{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.TextureFloat (
gl_ATI_texture_float
, pattern GL_ALPHA_FLOAT16_ATI
, pattern GL_ALPHA_FLOAT32_ATI
, pattern GL_INTENSITY_FLOAT16_ATI
, pattern GL_INTENSITY_FLOAT32_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI
, pattern GL_LUMINANCE_FLOAT16_ATI
, pattern GL_LUMINANCE_FLOAT32_ATI
, pattern GL_RGBA_FLOAT16_ATI
, pattern GL_RGBA_FLOAT32_ATI
, pattern GL_RGB_FLOAT16_ATI
, pattern GL_RGB_FLOAT32_ATI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ATI_texture_float :: Bool
gl_ATI_texture_float :: Bool
gl_ATI_texture_float = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ATI_texture_float" Set [Char]
extensions
{-# NOINLINE gl_ATI_texture_float #-}
pattern $bGL_ALPHA_FLOAT16_ATI :: a
$mGL_ALPHA_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_FLOAT16_ATI = 0x881C
pattern $bGL_ALPHA_FLOAT32_ATI :: a
$mGL_ALPHA_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA_FLOAT32_ATI = 0x8816
pattern $bGL_INTENSITY_FLOAT16_ATI :: a
$mGL_INTENSITY_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY_FLOAT16_ATI = 0x881D
pattern $bGL_INTENSITY_FLOAT32_ATI :: a
$mGL_INTENSITY_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY_FLOAT32_ATI = 0x8817
pattern $bGL_LUMINANCE_ALPHA_FLOAT16_ATI :: a
$mGL_LUMINANCE_ALPHA_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
pattern $bGL_LUMINANCE_ALPHA_FLOAT32_ATI :: a
$mGL_LUMINANCE_ALPHA_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
pattern $bGL_LUMINANCE_FLOAT16_ATI :: a
$mGL_LUMINANCE_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_FLOAT16_ATI = 0x881E
pattern $bGL_LUMINANCE_FLOAT32_ATI :: a
$mGL_LUMINANCE_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_FLOAT32_ATI = 0x8818
pattern $bGL_RGBA_FLOAT16_ATI :: a
$mGL_RGBA_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA_FLOAT16_ATI = 0x881A
pattern $bGL_RGBA_FLOAT32_ATI :: a
$mGL_RGBA_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA_FLOAT32_ATI = 0x8814
pattern $bGL_RGB_FLOAT16_ATI :: a
$mGL_RGB_FLOAT16_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB_FLOAT16_ATI = 0x881B
pattern $bGL_RGB_FLOAT32_ATI :: a
$mGL_RGB_FLOAT32_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB_FLOAT32_ATI = 0x8815