Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_SGIX_sprite :: Bool
- glSpriteParameterfSGIX :: MonadIO m => GLenum -> GLfloat -> m ()
- glSpriteParameterfvSGIX :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glSpriteParameteriSGIX :: MonadIO m => GLenum -> GLint -> m ()
- glSpriteParameterivSGIX :: MonadIO m => GLenum -> Ptr GLint -> m ()
- pattern GL_SPRITE_AXIAL_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_AXIS_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_EYE_ALIGNED_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_MODE_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_OBJECT_ALIGNED_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_SGIX :: (Eq a, Num a) => a
- pattern GL_SPRITE_TRANSLATION_SGIX :: (Eq a, Num a) => a
Extension Support
gl_SGIX_sprite :: Bool Source #
Checks that the GL_SGIX_sprite extension is available.
GL_SGIX_sprite
glSpriteParameterfSGIX :: MonadIO m => GLenum -> GLfloat -> m () Source #
Usage: glSpriteParameterfSGIX
pname param
The parameter pname
is a SpriteParameterNameSGIX
.
The parameter param
is a CheckedFloat32
.
glSpriteParameterfvSGIX :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source #
Usage: glSpriteParameterfvSGIX
pname params
The parameter pname
is a SpriteParameterNameSGIX
.
The parameter params
is a CheckedFloat32
.
The length of params
should be COMPSIZE(pname)
.
glSpriteParameteriSGIX :: MonadIO m => GLenum -> GLint -> m () Source #
Usage: glSpriteParameteriSGIX
pname param
The parameter pname
is a SpriteParameterNameSGIX
.
The parameter param
is a CheckedInt32
.
glSpriteParameterivSGIX :: MonadIO m => GLenum -> Ptr GLint -> m () Source #
Usage: glSpriteParameterivSGIX
pname params
The parameter pname
is a SpriteParameterNameSGIX
.
The parameter params
is a CheckedInt32
.
The length of params
should be COMPSIZE(pname)
.
pattern GL_SPRITE_AXIAL_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_AXIS_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_EYE_ALIGNED_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_MODE_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_OBJECT_ALIGNED_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_SGIX :: (Eq a, Num a) => a Source #
pattern GL_SPRITE_TRANSLATION_SGIX :: (Eq a, Num a) => a Source #