{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TextureCompressionDxt3 (
gl_ANGLE_texture_compression_dxt3
, pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ANGLE_texture_compression_dxt3 :: Bool
gl_ANGLE_texture_compression_dxt3 :: Bool
gl_ANGLE_texture_compression_dxt3 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ANGLE_texture_compression_dxt3" Set [Char]
extensions
{-# NOINLINE gl_ANGLE_texture_compression_dxt3 #-}
pattern $bGL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: a
$mGL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2