-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.FragmentShader (
  -- * Extension Support
    gl_ATI_fragment_shader

  -- * GL_ATI_fragment_shader
  , glAlphaFragmentOp1ATI
  , glAlphaFragmentOp2ATI
  , glAlphaFragmentOp3ATI
  , glBeginFragmentShaderATI
  , glBindFragmentShaderATI
  , glColorFragmentOp1ATI
  , glColorFragmentOp2ATI
  , glColorFragmentOp3ATI
  , glDeleteFragmentShaderATI
  , glEndFragmentShaderATI
  , glGenFragmentShadersATI
  , glPassTexCoordATI
  , glSampleMapATI
  , glSetFragmentShaderConstantATI
  , pattern GL_2X_BIT_ATI
  , pattern GL_4X_BIT_ATI
  , pattern GL_8X_BIT_ATI
  , pattern GL_ADD_ATI
  , pattern GL_BIAS_BIT_ATI
  , pattern GL_BLUE_BIT_ATI
  , pattern GL_CND0_ATI
  , pattern GL_CND_ATI
  , pattern GL_COLOR_ALPHA_PAIRING_ATI
  , pattern GL_COMP_BIT_ATI
  , pattern GL_CON_0_ATI
  , pattern GL_CON_10_ATI
  , pattern GL_CON_11_ATI
  , pattern GL_CON_12_ATI
  , pattern GL_CON_13_ATI
  , pattern GL_CON_14_ATI
  , pattern GL_CON_15_ATI
  , pattern GL_CON_16_ATI
  , pattern GL_CON_17_ATI
  , pattern GL_CON_18_ATI
  , pattern GL_CON_19_ATI
  , pattern GL_CON_1_ATI
  , pattern GL_CON_20_ATI
  , pattern GL_CON_21_ATI
  , pattern GL_CON_22_ATI
  , pattern GL_CON_23_ATI
  , pattern GL_CON_24_ATI
  , pattern GL_CON_25_ATI
  , pattern GL_CON_26_ATI
  , pattern GL_CON_27_ATI
  , pattern GL_CON_28_ATI
  , pattern GL_CON_29_ATI
  , pattern GL_CON_2_ATI
  , pattern GL_CON_30_ATI
  , pattern GL_CON_31_ATI
  , pattern GL_CON_3_ATI
  , pattern GL_CON_4_ATI
  , pattern GL_CON_5_ATI
  , pattern GL_CON_6_ATI
  , pattern GL_CON_7_ATI
  , pattern GL_CON_8_ATI
  , pattern GL_CON_9_ATI
  , pattern GL_DOT2_ADD_ATI
  , pattern GL_DOT3_ATI
  , pattern GL_DOT4_ATI
  , pattern GL_EIGHTH_BIT_ATI
  , pattern GL_FRAGMENT_SHADER_ATI
  , pattern GL_GREEN_BIT_ATI
  , pattern GL_HALF_BIT_ATI
  , pattern GL_LERP_ATI
  , pattern GL_MAD_ATI
  , pattern GL_MOV_ATI
  , pattern GL_MUL_ATI
  , pattern GL_NEGATE_BIT_ATI
  , pattern GL_NUM_FRAGMENT_CONSTANTS_ATI
  , pattern GL_NUM_FRAGMENT_REGISTERS_ATI
  , pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
  , pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI
  , pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI
  , pattern GL_NUM_LOOPBACK_COMPONENTS_ATI
  , pattern GL_NUM_PASSES_ATI
  , pattern GL_QUARTER_BIT_ATI
  , pattern GL_RED_BIT_ATI
  , pattern GL_REG_0_ATI
  , pattern GL_REG_10_ATI
  , pattern GL_REG_11_ATI
  , pattern GL_REG_12_ATI
  , pattern GL_REG_13_ATI
  , pattern GL_REG_14_ATI
  , pattern GL_REG_15_ATI
  , pattern GL_REG_16_ATI
  , pattern GL_REG_17_ATI
  , pattern GL_REG_18_ATI
  , pattern GL_REG_19_ATI
  , pattern GL_REG_1_ATI
  , pattern GL_REG_20_ATI
  , pattern GL_REG_21_ATI
  , pattern GL_REG_22_ATI
  , pattern GL_REG_23_ATI
  , pattern GL_REG_24_ATI
  , pattern GL_REG_25_ATI
  , pattern GL_REG_26_ATI
  , pattern GL_REG_27_ATI
  , pattern GL_REG_28_ATI
  , pattern GL_REG_29_ATI
  , pattern GL_REG_2_ATI
  , pattern GL_REG_30_ATI
  , pattern GL_REG_31_ATI
  , pattern GL_REG_3_ATI
  , pattern GL_REG_4_ATI
  , pattern GL_REG_5_ATI
  , pattern GL_REG_6_ATI
  , pattern GL_REG_7_ATI
  , pattern GL_REG_8_ATI
  , pattern GL_REG_9_ATI
  , pattern GL_SATURATE_BIT_ATI
  , pattern GL_SECONDARY_INTERPOLATOR_ATI
  , pattern GL_SUB_ATI
  , pattern GL_SWIZZLE_STQ_ATI
  , pattern GL_SWIZZLE_STQ_DQ_ATI
  , pattern GL_SWIZZLE_STRQ_ATI
  , pattern GL_SWIZZLE_STRQ_DQ_ATI
  , pattern GL_SWIZZLE_STR_ATI
  , pattern GL_SWIZZLE_STR_DR_ATI
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ATI/fragment_shader.txt GL_ATI_fragment_shader> extension is available.

gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ATI_fragment_shader" Set [Char]
extensions
{-# NOINLINE gl_ATI_fragment_shader #-}

-- | Usage: @'glAlphaFragmentOp1ATI' op dst dstMod arg1 arg1Rep arg1Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glAlphaFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp1ATI :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glAlphaFragmentOp1ATI = FunPtr
  (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintuintuintIOV FunPtr
  (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr

glAlphaFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp1ATIFunPtr :: FunPtr
  (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
     (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp1ATI")

{-# NOINLINE glAlphaFragmentOp1ATIFunPtr #-}

-- | Usage: @'glAlphaFragmentOp2ATI' op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glAlphaFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp2ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp2ATI = FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintIOV FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glAlphaFragmentOp2ATIFunPtr

glAlphaFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp2ATIFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glAlphaFragmentOp2ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp2ATI")

{-# NOINLINE glAlphaFragmentOp2ATIFunPtr #-}

-- | Usage: @'glAlphaFragmentOp3ATI' op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glAlphaFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp3ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp3ATI = FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glAlphaFragmentOp3ATIFunPtr

glAlphaFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp3ATIFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glAlphaFragmentOp3ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp3ATI")

{-# NOINLINE glAlphaFragmentOp3ATIFunPtr #-}

-- | Usage: @'glBeginFragmentShaderATI'@


glBeginFragmentShaderATI :: MonadIO m => m ()
glBeginFragmentShaderATI :: m ()
glBeginFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glBeginFragmentShaderATIFunPtr

glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBeginFragmentShaderATI")

{-# NOINLINE glBeginFragmentShaderATIFunPtr #-}

-- | Usage: @'glBindFragmentShaderATI' id@


glBindFragmentShaderATI :: MonadIO m => GLuint -> m ()
glBindFragmentShaderATI :: GLenum -> m ()
glBindFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr

glBindFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glBindFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindFragmentShaderATI")

{-# NOINLINE glBindFragmentShaderATIFunPtr #-}

-- | Usage: @'glColorFragmentOp1ATI' op dst dstMask dstMod arg1 arg1Rep arg1Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glColorFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp1ATI :: GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glColorFragmentOp1ATI = FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintIOV FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp1ATIFunPtr

glColorFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp1ATIFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp1ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp1ATI")

