-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ATI.VertexArrayObject ( -- * Extension Support gl_ATI_vertex_array_object -- * GL_ATI_vertex_array_object , glArrayObjectATI , glFreeObjectBufferATI , glGetArrayObjectfvATI , glGetArrayObjectivATI , glGetObjectBufferfvATI , glGetObjectBufferivATI , glGetVariantArrayObjectfvATI , glGetVariantArrayObjectivATI , glIsObjectBufferATI , glNewObjectBufferATI , glUpdateObjectBufferATI , glVariantArrayObjectATI , pattern GL_ARRAY_OBJECT_BUFFER_ATI , pattern GL_ARRAY_OBJECT_OFFSET_ATI , pattern GL_DISCARD_ATI , pattern GL_DYNAMIC_ATI , pattern GL_OBJECT_BUFFER_SIZE_ATI , pattern GL_OBJECT_BUFFER_USAGE_ATI , pattern GL_PRESERVE_ATI , pattern GL_STATIC_ATI ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ATI/vertex_array_object.txt GL_ATI_vertex_array_object> extension is available. gl_ATI_vertex_array_object :: Bool gl_ATI_vertex_array_object :: Bool gl_ATI_vertex_array_object = [Char] -> Set [Char] -> Bool forall a. Ord a => a -> Set a -> Bool member "GL_ATI_vertex_array_object" Set [Char] extensions {-# NOINLINE gl_ATI_vertex_array_object #-} -- | Usage: @'glArrayObjectATI' array size type stride buffer offset@ -- -- The parameter @array@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'. -- -- The parameter @type@ is a @ScalarType@. glArrayObjectATI :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> m () glArrayObjectATI :: GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> m () glArrayObjectATI = FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) -> GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) -> GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> m () ffienumintenumsizeiuintuintIOV FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) glArrayObjectATIFunPtr glArrayObjectATIFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()) glArrayObjectATIFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) glArrayObjectATIFunPtr = IO (FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ())) -> FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLenum -> GLenum -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glArrayObjectATI") {-# NOINLINE glArrayObjectATIFunPtr #-} -- | Usage: @'glFreeObjectBufferATI' buffer@ glFreeObjectBufferATI :: MonadIO m => GLuint -> m () glFreeObjectBufferATI :: GLenum -> m () glFreeObjectBufferATI = FunPtr (GLenum -> IO ()) -> GLenum -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> IO ()) -> GLenum -> m () ffiuintIOV FunPtr (GLenum -> IO ()) glFreeObjectBufferATIFunPtr glFreeObjectBufferATIFunPtr :: FunPtr (GLuint -> IO ()) glFreeObjectBufferATIFunPtr :: FunPtr (GLenum -> IO ()) glFreeObjectBufferATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glFreeObjectBufferATI") {-# NOINLINE glFreeObjectBufferATIFunPtr #-} -- | Usage: @'glGetArrayObjectfvATI' array pname params@ -- -- The parameter @array@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'. -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetArrayObjectfvATI :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetArrayObjectfvATI :: GLenum -> GLenum -> Ptr GLfloat -> m () glGetArrayObjectfvATI = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetArrayObjectfvATIFunPtr glGetArrayObjectfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetArrayObjectfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetArrayObjectfvATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetArrayObjectfvATI") {-# NOINLINE glGetArrayObjectfvATIFunPtr #-} -- | Usage: @'glGetArrayObjectivATI' array pname params@ -- -- The parameter @array@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'. -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetArrayObjectivATI :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetArrayObjectivATI :: GLenum -> GLenum -> Ptr GLint -> m () glGetArrayObjectivATI = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetArrayObjectivATIFunPtr glGetArrayObjectivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetArrayObjectivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetArrayObjectivATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetArrayObjectivATI") {-# NOINLINE glGetArrayObjectivATIFunPtr #-} -- | Usage: @'glGetObjectBufferfvATI' buffer pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetObjectBufferfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetObjectBufferfvATI :: GLenum -> GLenum -> Ptr GLfloat -> m () glGetObjectBufferfvATI = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetObjectBufferfvATIFunPtr glGetObjectBufferfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetObjectBufferfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetObjectBufferfvATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetObjectBufferfvATI") {-# NOINLINE glGetObjectBufferfvATIFunPtr #-} -- | Usage: @'glGetObjectBufferivATI' buffer pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetObjectBufferivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetObjectBufferivATI :: GLenum -> GLenum -> Ptr GLint -> m () glGetObjectBufferivATI = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetObjectBufferivATIFunPtr glGetObjectBufferivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetObjectBufferivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetObjectBufferivATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetObjectBufferivATI") {-# NOINLINE glGetObjectBufferivATIFunPtr #-} -- | Usage: @'glGetVariantArrayObjectfvATI' id pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetVariantArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVariantArrayObjectfvATI :: GLenum -> GLenum -> Ptr GLfloat -> m () glGetVariantArrayObjectfvATI = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> Ptr GLfloat -> m () ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetVariantArrayObjectfvATIFunPtr glGetVariantArrayObjectfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVariantArrayObjectfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetVariantArrayObjectfvATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetVariantArrayObjectfvATI") {-# NOINLINE