{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.TextFragmentShader (
gl_ATI_text_fragment_shader
, pattern GL_TEXT_FRAGMENT_SHADER_ATI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ATI_text_fragment_shader :: Bool
gl_ATI_text_fragment_shader :: Bool
gl_ATI_text_fragment_shader = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ATI_text_fragment_shader" Set [Char]
extensions
{-# NOINLINE gl_ATI_text_fragment_shader #-}
pattern $bGL_TEXT_FRAGMENT_SHADER_ATI :: a
$mGL_TEXT_FRAGMENT_SHADER_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200