{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.FragmentShader (
gl_ATI_fragment_shader
, glAlphaFragmentOp1ATI
, glAlphaFragmentOp2ATI
, glAlphaFragmentOp3ATI
, glBeginFragmentShaderATI
, glBindFragmentShaderATI
, glColorFragmentOp1ATI
, glColorFragmentOp2ATI
, glColorFragmentOp3ATI
, glDeleteFragmentShaderATI
, glEndFragmentShaderATI
, glGenFragmentShadersATI
, glPassTexCoordATI
, glSampleMapATI
, glSetFragmentShaderConstantATI
, pattern GL_2X_BIT_ATI
, pattern GL_4X_BIT_ATI
, pattern GL_8X_BIT_ATI
, pattern GL_ADD_ATI
, pattern GL_BIAS_BIT_ATI
, pattern GL_BLUE_BIT_ATI
, pattern GL_CND0_ATI
, pattern GL_CND_ATI
, pattern GL_COLOR_ALPHA_PAIRING_ATI
, pattern GL_COMP_BIT_ATI
, pattern GL_CON_0_ATI
, pattern GL_CON_10_ATI
, pattern GL_CON_11_ATI
, pattern GL_CON_12_ATI
, pattern GL_CON_13_ATI
, pattern GL_CON_14_ATI
, pattern GL_CON_15_ATI
, pattern GL_CON_16_ATI
, pattern GL_CON_17_ATI
, pattern GL_CON_18_ATI
, pattern GL_CON_19_ATI
, pattern GL_CON_1_ATI
, pattern GL_CON_20_ATI
, pattern GL_CON_21_ATI
, pattern GL_CON_22_ATI
, pattern GL_CON_23_ATI
, pattern GL_CON_24_ATI
, pattern GL_CON_25_ATI
, pattern GL_CON_26_ATI
, pattern GL_CON_27_ATI
, pattern GL_CON_28_ATI
, pattern GL_CON_29_ATI
, pattern GL_CON_2_ATI
, pattern GL_CON_30_ATI
, pattern GL_CON_31_ATI
, pattern GL_CON_3_ATI
, pattern GL_CON_4_ATI
, pattern GL_CON_5_ATI
, pattern GL_CON_6_ATI
, pattern GL_CON_7_ATI
, pattern GL_CON_8_ATI
, pattern GL_CON_9_ATI
, pattern GL_DOT2_ADD_ATI
, pattern GL_DOT3_ATI
, pattern GL_DOT4_ATI
, pattern GL_EIGHTH_BIT_ATI
, pattern GL_FRAGMENT_SHADER_ATI
, pattern GL_GREEN_BIT_ATI
, pattern GL_HALF_BIT_ATI
, pattern GL_LERP_ATI
, pattern GL_MAD_ATI
, pattern GL_MOV_ATI
, pattern GL_MUL_ATI
, pattern GL_NEGATE_BIT_ATI
, pattern GL_NUM_FRAGMENT_CONSTANTS_ATI
, pattern GL_NUM_FRAGMENT_REGISTERS_ATI
, pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
, pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI
, pattern GL_NUM_LOOPBACK_COMPONENTS_ATI
, pattern GL_NUM_PASSES_ATI
, pattern GL_QUARTER_BIT_ATI
, pattern GL_RED_BIT_ATI
, pattern GL_REG_0_ATI
, pattern GL_REG_10_ATI
, pattern GL_REG_11_ATI
, pattern GL_REG_12_ATI
, pattern GL_REG_13_ATI
, pattern GL_REG_14_ATI
, pattern GL_REG_15_ATI
, pattern GL_REG_16_ATI
, pattern GL_REG_17_ATI
, pattern GL_REG_18_ATI
, pattern GL_REG_19_ATI
, pattern GL_REG_1_ATI
, pattern GL_REG_20_ATI
, pattern GL_REG_21_ATI
, pattern GL_REG_22_ATI
, pattern GL_REG_23_ATI
, pattern GL_REG_24_ATI
, pattern GL_REG_25_ATI
, pattern GL_REG_26_ATI
, pattern GL_REG_27_ATI
, pattern GL_REG_28_ATI
, pattern GL_REG_29_ATI
, pattern GL_REG_2_ATI
, pattern GL_REG_30_ATI
, pattern GL_REG_31_ATI
, pattern GL_REG_3_ATI
, pattern GL_REG_4_ATI
, pattern GL_REG_5_ATI
, pattern GL_REG_6_ATI
, pattern GL_REG_7_ATI
, pattern GL_REG_8_ATI
, pattern GL_REG_9_ATI
, pattern GL_SATURATE_BIT_ATI
, pattern GL_SECONDARY_INTERPOLATOR_ATI
, pattern GL_SUB_ATI
, pattern GL_SWIZZLE_STQ_ATI
, pattern GL_SWIZZLE_STQ_DQ_ATI
, pattern GL_SWIZZLE_STRQ_ATI
, pattern GL_SWIZZLE_STRQ_DQ_ATI
, pattern GL_SWIZZLE_STR_ATI
, pattern GL_SWIZZLE_STR_DR_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ATI_fragment_shader" Set [Char]
extensions
{-# NOINLINE gl_ATI_fragment_shader #-}
glAlphaFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp1ATI :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glAlphaFragmentOp1ATI = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintuintuintIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr
glAlphaFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp1ATIFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp1ATI")
{-# NOINLINE glAlphaFragmentOp1ATIFunPtr #-}
glAlphaFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp2ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp2ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp2ATIFunPtr
glAlphaFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp2ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp2ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp2ATI")
