Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_geometry_shader4 :: Bool
- glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFramebufferTextureFaceARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLenum -> m ()
- glFramebufferTextureLayerARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glProgramParameteriARB :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: forall a. (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_GEOMETRY_INPUT_TYPE_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_GEOMETRY_SHADER_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_GEOMETRY_VERTICES_OUT_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_LINES_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_LINE_STRIP_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VARYING_COMPONENTS :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_PROGRAM_POINT_SIZE_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_TRIANGLES_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a
- pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a
Extension Support
gl_ARB_geometry_shader4 :: Bool Source #
Checks that the GL_ARB_geometry_shader4 extension is available.
GL_ARB_geometry_shader4
glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () Source #
Usage: glFramebufferTextureARB
target attachment texture level
The parameter target
is a FramebufferTarget
.
The parameter attachment
is a FramebufferAttachment
.
The parameter texture
is a Texture
.
The parameter level
is a CheckedInt32
.
This command is an alias for glFramebufferTexture
.
glFramebufferTextureFaceARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLenum -> m () Source #
Usage: glFramebufferTextureFaceARB
target attachment texture level face
The parameter target
is a FramebufferTarget
.
The parameter attachment
is a FramebufferAttachment
.
The parameter texture
is a Texture
.
The parameter level
is a CheckedInt32
.
The parameter face
is a TextureTarget
, one of: GL_DETAIL_TEXTURE_2D_SGIS
, GL_PROXY_TEXTURE_1D
, GL_PROXY_TEXTURE_1D_EXT
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_2D_EXT
, GL_PROXY_TEXTURE_3D
, GL_PROXY_TEXTURE_3D_EXT
, GL_PROXY_TEXTURE_4D_SGIS
, GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_3D_EXT
, GL_TEXTURE_3D_OES
, GL_TEXTURE_4D_SGIS
, GL_TEXTURE_BASE_LEVEL
, GL_TEXTURE_BASE_LEVEL_SGIS
, GL_TEXTURE_MAX_LEVEL
, GL_TEXTURE_MAX_LEVEL_SGIS
, GL_TEXTURE_MAX_LOD
, GL_TEXTURE_MAX_LOD_SGIS
, GL_TEXTURE_MIN_LOD
, GL_TEXTURE_MIN_LOD_SGIS
.
glFramebufferTextureLayerARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source #
Usage: glFramebufferTextureLayerARB
target attachment texture level layer
The parameter target
is a FramebufferTarget
.
The parameter attachment
is a FramebufferAttachment
.
The parameter texture
is a Texture
.
The parameter level
is a CheckedInt32
.
The parameter layer
is a CheckedInt32
.
This command is an alias for glFramebufferTextureLayer
.
glProgramParameteriARB :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source #
Usage: glProgramParameteriARB
program pname value
The parameter pname
is a ProgramParameterPName
.
This command is an alias for glProgramParameteri
.
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_GEOMETRY_INPUT_TYPE_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_GEOMETRY_OUTPUT_TYPE_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_GEOMETRY_SHADER_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_GEOMETRY_VERTICES_OUT_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_LINES_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_LINE_STRIP_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VARYING_COMPONENTS :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROGRAM_POINT_SIZE_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_TRIANGLES_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a Source #
pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB :: forall a. (Num a, Eq a) => a Source #