{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.FragmentShader (
gl_ARB_fragment_shader
, pattern GL_FRAGMENT_SHADER_ARB
, pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
, pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_fragment_shader :: Bool
gl_ARB_fragment_shader :: Bool
gl_ARB_fragment_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_fragment_shader" Set [Char]
extensions
{-# NOINLINE gl_ARB_fragment_shader #-}
pattern $bGL_FRAGMENT_SHADER_ARB :: a
$mGL_FRAGMENT_SHADER_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_ARB = 0x8B30
pattern $bGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: a
$mGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
pattern $bGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: a
$mGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49