{-# NOINLINE glAlphaFragmentOp2ATIFunPtr #-}
glAlphaFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp3ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp3ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp3ATIFunPtr
glAlphaFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp3ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp3ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAlphaFragmentOp3ATI")
{-# NOINLINE glAlphaFragmentOp3ATIFunPtr #-}
glBeginFragmentShaderATI :: MonadIO m => m ()
glBeginFragmentShaderATI :: m ()
glBeginFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glBeginFragmentShaderATIFunPtr
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBeginFragmentShaderATI")
{-# NOINLINE glBeginFragmentShaderATIFunPtr #-}
glBindFragmentShaderATI :: MonadIO m => GLuint -> m ()
glBindFragmentShaderATI :: GLenum -> m ()
glBindFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr
glBindFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glBindFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindFragmentShaderATI")
{-# NOINLINE glBindFragmentShaderATIFunPtr #-}
glColorFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp1ATI :: GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glColorFragmentOp1ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp1ATIFunPtr
glColorFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp1ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp1ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp1ATI")
{-# NOINLINE glColorFragmentOp1ATIFunPtr #-}
glColorFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp2ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp2ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp2ATIFunPtr
glColorFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp2ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp2ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp2ATI")
{-# NOINLINE glColorFragmentOp2ATIFunPtr #-}
glColorFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp3ATI :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp3ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp3ATIFunPtr
glColorFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp3ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp3ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glColorFragmentOp3ATI")
{-# NOINLINE glColorFragmentOp3ATIFunPtr #-}
glDeleteFragmentShaderATI :: MonadIO m => GLuint -> m ()
glDeleteFragmentShaderATI :: GLenum -> m ()
glDeleteFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteFragmentShaderATI")
{-# NOINLINE glDeleteFragmentShaderATIFunPtr #-}
glEndFragmentShaderATI :: MonadIO m => m ()
glEndFragmentShaderATI :: m ()
glEndFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndFragmentShaderATIFunPtr
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glEndFragmentShaderATI")
{-# NOINLINE glEndFragmentShaderATIFunPtr #-}
glGenFragmentShadersATI :: MonadIO m => GLuint -> m GLuint
glGenFragmentShadersATI :: GLenum -> m GLenum
glGenFragmentShadersATI = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffiuintIOuint FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr
glGenFragmentShadersATIFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenFragmentShadersATIFunPtr :: FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenFragmentShadersATI")
{-# NOINLINE glGenFragmentShadersATIFunPtr #-}
glPassTexCoordATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glPassTexCoordATI :: GLenum -> GLenum -> GLenum -> m ()
glPassTexCoordATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr
glPassTexCoordATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glPassTexCoordATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glPassTexCoordATI")
{-# NOINLINE glPassTexCoordATIFunPtr #-}
glSampleMapATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glSampleMapATI :: GLenum -> GLenum -> GLenum -> m ()
glSampleMapATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr
glSampleMapATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glSampleMapATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSampleMapATI")
