{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.FramebufferMultisample (
gl_ANGLE_framebuffer_multisample
, glRenderbufferStorageMultisampleANGLE
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
, pattern GL_MAX_SAMPLES_ANGLE
, pattern GL_RENDERBUFFER_SAMPLES_ANGLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ANGLE_framebuffer_multisample :: Bool
gl_ANGLE_framebuffer_multisample :: Bool
gl_ANGLE_framebuffer_multisample = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ANGLE_framebuffer_multisample" Set [Char]
extensions
{-# NOINLINE gl_ANGLE_framebuffer_multisample #-}
glRenderbufferStorageMultisampleANGLE :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleANGLE :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleANGLE = FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumsizeienumsizeisizeiIOV FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleANGLEFunPtr
glRenderbufferStorageMultisampleANGLEFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleANGLEFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleANGLEFunPtr = IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glRenderbufferStorageMultisampleANGLE")
{-# NOINLINE glRenderbufferStorageMultisampleANGLEFunPtr #-}
pattern $bGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
pattern $bGL_MAX_SAMPLES_ANGLE :: a
$mGL_MAX_SAMPLES_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_SAMPLES_ANGLE = 0x8D57
pattern $bGL_RENDERBUFFER_SAMPLES_ANGLE :: a
$mGL_RENDERBUFFER_SAMPLES_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB