Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Core40
- glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()
- glBindProgramPipeline :: MonadIO m => GLuint -> m ()
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint
- glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
- glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean
- glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()
- glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()
- glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
- glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()
- glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()
- glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()
- glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()
- glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
- glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()
- glValidateProgramPipeline :: MonadIO m => GLuint -> m ()
- glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- pattern GL_ACTIVE_PROGRAM :: forall a. (Num a, Eq a) => a
- pattern GL_ALL_SHADER_BITS :: forall a. (Num a, Eq a) => a
- pattern GL_FIXED :: forall a. (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER_BIT :: forall a. (Num a, Eq a) => a
- pattern GL_GEOMETRY_SHADER_BIT :: forall a. (Num a, Eq a) => a
- pattern GL_HIGH_FLOAT :: forall a. (Num a, Eq a) => a
- pattern GL_HIGH_INT :: forall a. (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: forall a. (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: forall a. (Num a, Eq a) => a
- pattern GL_LAYER_PROVOKING_VERTEX :: forall a. (Num a, Eq a) => a
- pattern GL_LOW_FLOAT :: forall a. (Num a, Eq a) => a
- pattern GL_LOW_INT :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VARYING_VECTORS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VIEWPORTS :: forall a. (Num a, Eq a) => a
- pattern GL_MEDIUM_FLOAT :: forall a. (Num a, Eq a) => a
- pattern GL_MEDIUM_INT :: forall a. (Num a, Eq a) => a
- pattern GL_NUM_PROGRAM_BINARY_FORMATS :: forall a. (Num a, Eq a) => a
- pattern GL_NUM_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_FORMATS :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_LENGTH :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_PIPELINE_BINDING :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_SEPARABLE :: forall a. (Num a, Eq a) => a
- pattern GL_RGB565 :: forall a. (Num a, Eq a) => a
- pattern GL_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a
- pattern GL_SHADER_COMPILER :: forall a. (Num a, Eq a) => a
- pattern GL_TESS_CONTROL_SHADER_BIT :: forall a. (Num a, Eq a) => a
- pattern GL_TESS_EVALUATION_SHADER_BIT :: forall a. (Num a, Eq a) => a
- pattern GL_UNDEFINED_VERTEX :: forall a. (Num a, Eq a) => a
- pattern GL_VERTEX_SHADER_BIT :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_BOUNDS_RANGE :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: forall a. (Num a, Eq a) => a
- pattern GL_VIEWPORT_SUBPIXEL_BITS :: forall a. (Num a, Eq a) => a
Graphics.GL.Core41
module Graphics.GL.Core40
glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m () Source #
Usage: glActiveShaderProgram
pipeline program
Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml
glBindProgramPipeline :: MonadIO m => GLuint -> m () Source #
Usage: glBindProgramPipeline
pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindProgramPipeline.xhtml
glClearDepthf :: MonadIO m => GLfloat -> m () Source #
Usage: glClearDepthf
d
glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint Source #
Usage: glCreateShaderProgramv
type count strings
The length of strings
should be count
.
glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glDeleteProgramPipelines
n pipelines
The length of pipelines
should be n
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteProgramPipelines.xhtml
glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glDepthRangeArrayv
first count v
The length of v
should be COMPSIZE(count)
.
glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glDepthRangeIndexed
index n f
Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthRangeIndexed.xhtml
glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m () Source #
Usage: glDepthRangef
n f
glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #
Usage: glGenProgramPipelines
n pipelines
The length of pipelines
should be n
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenProgramPipelines.xhtml
glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source #
Usage: glGetDoublei_v
target index data
The length of data
should be COMPSIZE(target)
.
glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #
Usage: glGetFloati_v
target index data
The parameter target
is a TypeEnum
.
The length of data
should be COMPSIZE(target)
.
glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m () Source #
Usage: glGetProgramBinary
program bufSize length binaryFormat binary
The length of length
should be 1
.
The length of binaryFormat
should be 1
.
The length of binary
should be bufSize
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramBinary.xhtml
glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #
Usage: glGetProgramPipelineInfoLog
pipeline bufSize length infoLog
The length of length
should be 1
.
The length of infoLog
should be bufSize
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml
glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetProgramPipelineiv
pipeline pname params
The length of params
should be COMPSIZE(pname)
.
glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source #
Usage: glGetShaderPrecisionFormat
shadertype precisiontype range precision
The length of range
should be 2
.
The length of precision
should be 2
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml
glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #
Usage: glGetVertexAttribLdv
index pname params
The length of params
should be COMPSIZE(pname)
.
glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean Source #
Usage: glIsProgramPipeline
pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsProgramPipeline.xhtml
glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source #
Usage: glProgramBinary
program binaryFormat binary length
The length of binary
should be length
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glProgramBinary.xhtml
glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source #
Usage: glProgramParameteri
program pname value
The parameter pname
is a ProgramParameterPName
.
glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m () Source #
Usage: glProgramUniform1d
program location v0
glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramUniform1dv
program location count value
The length of value
should be count
.
glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m () Source #
Usage: glProgramUniform1f
program location v0
glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramUniform1fv
program location count value
The length of value
should be count
.
glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source #
Usage: glProgramUniform1i
program location v0
glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glProgramUniform1iv
program location count value
The length of value
should be count
.
glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m () Source #
Usage: glProgramUniform1ui
program location v0
glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #
Usage: glProgramUniform1uiv
program location count value
The length of value
should be count
.
glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramUniform2d
program location v0 v1
glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramUniform2dv
program location count value
The length of value
should be count*2
.
glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramUniform2f
program location v0 v1
glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramUniform2fv
program location count value
The length of value
should be count*2
.
glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source #
Usage: glProgramUniform2i
program location v0 v1
glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glProgramUniform2iv
program location count value
The length of value
should be count*2
.
glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () Source #
Usage: glProgramUniform2ui
program location v0 v1
glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #
Usage: glProgramUniform2uiv
program location count value
The length of value
should be count*2
.
glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramUniform3d
program location v0 v1 v2
glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramUniform3dv
program location count value
The length of value
should be count*3
.
glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramUniform3f
program location v0 v1 v2
glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramUniform3fv
program location count value
The length of value
should be count*3
.
glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source #
Usage: glProgramUniform3i
program location v0 v1 v2
glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glProgramUniform3iv
program location count value
The length of value
should be count*3
.
glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () Source #
Usage: glProgramUniform3ui
program location v0 v1 v2
glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #
Usage: glProgramUniform3uiv
program location count value
The length of value
should be count*3
.
glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glProgramUniform4d
program location v0 v1 v2 v3
glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glProgramUniform4dv
program location count value
The length of value
should be count*4
.
glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glProgramUniform4f
program location v0 v1 v2 v3
glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glProgramUniform4fv
program location count value
The length of value
should be count*4
.
glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source #
Usage: glProgramUniform4i
program location v0 v1 v2 v3
glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glProgramUniform4iv
program location count value
The length of value
should be count*4
.
glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source #
Usage: glProgramUniform4ui
program location v0 v1 v2 v3
glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source #
Usage: glProgramUniform4uiv
program location count value
The length of value
should be count*4
.
glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix2dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*4
.
glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix2fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*4
.
glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix2x3dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix2x3fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix2x4dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix2x4fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix3dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*9
.
glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix3fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*9
.
glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix3x2dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix3x2fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix3x4dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix3x4fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix4dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*16
.
glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix4fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*16
.
glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix4x2dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix4x2fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glProgramUniformMatrix4x3dv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #
Usage: glProgramUniformMatrix4x3fv
program location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glReleaseShaderCompiler :: MonadIO m => m () Source #
glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m () Source #
Usage: glScissorArrayv
first count v
The length of v
should be COMPSIZE(count)
.
glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source #
Usage: glScissorIndexed
index left bottom width height
Manual page: https://www.opengl.org/sdk/docs/man/html/glScissorIndexed.xhtml
glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #
Usage: glScissorIndexedv
index v
The length of v
should be 4
.
glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source #
Usage: glShaderBinary
count shaders binaryformat binary length
The length of shaders
should be count
.
The length of binary
should be length
.
Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml
glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m () Source #
Usage: glUseProgramStages
pipeline stages program
Manual page: https://www.opengl.org/sdk/docs/man/html/glUseProgramStages.xhtml
glValidateProgramPipeline :: MonadIO m => GLuint -> m () Source #
Usage: glValidateProgramPipeline
pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glValidateProgramPipeline.xhtml
glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () Source #
Usage: glVertexAttribL1d
index x
glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL1dv
index v
The length of v
should be 1
.
glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL2d
index x y
glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL2dv
index v
The length of v
should be 2
.
glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL3d
index x y z
glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL3dv
index v
The length of v
should be 3
.
glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glVertexAttribL4d
index x y z w
glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #
Usage: glVertexAttribL4dv
index v
The length of v
should be 4
.
glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #
Usage: glVertexAttribLPointer
index size type stride pointer
The length of pointer
should be size
.
glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source #
Usage: glViewportArrayv
first count v
The length of v
should be COMPSIZE(count)
.
glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #
Usage: glViewportIndexedf
index x y w h
glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #
Usage: glViewportIndexedfv
index v
The length of v
should be 4
.
pattern GL_ACTIVE_PROGRAM :: forall a. (Num a, Eq a) => a Source #
pattern GL_ALL_SHADER_BITS :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAGMENT_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #
pattern GL_GEOMETRY_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #
pattern GL_HIGH_FLOAT :: forall a. (Num a, Eq a) => a Source #
pattern GL_HIGH_INT :: forall a. (Num a, Eq a) => a Source #
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: forall a. (Num a, Eq a) => a Source #
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: forall a. (Num a, Eq a) => a Source #
pattern GL_LAYER_PROVOKING_VERTEX :: forall a. (Num a, Eq a) => a Source #
pattern GL_LOW_FLOAT :: forall a. (Num a, Eq a) => a Source #
pattern GL_LOW_INT :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VARYING_VECTORS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VIEWPORTS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MEDIUM_FLOAT :: forall a. (Num a, Eq a) => a Source #
pattern GL_MEDIUM_INT :: forall a. (Num a, Eq a) => a Source #
pattern GL_NUM_PROGRAM_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #
pattern GL_NUM_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_BINARY_LENGTH :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_PIPELINE_BINDING :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_SEPARABLE :: forall a. (Num a, Eq a) => a Source #
pattern GL_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #
pattern GL_SHADER_COMPILER :: forall a. (Num a, Eq a) => a Source #
pattern GL_TESS_CONTROL_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #
pattern GL_TESS_EVALUATION_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #
pattern GL_UNDEFINED_VERTEX :: forall a. (Num a, Eq a) => a Source #
pattern GL_VERTEX_SHADER_BIT :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_BOUNDS_RANGE :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: forall a. (Num a, Eq a) => a Source #
pattern GL_VIEWPORT_SUBPIXEL_BITS :: forall a. (Num a, Eq a) => a Source #