{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureCubeMap (
gl_ARB_texture_cube_map
, pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, pattern GL_NORMAL_MAP_ARB
, pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB
, pattern GL_REFLECTION_MAP_ARB
, pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB
, pattern GL_TEXTURE_CUBE_MAP_ARB
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_texture_cube_map :: Bool
gl_ARB_texture_cube_map :: Bool
gl_ARB_texture_cube_map = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_texture_cube_map" Set [Char]
extensions
{-# NOINLINE gl_ARB_texture_cube_map #-}
pattern $bGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: a
$mGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
pattern $bGL_NORMAL_MAP_ARB :: a
$mGL_NORMAL_MAP_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NORMAL_MAP_ARB = 0x8511
pattern $bGL_PROXY_TEXTURE_CUBE_MAP_ARB :: a
$mGL_PROXY_TEXTURE_CUBE_MAP_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
pattern $bGL_REFLECTION_MAP_ARB :: a
$mGL_REFLECTION_MAP_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REFLECTION_MAP_ARB = 0x8512
pattern $bGL_TEXTURE_BINDING_CUBE_MAP_ARB :: a
$mGL_TEXTURE_BINDING_CUBE_MAP_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
pattern $bGL_TEXTURE_CUBE_MAP_ARB :: a
$mGL_TEXTURE_CUBE_MAP_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_ARB = 0x8513
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
pattern $bGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: a
$mGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
pattern $bGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: a
$mGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519