{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureFilterMinmax (
gl_ARB_texture_filter_minmax
, pattern GL_TEXTURE_REDUCTION_MODE_ARB
, pattern GL_WEIGHTED_AVERAGE_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_texture_filter_minmax :: Bool
gl_ARB_texture_filter_minmax :: Bool
gl_ARB_texture_filter_minmax = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_texture_filter_minmax" Set [Char]
extensions
{-# NOINLINE gl_ARB_texture_filter_minmax #-}
pattern $bGL_TEXTURE_REDUCTION_MODE_ARB :: a
$mGL_TEXTURE_REDUCTION_MODE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366
pattern $bGL_WEIGHTED_AVERAGE_ARB :: a
$mGL_WEIGHTED_AVERAGE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_WEIGHTED_AVERAGE_ARB = 0x9367