{-# NOINLINE glColorFragmentOp1ATIFunPtr #-}

-- | Usage: @'glColorFragmentOp2ATI' op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glColorFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp2ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp2ATI = FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintIOV FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp2ATIFunPtr

glColorFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp2ATIFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp2ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp2ATI")

{-# NOINLINE glColorFragmentOp2ATIFunPtr #-}

-- | Usage: @'glColorFragmentOp3ATI' op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod@
--
-- The parameter @op@ is a @FragmentOpATI@.


glColorFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp3ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp3ATI = FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp3ATIFunPtr

glColorFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp3ATIFunPtr :: FunPtr
  (GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> GLenum
   -> IO ())
glColorFragmentOp3ATIFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> GLenum
      -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> GLenum
         -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp3ATI")

{-# NOINLINE glColorFragmentOp3ATIFunPtr #-}

-- | Usage: @'glDeleteFragmentShaderATI' id@


glDeleteFragmentShaderATI :: MonadIO m => GLuint -> m ()
glDeleteFragmentShaderATI :: GLenum -> m ()
glDeleteFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr

glDeleteFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteFragmentShaderATI")

{-# NOINLINE glDeleteFragmentShaderATIFunPtr #-}

-- | Usage: @'glEndFragmentShaderATI'@


glEndFragmentShaderATI :: MonadIO m => m ()
glEndFragmentShaderATI :: m ()
glEndFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndFragmentShaderATIFunPtr

glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glEndFragmentShaderATI")

{-# NOINLINE glEndFragmentShaderATIFunPtr #-}

-- | Usage: @'glGenFragmentShadersATI' range@


glGenFragmentShadersATI :: MonadIO m => GLuint -> m GLuint
glGenFragmentShadersATI :: GLenum -> m GLenum
glGenFragmentShadersATI = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffiuintIOuint FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr

glGenFragmentShadersATIFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenFragmentShadersATIFunPtr :: FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenFragmentShadersATI")

{-# NOINLINE glGenFragmentShadersATIFunPtr #-}

-- | Usage: @'glPassTexCoordATI' dst coord swizzle@
--
-- The parameter @swizzle@ is a @SwizzleOpATI@.


glPassTexCoordATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glPassTexCoordATI :: GLenum -> GLenum -> GLenum -> m ()
glPassTexCoordATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr

glPassTexCoordATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glPassTexCoordATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glPassTexCoordATI")

{-# NOINLINE glPassTexCoordATIFunPtr #-}

-- | Usage: @'glSampleMapATI' dst interp swizzle@
--
-- The parameter @swizzle@ is a @SwizzleOpATI@.


glSampleMapATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glSampleMapATI :: GLenum -> GLenum -> GLenum -> m ()
glSampleMapATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr

glSampleMapATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glSampleMapATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSampleMapATI")

{-# NOINLINE glSampleMapATIFunPtr #-}

-- | Usage: @'glSetFragmentShaderConstantATI' dst value@
--
-- The length of @value@ should be @4@.


glSetFragmentShaderConstantATI :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI :: GLenum -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr

glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSetFragmentShaderConstantATI")

{-# NOINLINE glSetFragmentShaderConstantATIFunPtr #-}

pattern $bGL_2X_BIT_ATI :: a
$mGL_2X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_2X_BIT_ATI = 0x00000001

pattern $bGL_4X_BIT_ATI :: a
$mGL_4X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_4X_BIT_ATI = 0x00000002

pattern $bGL_8X_BIT_ATI :: a
$mGL_8X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_8X_BIT_ATI = 0x00000004

pattern $bGL_ADD_ATI :: a
$mGL_ADD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ADD_ATI = 0x8963

pattern $bGL_BIAS_BIT_ATI :: a
$mGL_BIAS_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BIAS_BIT_ATI = 0x00000008

