{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.APPLE.Fence (
gl_APPLE_fence
, glDeleteFencesAPPLE
, glFinishFenceAPPLE
, glFinishObjectAPPLE
, glGenFencesAPPLE
, glIsFenceAPPLE
, glSetFenceAPPLE
, glTestFenceAPPLE
, glTestObjectAPPLE
, pattern GL_DRAW_PIXELS_APPLE
, pattern GL_FENCE_APPLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_APPLE_fence :: Bool
gl_APPLE_fence :: Bool
gl_APPLE_fence = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_APPLE_fence" Set [Char]
extensions
{-# NOINLINE gl_APPLE_fence #-}
glDeleteFencesAPPLE :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteFencesAPPLE :: GLsizei -> Ptr GLuint -> m ()
glDeleteFencesAPPLE = FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteFencesAPPLEFunPtr
glDeleteFencesAPPLEFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteFencesAPPLEFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteFencesAPPLEFunPtr = IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteFencesAPPLE")
{-# NOINLINE glDeleteFencesAPPLEFunPtr #-}
glFinishFenceAPPLE :: MonadIO m => GLuint -> m ()
glFinishFenceAPPLE :: GLuint -> m ()
glFinishFenceAPPLE = FunPtr (GLuint -> IO ()) -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO ()) -> GLuint -> m ()
ffiuintIOV FunPtr (GLuint -> IO ())
glFinishFenceAPPLEFunPtr
glFinishFenceAPPLEFunPtr :: FunPtr (GLuint -> IO ())
glFinishFenceAPPLEFunPtr :: FunPtr (GLuint -> IO ())
glFinishFenceAPPLEFunPtr = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFinishFenceAPPLE")
{-# NOINLINE glFinishFenceAPPLEFunPtr #-}
glFinishObjectAPPLE :: MonadIO m => GLenum -> GLint -> m ()
glFinishObjectAPPLE :: GLuint -> GLsizei -> m ()
glFinishObjectAPPLE = FunPtr (GLuint -> GLsizei -> IO ()) -> GLuint -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLsizei -> IO ()) -> GLuint -> GLsizei -> m ()
ffienumintIOV FunPtr (GLuint -> GLsizei -> IO ())
glFinishObjectAPPLEFunPtr
glFinishObjectAPPLEFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glFinishObjectAPPLEFunPtr :: FunPtr (GLuint -> GLsizei -> IO ())
glFinishObjectAPPLEFunPtr = IO (FunPtr (GLuint -> GLsizei -> IO ()))
-> FunPtr (GLuint -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFinishObjectAPPLE")
{-# NOINLINE glFinishObjectAPPLEFunPtr #-}
glGenFencesAPPLE :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenFencesAPPLE :: GLsizei -> Ptr GLuint -> m ()
glGenFencesAPPLE = FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLuint -> IO ())
-> GLsizei -> Ptr GLuint -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenFencesAPPLEFunPtr
glGenFencesAPPLEFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenFencesAPPLEFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenFencesAPPLEFunPtr = IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
-> FunPtr (GLsizei -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenFencesAPPLE")
{-# NOINLINE glGenFencesAPPLEFunPtr #-}
glIsFenceAPPLE :: MonadIO m => GLuint -> m GLboolean
glIsFenceAPPLE :: GLuint -> m GLboolean
glIsFenceAPPLE = FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
ffiuintIOboolean FunPtr (GLuint -> IO GLboolean)
glIsFenceAPPLEFunPtr
glIsFenceAPPLEFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsFenceAPPLEFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsFenceAPPLEFunPtr = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsFenceAPPLE")
{-# NOINLINE glIsFenceAPPLEFunPtr #-}
glSetFenceAPPLE :: MonadIO m => GLuint -> m ()
glSetFenceAPPLE :: GLuint -> m ()
glSetFenceAPPLE = FunPtr (GLuint -> IO ()) -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO ()) -> GLuint -> m ()
ffiuintIOV FunPtr (GLuint -> IO ())
glSetFenceAPPLEFunPtr
glSetFenceAPPLEFunPtr :: FunPtr (GLuint -> IO ())
glSetFenceAPPLEFunPtr :: FunPtr (GLuint -> IO ())
glSetFenceAPPLEFunPtr = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSetFenceAPPLE")
{-# NOINLINE glSetFenceAPPLEFunPtr #-}
glTestFenceAPPLE :: MonadIO m => GLuint -> m GLboolean
glTestFenceAPPLE :: GLuint -> m GLboolean
glTestFenceAPPLE = FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO GLboolean) -> GLuint -> m GLboolean
ffiuintIOboolean FunPtr (GLuint -> IO GLboolean)
glTestFenceAPPLEFunPtr
glTestFenceAPPLEFunPtr :: FunPtr (GLuint -> IO GLboolean)
glTestFenceAPPLEFunPtr :: FunPtr (GLuint -> IO GLboolean)
glTestFenceAPPLEFunPtr = IO (FunPtr (GLuint -> IO GLboolean))
-> FunPtr (GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTestFenceAPPLE")
{-# NOINLINE glTestFenceAPPLEFunPtr #-}
glTestObjectAPPLE :: MonadIO m => GLenum -> GLuint -> m GLboolean
glTestObjectAPPLE :: GLuint -> GLuint -> m GLboolean
glTestObjectAPPLE = FunPtr (GLuint -> GLuint -> IO GLboolean)
-> GLuint -> GLuint -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> IO GLboolean)
-> GLuint -> GLuint -> m GLboolean
ffienumuintIOboolean FunPtr (GLuint -> GLuint -> IO GLboolean)
glTestObjectAPPLEFunPtr
glTestObjectAPPLEFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
glTestObjectAPPLEFunPtr :: FunPtr (GLuint -> GLuint -> IO GLboolean)
glTestObjectAPPLEFunPtr = IO (FunPtr (GLuint -> GLuint -> IO GLboolean))
-> FunPtr (GLuint -> GLuint -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLuint -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glTestObjectAPPLE")
{-# NOINLINE glTestObjectAPPLEFunPtr #-}
pattern $bGL_DRAW_PIXELS_APPLE :: a
$mGL_DRAW_PIXELS_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DRAW_PIXELS_APPLE = 0x8A0A
pattern $bGL_FENCE_APPLE :: a
$mGL_FENCE_APPLE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FENCE_APPLE = 0x8A0B