{-# NOINLINE glSampleMapATIFunPtr #-}
glSetFragmentShaderConstantATI :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI :: GLenum -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glSetFragmentShaderConstantATI")
{-# NOINLINE glSetFragmentShaderConstantATIFunPtr #-}
pattern $bGL_2X_BIT_ATI :: a
$mGL_2X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_2X_BIT_ATI = 0x00000001
pattern $bGL_4X_BIT_ATI :: a
$mGL_4X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_4X_BIT_ATI = 0x00000002
pattern $bGL_8X_BIT_ATI :: a
$mGL_8X_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_8X_BIT_ATI = 0x00000004
pattern $bGL_ADD_ATI :: a
$mGL_ADD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ADD_ATI = 0x8963
pattern $bGL_BIAS_BIT_ATI :: a
$mGL_BIAS_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BIAS_BIT_ATI = 0x00000008
pattern $bGL_BLUE_BIT_ATI :: a
$mGL_BLUE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BLUE_BIT_ATI = 0x00000004
pattern $bGL_CND0_ATI :: a
$mGL_CND0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CND0_ATI = 0x896B
pattern $bGL_CND_ATI :: a
$mGL_CND_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CND_ATI = 0x896A
pattern $bGL_COLOR_ALPHA_PAIRING_ATI :: a
$mGL_COLOR_ALPHA_PAIRING_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
pattern $bGL_COMP_BIT_ATI :: a
$mGL_COMP_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMP_BIT_ATI = 0x00000002
pattern $bGL_CON_0_ATI :: a
$mGL_CON_0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_0_ATI = 0x8941
pattern $bGL_CON_10_ATI :: a
$mGL_CON_10_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_10_ATI = 0x894B
pattern $bGL_CON_11_ATI :: a
$mGL_CON_11_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_11_ATI = 0x894C
pattern $bGL_CON_12_ATI :: a
$mGL_CON_12_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_12_ATI = 0x894D
pattern $bGL_CON_13_ATI :: a
$mGL_CON_13_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_13_ATI = 0x894E
pattern $bGL_CON_14_ATI :: a
$mGL_CON_14_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_14_ATI = 0x894F
pattern $bGL_CON_15_ATI :: a
$mGL_CON_15_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_15_ATI = 0x8950
pattern $bGL_CON_16_ATI :: a
$mGL_CON_16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_16_ATI = 0x8951
pattern $bGL_CON_17_ATI :: a
$mGL_CON_17_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_17_ATI = 0x8952
pattern $bGL_CON_18_ATI :: a
$mGL_CON_18_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_18_ATI = 0x8953
pattern $bGL_CON_19_ATI :: a
$mGL_CON_19_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_19_ATI = 0x8954
pattern $bGL_CON_1_ATI :: a
$mGL_CON_1_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_1_ATI = 0x8942
pattern $bGL_CON_20_ATI :: a
$mGL_CON_20_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_20_ATI = 0x8955
pattern $bGL_CON_21_ATI :: a
$mGL_CON_21_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_21_ATI = 0x8956
pattern $bGL_CON_22_ATI :: a
$mGL_CON_22_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_22_ATI = 0x8957
pattern $bGL_CON_23_ATI :: a
$mGL_CON_23_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_23_ATI = 0x8958
pattern $bGL_CON_24_ATI :: a
$mGL_CON_24_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_24_ATI = 0x8959
pattern $bGL_CON_25_ATI :: a
$mGL_CON_25_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_25_ATI = 0x895A
pattern $bGL_CON_26_ATI :: a
$mGL_CON_26_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_26_ATI = 0x895B
pattern $bGL_CON_27_ATI :: a
$mGL_CON_27_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_27_ATI = 0x895C
pattern $bGL_CON_28_ATI :: a
$mGL_CON_28_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_28_ATI = 0x895D
pattern $bGL_CON_29_ATI :: a
$mGL_CON_29_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_29_ATI = 0x895E
pattern $bGL_CON_2_ATI :: a
$mGL_CON_2_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_2_ATI = 0x8943
pattern $bGL_CON_30_ATI :: a
