{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARM.ShaderFramebufferFetch (
gl_ARM_shader_framebuffer_fetch
, pattern GL_FETCH_PER_SAMPLE_ARM
, pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARM_shader_framebuffer_fetch :: Bool
gl_ARM_shader_framebuffer_fetch :: Bool
gl_ARM_shader_framebuffer_fetch = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARM_shader_framebuffer_fetch" Set [Char]
extensions
{-# NOINLINE gl_ARM_shader_framebuffer_fetch #-}
pattern $bGL_FETCH_PER_SAMPLE_ARM :: a
$mGL_FETCH_PER_SAMPLE_ARM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FETCH_PER_SAMPLE_ARM = 0x8F65
pattern $bGL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM :: a
$mGL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66