #resize callback