pattern $bGL_BLUE_BIT_ATI :: a
$mGL_BLUE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_BIT_ATI = 0x00000004

pattern $bGL_CND0_ATI :: a
$mGL_CND0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CND0_ATI = 0x896B

pattern $bGL_CND_ATI :: a
$mGL_CND_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CND_ATI = 0x896A

pattern $bGL_COLOR_ALPHA_PAIRING_ATI :: a
$mGL_COLOR_ALPHA_PAIRING_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ALPHA_PAIRING_ATI = 0x8975

pattern $bGL_COMP_BIT_ATI :: a
$mGL_COMP_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMP_BIT_ATI = 0x00000002

pattern $bGL_CON_0_ATI :: a
$mGL_CON_0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_0_ATI = 0x8941

pattern $bGL_CON_10_ATI :: a
$mGL_CON_10_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_10_ATI = 0x894B

pattern $bGL_CON_11_ATI :: a
$mGL_CON_11_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_11_ATI = 0x894C

pattern $bGL_CON_12_ATI :: a
$mGL_CON_12_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_12_ATI = 0x894D

pattern $bGL_CON_13_ATI :: a
$mGL_CON_13_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_13_ATI = 0x894E

pattern $bGL_CON_14_ATI :: a
$mGL_CON_14_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_14_ATI = 0x894F

pattern $bGL_CON_15_ATI :: a
$mGL_CON_15_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_15_ATI = 0x8950

pattern $bGL_CON_16_ATI :: a
$mGL_CON_16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_16_ATI = 0x8951

pattern $bGL_CON_17_ATI :: a
$mGL_CON_17_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_17_ATI = 0x8952

pattern $bGL_CON_18_ATI :: a
$mGL_CON_18_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_18_ATI = 0x8953

pattern $bGL_CON_19_ATI :: a
$mGL_CON_19_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_19_ATI = 0x8954

pattern $bGL_CON_1_ATI :: a
$mGL_CON_1_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_1_ATI = 0x8942

pattern $bGL_CON_20_ATI :: a
$mGL_CON_20_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_20_ATI = 0x8955

pattern $bGL_CON_21_ATI :: a
$mGL_CON_21_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_21_ATI = 0x8956

pattern $bGL_CON_22_ATI :: a
$mGL_CON_22_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_22_ATI = 0x8957

pattern $bGL_CON_23_ATI :: a
$mGL_CON_23_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_23_ATI = 0x8958

pattern $bGL_CON_24_ATI :: a
$mGL_CON_24_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_24_ATI = 0x8959

pattern $bGL_CON_25_ATI :: a
$mGL_CON_25_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_25_ATI = 0x895A

pattern $bGL_CON_26_ATI :: a
$mGL_CON_26_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_26_ATI = 0x895B

pattern $bGL_CON_27_ATI :: a
$mGL_CON_27_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_27_ATI = 0x895C

pattern $bGL_CON_28_ATI :: a
$mGL_CON_28_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_28_ATI = 0x895D

pattern $bGL_CON_29_ATI :: a
$mGL_CON_29_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_29_ATI = 0x895E

pattern $bGL_CON_2_ATI :: a
$mGL_CON_2_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_2_ATI = 0x8943

pattern $bGL_CON_30_ATI :: a
$mGL_CON_30_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_30_ATI = 0x895F

pattern $bGL_CON_31_ATI :: a
$mGL_CON_31_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_31_ATI = 0x8960

pattern $bGL_CON_3_ATI :: a
$mGL_CON_3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_3_ATI = 0x8944

pattern $bGL_CON_4_ATI :: a
$mGL_CON_4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_4_ATI = 0x8945

pattern $bGL_CON_5_ATI :: a
$mGL_CON_5_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_5_ATI = 0x8946

pattern $bGL_CON_6_ATI :: a
$mGL_CON_6_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_6_ATI = 0x8947

