{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.DepthTexture (
gl_ARB_depth_texture
, pattern GL_DEPTH_COMPONENT16_ARB
, pattern GL_DEPTH_COMPONENT24_ARB
, pattern GL_DEPTH_COMPONENT32_ARB
, pattern GL_DEPTH_TEXTURE_MODE_ARB
, pattern GL_TEXTURE_DEPTH_SIZE_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_depth_texture :: Bool
gl_ARB_depth_texture :: Bool
gl_ARB_depth_texture = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_depth_texture" Set [Char]
extensions
{-# NOINLINE gl_ARB_depth_texture #-}
pattern $bGL_DEPTH_COMPONENT16_ARB :: a
$mGL_DEPTH_COMPONENT16_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT16_ARB = 0x81A5
pattern $bGL_DEPTH_COMPONENT24_ARB :: a
$mGL_DEPTH_COMPONENT24_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT24_ARB = 0x81A6
pattern $bGL_DEPTH_COMPONENT32_ARB :: a
$mGL_DEPTH_COMPONENT32_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_COMPONENT32_ARB = 0x81A7
pattern $bGL_DEPTH_TEXTURE_MODE_ARB :: a
$mGL_DEPTH_TEXTURE_MODE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
pattern $bGL_TEXTURE_DEPTH_SIZE_ARB :: a
$mGL_TEXTURE_DEPTH_SIZE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A