{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TranslatedShaderSource (
gl_ANGLE_translated_shader_source
, glGetTranslatedShaderSourceANGLE
, pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ANGLE_translated_shader_source :: Bool
gl_ANGLE_translated_shader_source :: Bool
gl_ANGLE_translated_shader_source = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ANGLE_translated_shader_source" Set [Char]
extensions
{-# NOINLINE gl_ANGLE_translated_shader_source #-}
glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetTranslatedShaderSourceANGLE :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetTranslatedShaderSourceANGLE = FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
-> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
ffiuintsizeiPtrsizeiPtrcharIOV FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetTranslatedShaderSourceANGLEFunPtr
glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetTranslatedShaderSourceANGLEFunPtr = IO
(FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
-> FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetTranslatedShaderSourceANGLE")
{-# NOINLINE glGetTranslatedShaderSourceANGLEFunPtr #-}
pattern $bGL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: a
$mGL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0