pattern $bGL_CON_7_ATI :: a
$mGL_CON_7_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_7_ATI = 0x8948

pattern $bGL_CON_8_ATI :: a
$mGL_CON_8_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_8_ATI = 0x8949

pattern $bGL_CON_9_ATI :: a
$mGL_CON_9_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_9_ATI = 0x894A

pattern $bGL_DOT2_ADD_ATI :: a
$mGL_DOT2_ADD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT2_ADD_ATI = 0x896C

pattern $bGL_DOT3_ATI :: a
$mGL_DOT3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT3_ATI = 0x8966

pattern $bGL_DOT4_ATI :: a
$mGL_DOT4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT4_ATI = 0x8967

pattern $bGL_EIGHTH_BIT_ATI :: a
$mGL_EIGHTH_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EIGHTH_BIT_ATI = 0x00000020

pattern $bGL_FRAGMENT_SHADER_ATI :: a
$mGL_FRAGMENT_SHADER_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_ATI = 0x8920

pattern $bGL_GREEN_BIT_ATI :: a
$mGL_GREEN_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_BIT_ATI = 0x00000002

pattern $bGL_HALF_BIT_ATI :: a
$mGL_HALF_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_BIT_ATI = 0x00000008

pattern $bGL_LERP_ATI :: a
$mGL_LERP_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LERP_ATI = 0x8969

pattern $bGL_MAD_ATI :: a
$mGL_MAD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAD_ATI = 0x8968

pattern $bGL_MOV_ATI :: a
$mGL_MOV_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MOV_ATI = 0x8961

pattern $bGL_MUL_ATI :: a
$mGL_MUL_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MUL_ATI = 0x8964

pattern $bGL_NEGATE_BIT_ATI :: a
$mGL_NEGATE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATE_BIT_ATI = 0x00000004

pattern $bGL_NUM_FRAGMENT_CONSTANTS_ATI :: a
$mGL_NUM_FRAGMENT_CONSTANTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F

pattern $bGL_NUM_FRAGMENT_REGISTERS_ATI :: a
$mGL_NUM_FRAGMENT_REGISTERS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E

pattern $bGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: a
$mGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973

pattern $bGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: a
$mGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971

pattern $bGL_NUM_INSTRUCTIONS_TOTAL_ATI :: a
$mGL_NUM_INSTRUCTIONS_TOTAL_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972

pattern $bGL_NUM_LOOPBACK_COMPONENTS_ATI :: a
$mGL_NUM_LOOPBACK_COMPONENTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974

pattern $bGL_NUM_PASSES_ATI :: a
$mGL_NUM_PASSES_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_PASSES_ATI = 0x8970

pattern $bGL_QUARTER_BIT_ATI :: a
$mGL_QUARTER_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUARTER_BIT_ATI = 0x00000010

pattern $bGL_RED_BIT_ATI :: a
$mGL_RED_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_BIT_ATI = 0x00000001

pattern $bGL_REG_0_ATI :: a
$mGL_REG_0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_0_ATI = 0x8921

pattern $bGL_REG_10_ATI :: a
$mGL_REG_10_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_10_ATI = 0x892B

pattern $bGL_REG_11_ATI :: a
$mGL_REG_11_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_11_ATI = 0x892C

pattern $bGL_REG_12_ATI :: a
$mGL_REG_12_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_12_ATI = 0x892D

pattern $bGL_REG_13_ATI :: a
$mGL_REG_13_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_13_ATI = 0x892E

pattern $bGL_REG_14_ATI :: a
$mGL_REG_14_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_14_ATI = 0x892F

pattern $bGL_REG_15_ATI :: a
$mGL_REG_15_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_15_ATI = 0x8930

pattern $bGL_REG_16_ATI :: a
$mGL_REG_16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_16_ATI = 0x8931

pattern $bGL_REG_17_ATI :: a
$mGL_REG_17_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_17_ATI = 0x8932