glGetVariantArrayObjectfvATIFunPtr #-} -- | Usage: @'glGetVariantArrayObjectivATI' id pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @1@. glGetVariantArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVariantArrayObjectivATI :: GLenum -> GLenum -> Ptr GLint -> m () glGetVariantArrayObjectivATI = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) -> GLenum -> GLenum -> Ptr GLint -> m () ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetVariantArrayObjectivATIFunPtr glGetVariantArrayObjectivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVariantArrayObjectivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetVariantArrayObjectivATIFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) -> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glGetVariantArrayObjectivATI") {-# NOINLINE glGetVariantArrayObjectivATIFunPtr #-} -- | Usage: @'glIsObjectBufferATI' buffer@ glIsObjectBufferATI :: MonadIO m => GLuint -> m GLboolean glIsObjectBufferATI :: GLenum -> m GLboolean glIsObjectBufferATI = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean ffiuintIOboolean FunPtr (GLenum -> IO GLboolean) glIsObjectBufferATIFunPtr glIsObjectBufferATIFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsObjectBufferATIFunPtr :: FunPtr (GLenum -> IO GLboolean) glIsObjectBufferATIFunPtr = IO (FunPtr (GLenum -> IO GLboolean)) -> FunPtr (GLenum -> IO GLboolean) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLboolean)) forall a. [Char] -> IO (FunPtr a) getProcAddress "glIsObjectBufferATI") {-# NOINLINE glIsObjectBufferATIFunPtr #-} -- | Usage: @'glNewObjectBufferATI' size pointer usage@ -- -- The parameter @usage@ is a @ArrayObjectUsageATI@. -- -- The length of @pointer@ should be @size@. glNewObjectBufferATI :: MonadIO m => GLsizei -> Ptr () -> GLenum -> m GLuint glNewObjectBufferATI :: GLint -> Ptr () -> GLenum -> m GLenum glNewObjectBufferATI = FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum) -> GLint -> Ptr () -> GLenum -> m GLenum forall (m :: * -> *). MonadIO m => FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum) -> GLint -> Ptr () -> GLenum -> m GLenum ffisizeiPtrVenumIOuint FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum) glNewObjectBufferATIFunPtr glNewObjectBufferATIFunPtr :: FunPtr (GLsizei -> Ptr () -> GLenum -> IO GLuint) glNewObjectBufferATIFunPtr :: FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum) glNewObjectBufferATIFunPtr = IO (FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum)) -> FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLint -> Ptr () -> GLenum -> IO GLenum)) forall a. [Char] -> IO (FunPtr a) getProcAddress "glNewObjectBufferATI") {-# NOINLINE glNewObjectBufferATIFunPtr #-} -- | Usage: @'glUpdateObjectBufferATI' buffer offset size pointer preserve@ -- -- The parameter @preserve@ is a @PreserveModeATI@. -- -- The length of @pointer@ should be @size@. glUpdateObjectBufferATI :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> m () glUpdateObjectBufferATI :: GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> m () glUpdateObjectBufferATI = FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ()) -> GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ()) -> GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> m () ffiuintuintsizeiPtrVenumIOV FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ()) glUpdateObjectBufferATIFunPtr glUpdateObjectBufferATIFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> IO ()) glUpdateObjectBufferATIFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ()) glUpdateObjectBufferATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ())) -> FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLint -> Ptr () -> GLenum -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glUpdateObjectBufferATI") {-# NOINLINE glUpdateObjectBufferATIFunPtr #-} -- | Usage: @'glVariantArrayObjectATI' id type stride buffer offset@ -- -- The parameter @type@ is a @ScalarType@. glVariantArrayObjectATI :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> m () glVariantArrayObjectATI :: GLenum -> GLenum -> GLint -> GLenum -> GLenum -> m () glVariantArrayObjectATI = FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> GLint -> GLenum -> GLenum -> m () forall (m :: * -> *). MonadIO m => FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> GLint -> GLenum -> GLenum -> m () ffiuintenumsizeiuintuintIOV FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) glVariantArrayObjectATIFunPtr glVariantArrayObjectATIFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()) glVariantArrayObjectATIFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) glVariantArrayObjectATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ())) -> FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ()) forall a. IO a -> a unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> IO ())) forall a. [Char] -> IO (FunPtr a) getProcAddress "glVariantArrayObjectATI") {-# NOINLINE glVariantArrayObjectATIFunPtr #-} pattern $bGL_ARRAY_OBJECT_BUFFER_ATI :: a $mGL_ARRAY_OBJECT_BUFFER_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 pattern $bGL_ARRAY_OBJECT_OFFSET_ATI :: a $mGL_ARRAY_OBJECT_OFFSET_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 pattern $bGL_DISCARD_ATI :: a $mGL_DISCARD_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_DISCARD_ATI = 0x8763 pattern $bGL_DYNAMIC_ATI :: a $mGL_DYNAMIC_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_DYNAMIC_ATI = 0x8761 pattern $bGL_OBJECT_BUFFER_SIZE_ATI :: a $mGL_OBJECT_BUFFER_SIZE_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 pattern $bGL_OBJECT_BUFFER_USAGE_ATI :: a $mGL_OBJECT_BUFFER_USAGE_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 pattern $bGL_PRESERVE_ATI :: a $mGL_PRESERVE_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_PRESERVE_ATI = 0x8762 pattern $bGL_STATIC_ATI :: a $mGL_STATIC_ATI :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r GL_STATIC_ATI = 0x8760