$mGL_CON_30_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_30_ATI = 0x895F
pattern $bGL_CON_31_ATI :: a
$mGL_CON_31_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_31_ATI = 0x8960
pattern $bGL_CON_3_ATI :: a
$mGL_CON_3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_3_ATI = 0x8944
pattern $bGL_CON_4_ATI :: a
$mGL_CON_4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_4_ATI = 0x8945
pattern $bGL_CON_5_ATI :: a
$mGL_CON_5_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_5_ATI = 0x8946
pattern $bGL_CON_6_ATI :: a
$mGL_CON_6_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_6_ATI = 0x8947
pattern $bGL_CON_7_ATI :: a
$mGL_CON_7_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_7_ATI = 0x8948
pattern $bGL_CON_8_ATI :: a
$mGL_CON_8_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_8_ATI = 0x8949
pattern $bGL_CON_9_ATI :: a
$mGL_CON_9_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CON_9_ATI = 0x894A
pattern $bGL_DOT2_ADD_ATI :: a
$mGL_DOT2_ADD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT2_ADD_ATI = 0x896C
pattern $bGL_DOT3_ATI :: a
$mGL_DOT3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT3_ATI = 0x8966
pattern $bGL_DOT4_ATI :: a
$mGL_DOT4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT4_ATI = 0x8967
pattern $bGL_EIGHTH_BIT_ATI :: a
$mGL_EIGHTH_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EIGHTH_BIT_ATI = 0x00000020
pattern $bGL_FRAGMENT_SHADER_ATI :: a
$mGL_FRAGMENT_SHADER_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_ATI = 0x8920
pattern $bGL_GREEN_BIT_ATI :: a
$mGL_GREEN_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GREEN_BIT_ATI = 0x00000002
pattern $bGL_HALF_BIT_ATI :: a
$mGL_HALF_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_BIT_ATI = 0x00000008
pattern $bGL_LERP_ATI :: a
$mGL_LERP_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LERP_ATI = 0x8969
pattern $bGL_MAD_ATI :: a
$mGL_MAD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAD_ATI = 0x8968
pattern $bGL_MOV_ATI :: a
$mGL_MOV_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MOV_ATI = 0x8961
pattern $bGL_MUL_ATI :: a
$mGL_MUL_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MUL_ATI = 0x8964
pattern $bGL_NEGATE_BIT_ATI :: a
$mGL_NEGATE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NEGATE_BIT_ATI = 0x00000004
pattern $bGL_NUM_FRAGMENT_CONSTANTS_ATI :: a
$mGL_NUM_FRAGMENT_CONSTANTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
pattern $bGL_NUM_FRAGMENT_REGISTERS_ATI :: a
$mGL_NUM_FRAGMENT_REGISTERS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
pattern $bGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: a
$mGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
pattern $bGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: a
$mGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
pattern $bGL_NUM_INSTRUCTIONS_TOTAL_ATI :: a
$mGL_NUM_INSTRUCTIONS_TOTAL_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
pattern $bGL_NUM_LOOPBACK_COMPONENTS_ATI :: a
$mGL_NUM_LOOPBACK_COMPONENTS_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
pattern $bGL_NUM_PASSES_ATI :: a
$mGL_NUM_PASSES_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_PASSES_ATI = 0x8970
pattern $bGL_QUARTER_BIT_ATI :: a
$mGL_QUARTER_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_QUARTER_BIT_ATI = 0x00000010
pattern $bGL_RED_BIT_ATI :: a
$mGL_RED_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RED_BIT_ATI = 0x00000001
pattern $bGL_REG_0_ATI :: a
$mGL_REG_0_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_0_ATI = 0x8921
pattern $bGL_REG_10_ATI :: a
$mGL_REG_10_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_10_ATI = 0x892B
pattern $bGL_REG_11_ATI :: a
$mGL_REG_11_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_11_ATI = 0x892C
pattern $bGL_REG_12_ATI :: a
$mGL_REG_12_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_12_ATI = 0x892D
pattern $bGL_REG_13_ATI :: a
$mGL_REG_13_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_13_ATI = 0x892E
pattern $bGL_REG_14_ATI :: a
