{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.MatrixPalette (
gl_ARB_matrix_palette
, glCurrentPaletteMatrixARB
, glMatrixIndexPointerARB
, glMatrixIndexubvARB
, glMatrixIndexuivARB
, glMatrixIndexusvARB
, pattern GL_CURRENT_MATRIX_INDEX_ARB
, pattern GL_CURRENT_PALETTE_MATRIX_ARB
, pattern GL_MATRIX_INDEX_ARRAY_ARB
, pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB
, pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB
, pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
, pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB
, pattern GL_MATRIX_PALETTE_ARB
, pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
, pattern GL_MAX_PALETTE_MATRICES_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_matrix_palette :: Bool
gl_ARB_matrix_palette :: Bool
gl_ARB_matrix_palette = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_matrix_palette" Set [Char]
extensions
{-# NOINLINE gl_ARB_matrix_palette #-}
glCurrentPaletteMatrixARB :: MonadIO m => GLint -> m ()
glCurrentPaletteMatrixARB :: GLint -> m ()
glCurrentPaletteMatrixARB = FunPtr (GLint -> IO ()) -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> IO ()) -> GLint -> m ()
ffiintIOV FunPtr (GLint -> IO ())
glCurrentPaletteMatrixARBFunPtr
glCurrentPaletteMatrixARBFunPtr :: FunPtr (GLint -> IO ())
glCurrentPaletteMatrixARBFunPtr :: FunPtr (GLint -> IO ())
glCurrentPaletteMatrixARBFunPtr = IO (FunPtr (GLint -> IO ())) -> FunPtr (GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCurrentPaletteMatrixARB")
{-# NOINLINE glCurrentPaletteMatrixARBFunPtr #-}
glMatrixIndexPointerARB :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glMatrixIndexPointerARB :: GLint -> GLenum -> GLint -> Ptr () -> m ()
glMatrixIndexPointerARB = FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ())
-> GLint -> GLenum -> GLint -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ())
-> GLint -> GLenum -> GLint -> Ptr () -> m ()
ffiintenumsizeiPtrVIOV FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ())
glMatrixIndexPointerARBFunPtr
glMatrixIndexPointerARBFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glMatrixIndexPointerARBFunPtr :: FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ())
glMatrixIndexPointerARBFunPtr = IO (FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ()))
-> FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLenum -> GLint -> Ptr () -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMatrixIndexPointerARB")
{-# NOINLINE glMatrixIndexPointerARBFunPtr #-}
glMatrixIndexubvARB :: MonadIO m => GLint -> Ptr GLubyte -> m ()
glMatrixIndexubvARB :: GLint -> Ptr GLubyte -> m ()
glMatrixIndexubvARB = FunPtr (GLint -> Ptr GLubyte -> IO ())
-> GLint -> Ptr GLubyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> Ptr GLubyte -> IO ())
-> GLint -> Ptr GLubyte -> m ()
ffiintPtrubyteIOV FunPtr (GLint -> Ptr GLubyte -> IO ())
glMatrixIndexubvARBFunPtr
glMatrixIndexubvARBFunPtr :: FunPtr (GLint -> Ptr GLubyte -> IO ())
glMatrixIndexubvARBFunPtr :: FunPtr (GLint -> Ptr GLubyte -> IO ())
glMatrixIndexubvARBFunPtr = IO (FunPtr (GLint -> Ptr GLubyte -> IO ()))
-> FunPtr (GLint -> Ptr GLubyte -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> Ptr GLubyte -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMatrixIndexubvARB")
{-# NOINLINE glMatrixIndexubvARBFunPtr #-}
glMatrixIndexuivARB :: MonadIO m => GLint -> Ptr GLuint -> m ()
glMatrixIndexuivARB :: GLint -> Ptr GLenum -> m ()
glMatrixIndexuivARB = FunPtr (GLint -> Ptr GLenum -> IO ())
-> GLint -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> Ptr GLenum -> IO ())
-> GLint -> Ptr GLenum -> m ()
ffiintPtruintIOV FunPtr (GLint -> Ptr GLenum -> IO ())
glMatrixIndexuivARBFunPtr
glMatrixIndexuivARBFunPtr :: FunPtr (GLint -> Ptr GLuint -> IO ())
glMatrixIndexuivARBFunPtr :: FunPtr (GLint -> Ptr GLenum -> IO ())
glMatrixIndexuivARBFunPtr = IO (FunPtr (GLint -> Ptr GLenum -> IO ()))
-> FunPtr (GLint -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMatrixIndexuivARB")
{-# NOINLINE glMatrixIndexuivARBFunPtr #-}
glMatrixIndexusvARB :: MonadIO m => GLint -> Ptr GLushort -> m ()
glMatrixIndexusvARB :: GLint -> Ptr GLushort -> m ()
glMatrixIndexusvARB = FunPtr (GLint -> Ptr GLushort -> IO ())
-> GLint -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> Ptr GLushort -> IO ())
-> GLint -> Ptr GLushort -> m ()
ffiintPtrushortIOV FunPtr (GLint -> Ptr GLushort -> IO ())
glMatrixIndexusvARBFunPtr
glMatrixIndexusvARBFunPtr :: FunPtr (GLint -> Ptr GLushort -> IO ())
glMatrixIndexusvARBFunPtr :: FunPtr (GLint -> Ptr GLushort -> IO ())
glMatrixIndexusvARBFunPtr = IO (FunPtr (GLint -> Ptr GLushort -> IO ()))
-> FunPtr (GLint -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> Ptr GLushort -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMatrixIndexusvARB")
{-# NOINLINE glMatrixIndexusvARBFunPtr #-}
pattern $bGL_CURRENT_MATRIX_INDEX_ARB :: a
$mGL_CURRENT_MATRIX_INDEX_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
pattern $bGL_CURRENT_PALETTE_MATRIX_ARB :: a
$mGL_CURRENT_PALETTE_MATRIX_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
pattern $bGL_MATRIX_INDEX_ARRAY_ARB :: a
$mGL_MATRIX_INDEX_ARRAY_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
pattern $bGL_MATRIX_INDEX_ARRAY_POINTER_ARB :: a
$mGL_MATRIX_INDEX_ARRAY_POINTER_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
pattern $bGL_MATRIX_INDEX_ARRAY_SIZE_ARB :: a
$mGL_MATRIX_INDEX_ARRAY_SIZE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
pattern $bGL_MATRIX_INDEX_ARRAY_STRIDE_ARB :: a
$mGL_MATRIX_INDEX_ARRAY_STRIDE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
pattern $bGL_MATRIX_INDEX_ARRAY_TYPE_ARB :: a
$mGL_MATRIX_INDEX_ARRAY_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
pattern $bGL_MATRIX_PALETTE_ARB :: a
$mGL_MATRIX_PALETTE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MATRIX_PALETTE_ARB = 0x8840
pattern $bGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: a
$mGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
pattern $bGL_MAX_PALETTE_MATRICES_ARB :: a
$mGL_MAX_PALETTE_MATRICES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PALETTE_MATRICES_ARB = 0x8842