pattern $bGL_REG_18_ATI :: a
$mGL_REG_18_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_18_ATI = 0x8933

pattern $bGL_REG_19_ATI :: a
$mGL_REG_19_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_19_ATI = 0x8934

pattern $bGL_REG_1_ATI :: a
$mGL_REG_1_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_1_ATI = 0x8922

pattern $bGL_REG_20_ATI :: a
$mGL_REG_20_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_20_ATI = 0x8935

pattern $bGL_REG_21_ATI :: a
$mGL_REG_21_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_21_ATI = 0x8936

pattern $bGL_REG_22_ATI :: a
$mGL_REG_22_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_22_ATI = 0x8937

pattern $bGL_REG_23_ATI :: a
$mGL_REG_23_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_23_ATI = 0x8938

pattern $bGL_REG_24_ATI :: a
$mGL_REG_24_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_24_ATI = 0x8939

pattern $bGL_REG_25_ATI :: a
$mGL_REG_25_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_25_ATI = 0x893A

pattern $bGL_REG_26_ATI :: a
$mGL_REG_26_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_26_ATI = 0x893B

pattern $bGL_REG_27_ATI :: a
$mGL_REG_27_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_27_ATI = 0x893C

pattern $bGL_REG_28_ATI :: a
$mGL_REG_28_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_28_ATI = 0x893D

pattern $bGL_REG_29_ATI :: a
$mGL_REG_29_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_29_ATI = 0x893E

pattern $bGL_REG_2_ATI :: a
$mGL_REG_2_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_2_ATI = 0x8923

pattern $bGL_REG_30_ATI :: a
$mGL_REG_30_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_30_ATI = 0x893F

pattern $bGL_REG_31_ATI :: a
$mGL_REG_31_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_31_ATI = 0x8940

pattern $bGL_REG_3_ATI :: a
$mGL_REG_3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_3_ATI = 0x8924

pattern $bGL_REG_4_ATI :: a
$mGL_REG_4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_4_ATI = 0x8925

pattern $bGL_REG_5_ATI :: a
$mGL_REG_5_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_5_ATI = 0x8926

pattern $bGL_REG_6_ATI :: a
$mGL_REG_6_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_6_ATI = 0x8927

pattern $bGL_REG_7_ATI :: a
$mGL_REG_7_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_7_ATI = 0x8928

pattern $bGL_REG_8_ATI :: a
$mGL_REG_8_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_8_ATI = 0x8929

pattern $bGL_REG_9_ATI :: a
$mGL_REG_9_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_9_ATI = 0x892A

pattern $bGL_SATURATE_BIT_ATI :: a
$mGL_SATURATE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SATURATE_BIT_ATI = 0x00000040

pattern $bGL_SECONDARY_INTERPOLATOR_ATI :: a
$mGL_SECONDARY_INTERPOLATOR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_INTERPOLATOR_ATI = 0x896D

pattern $bGL_SUB_ATI :: a
$mGL_SUB_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SUB_ATI = 0x8965

pattern $bGL_SWIZZLE_STQ_ATI :: a
$mGL_SWIZZLE_STQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STQ_ATI = 0x8977

pattern $bGL_SWIZZLE_STQ_DQ_ATI :: a
$mGL_SWIZZLE_STQ_DQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STQ_DQ_ATI = 0x8979

pattern $bGL_SWIZZLE_STRQ_ATI :: a
$mGL_SWIZZLE_STRQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STRQ_ATI = 0x897A

pattern $bGL_SWIZZLE_STRQ_DQ_ATI :: a
$mGL_SWIZZLE_STRQ_DQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STRQ_DQ_ATI = 0x897B

pattern $bGL_SWIZZLE_STR_ATI :: a
$mGL_SWIZZLE_STR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STR_ATI = 0x8976

pattern $bGL_SWIZZLE_STR_DR_ATI :: a
$mGL_SWIZZLE_STR_DR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STR_DR_ATI = 0x8978