$mGL_REG_14_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_14_ATI = 0x892F
pattern $bGL_REG_15_ATI :: a
$mGL_REG_15_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_15_ATI = 0x8930
pattern $bGL_REG_16_ATI :: a
$mGL_REG_16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_16_ATI = 0x8931
pattern $bGL_REG_17_ATI :: a
$mGL_REG_17_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_17_ATI = 0x8932
pattern $bGL_REG_18_ATI :: a
$mGL_REG_18_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_18_ATI = 0x8933
pattern $bGL_REG_19_ATI :: a
$mGL_REG_19_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_19_ATI = 0x8934
pattern $bGL_REG_1_ATI :: a
$mGL_REG_1_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_1_ATI = 0x8922
pattern $bGL_REG_20_ATI :: a
$mGL_REG_20_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_20_ATI = 0x8935
pattern $bGL_REG_21_ATI :: a
$mGL_REG_21_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_21_ATI = 0x8936
pattern $bGL_REG_22_ATI :: a
$mGL_REG_22_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_22_ATI = 0x8937
pattern $bGL_REG_23_ATI :: a
$mGL_REG_23_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_23_ATI = 0x8938
pattern $bGL_REG_24_ATI :: a
$mGL_REG_24_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_24_ATI = 0x8939
pattern $bGL_REG_25_ATI :: a
$mGL_REG_25_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_25_ATI = 0x893A
pattern $bGL_REG_26_ATI :: a
$mGL_REG_26_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_26_ATI = 0x893B
pattern $bGL_REG_27_ATI :: a
$mGL_REG_27_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_27_ATI = 0x893C
pattern $bGL_REG_28_ATI :: a
$mGL_REG_28_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_28_ATI = 0x893D
pattern $bGL_REG_29_ATI :: a
$mGL_REG_29_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_29_ATI = 0x893E
pattern $bGL_REG_2_ATI :: a
$mGL_REG_2_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_2_ATI = 0x8923
pattern $bGL_REG_30_ATI :: a
$mGL_REG_30_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_30_ATI = 0x893F
pattern $bGL_REG_31_ATI :: a
$mGL_REG_31_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_31_ATI = 0x8940
pattern $bGL_REG_3_ATI :: a
$mGL_REG_3_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_3_ATI = 0x8924
pattern $bGL_REG_4_ATI :: a
$mGL_REG_4_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_4_ATI = 0x8925
pattern $bGL_REG_5_ATI :: a
$mGL_REG_5_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_5_ATI = 0x8926
pattern $bGL_REG_6_ATI :: a
$mGL_REG_6_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_6_ATI = 0x8927
pattern $bGL_REG_7_ATI :: a
$mGL_REG_7_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_7_ATI = 0x8928
pattern $bGL_REG_8_ATI :: a
$mGL_REG_8_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_8_ATI = 0x8929
pattern $bGL_REG_9_ATI :: a
$mGL_REG_9_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REG_9_ATI = 0x892A
pattern $bGL_SATURATE_BIT_ATI :: a
$mGL_SATURATE_BIT_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SATURATE_BIT_ATI = 0x00000040
pattern $bGL_SECONDARY_INTERPOLATOR_ATI :: a
$mGL_SECONDARY_INTERPOLATOR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
pattern $bGL_SUB_ATI :: a
$mGL_SUB_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SUB_ATI = 0x8965
pattern $bGL_SWIZZLE_STQ_ATI :: a
$mGL_SWIZZLE_STQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STQ_ATI = 0x8977
pattern $bGL_SWIZZLE_STQ_DQ_ATI :: a
$mGL_SWIZZLE_STQ_DQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STQ_DQ_ATI = 0x8979
pattern $bGL_SWIZZLE_STRQ_ATI :: a
$mGL_SWIZZLE_STRQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STRQ_ATI = 0x897A
pattern $bGL_SWIZZLE_STRQ_DQ_ATI :: a
$mGL_SWIZZLE_STRQ_DQ_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
pattern $bGL_SWIZZLE_STR_ATI :: a
$mGL_SWIZZLE_STR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STR_ATI = 0x8976
pattern $bGL_SWIZZLE_STR_DR_ATI :: a
$mGL_SWIZZLE_STR_DR_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SWIZZLE_STR_DR_ATI = 0x8978